Laser gun now consumes energy per tick, also increase cost from 1j to 100j
This commit is contained in:
parent
8b2c78ea3e
commit
bace43ead9
2 changed files with 8 additions and 4 deletions
|
@ -43,11 +43,10 @@ import cpw.mods.fml.relauncher.SideOnly;
|
||||||
* mining gear and the player will be simi-stationary when using it
|
* mining gear and the player will be simi-stationary when using it
|
||||||
*
|
*
|
||||||
* @author DarkGuardsman */
|
* @author DarkGuardsman */
|
||||||
@UniversalClass
|
|
||||||
public class ItemMiningLaser extends ItemEnergyTool
|
public class ItemMiningLaser extends ItemEnergyTool
|
||||||
{
|
{
|
||||||
/** Cost per tick of using the item */
|
/** Cost per tick of using the item */
|
||||||
float wattPerShot = 1;
|
long joulesPerTick = 100;
|
||||||
/** Damage to entities hit by the laser */
|
/** Damage to entities hit by the laser */
|
||||||
float damageToEntities = 3.3f;
|
float damageToEntities = 3.3f;
|
||||||
/** Range of the laser ray trace */
|
/** Range of the laser ray trace */
|
||||||
|
@ -94,8 +93,11 @@ public class ItemMiningLaser extends ItemEnergyTool
|
||||||
//TODO increase break time longer the laser has been running
|
//TODO increase break time longer the laser has been running
|
||||||
//TODO match hardness of block for break time
|
//TODO match hardness of block for break time
|
||||||
//TODO add audio
|
//TODO add audio
|
||||||
if (count > 5)
|
if ((player.capabilities.isCreativeMode || discharge(stack, joulesPerTick, false) > joulesPerTick) && count > 5)
|
||||||
{
|
{
|
||||||
|
if(!player.capabilities.isCreativeMode)
|
||||||
|
discharge(stack, joulesPerTick, true);
|
||||||
|
|
||||||
Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||||
Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f);
|
Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f);
|
||||||
Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord);
|
Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord);
|
||||||
|
@ -168,7 +170,7 @@ public class ItemMiningLaser extends ItemEnergyTool
|
||||||
{
|
{
|
||||||
if (!player.isSneaking())
|
if (!player.isSneaking())
|
||||||
{
|
{
|
||||||
if (player.capabilities.isCreativeMode || this.getEnergy(itemStack) > this.wattPerShot)
|
if (player.capabilities.isCreativeMode || this.getEnergy(itemStack) > this.joulesPerTick)
|
||||||
{
|
{
|
||||||
player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
|
player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,6 +8,7 @@ import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.nbt.NBTTagCompound;
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
import universalelectricity.api.CompatibilityModule;
|
import universalelectricity.api.CompatibilityModule;
|
||||||
|
import universalelectricity.api.UniversalClass;
|
||||||
import universalelectricity.api.UniversalElectricity;
|
import universalelectricity.api.UniversalElectricity;
|
||||||
import universalelectricity.api.energy.UnitDisplay;
|
import universalelectricity.api.energy.UnitDisplay;
|
||||||
import universalelectricity.api.energy.UnitDisplay.Unit;
|
import universalelectricity.api.energy.UnitDisplay.Unit;
|
||||||
|
@ -19,6 +20,7 @@ import calclavia.lib.utility.LanguageUtility;
|
||||||
/** Prefab for all eletric based tools
|
/** Prefab for all eletric based tools
|
||||||
*
|
*
|
||||||
* @author DarkGurdsman */
|
* @author DarkGurdsman */
|
||||||
|
@UniversalClass
|
||||||
public class ItemEnergyTool extends ItemTool implements IEnergyItem, IVoltageItem
|
public class ItemEnergyTool extends ItemTool implements IEnergyItem, IVoltageItem
|
||||||
{
|
{
|
||||||
/** Default battery size */
|
/** Default battery size */
|
||||||
|
|
Loading…
Reference in a new issue