This commit is contained in:
Calclavia 2014-02-18 20:13:13 +08:00
commit c076c0b3d5

View file

@ -3,16 +3,14 @@ package resonantinduction.archaic.channel;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import resonantinduction.api.mechanical.fluid.IFluidNetwork;
import resonantinduction.api.mechanical.fluid.IFluidPipe;
import resonantinduction.core.Reference; import resonantinduction.core.Reference;
import resonantinduction.core.prefab.part.PartFramedConnection; import resonantinduction.core.render.RenderFluidHelper;
import resonantinduction.mechanical.fluid.pipe.EnumPipeMaterial;
import resonantinduction.mechanical.fluid.pipe.ModelPipe;
import resonantinduction.mechanical.fluid.pipe.PartPipe;
import calclavia.lib.render.RenderUtility; import calclavia.lib.render.RenderUtility;
import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
@ -32,13 +30,75 @@ public class RenderChannel extends TileEntitySpecialRenderer
} }
@Override @Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f)
{ {
System.out.println("Update tick channel renderer"); //FluidStack liquid = ((TileChannel)tile).getInternalTank().getFluid();
FluidStack liquid = new FluidStack(FluidRegistry.WATER, 1000);
int cap = ((TileChannel)tile).getInternalTank().getCapacity();
byte renderSides = (tile instanceof TileChannel ? ((TileChannel) tile).renderSides : (byte) 0);
// FluidStack liquid = new FluidStack(FluidRegistry.WATER, cap);
if (liquid != null && liquid.amount > 100)
{
float per = Math.max(1, (float) liquid.amount / (float) (cap));
int[] displayList = RenderFluidHelper.getFluidDisplayLists(liquid, tile.worldObj, false);
bindTexture(RenderFluidHelper.getFluidSheet(liquid));
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.3F);
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (RenderUtility.canRenderSide(renderSides, direction) && direction != ForgeDirection.UP && direction != ForgeDirection.DOWN)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
switch (direction.ordinal())
{
case 4:
GL11.glTranslatef((float) x + 0F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 5:
GL11.glTranslatef((float) x + 0.7F, (float) y + 0.1F, (float) z + 0.3F);
break;
case 2:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0F);
break;
case 3:
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.1F, (float) z + 0.7F);
break;
}
GL11.glScalef(0.3F, 0.4F, 0.4F);
GL11.glCallList(displayList[(int) (per * (RenderFluidHelper.DISPLAY_STAGES - 1))]);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
}
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F); GL11.glScalef(1.0F, -1F, -1F);
render(0, (tileentity instanceof TileChannel ? ((TileChannel) tileentity).renderSides : (byte)0)); render(0, renderSides);
GL11.glPopMatrix(); GL11.glPopMatrix();
} }
} }