Fixed #282 - Connector loop concurrent modification
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cbbe4ecb5e
commit
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1 changed files with 6 additions and 9 deletions
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@ -1,5 +1,6 @@
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package resonantinduction.core.prefab.fluid;
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package resonantinduction.core.prefab.fluid;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.common.ForgeDirection;
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@ -38,7 +39,6 @@ public abstract class FluidNetwork extends NodeNetwork<IFluidNetwork, IFluidConn
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@Override
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@Override
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public void update()
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public void update()
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{
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{
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// TODO change to distribute fluid
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}
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}
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@Override
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@Override
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@ -58,9 +58,7 @@ public abstract class FluidNetwork extends NodeNetwork<IFluidNetwork, IFluidConn
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{
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{
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this.tank = new FluidTank(0);
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this.tank = new FluidTank(0);
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synchronized (getConnectors())
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for (IFluidConnector part : new HashSet<IFluidConnector>(getConnectors()))
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{
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for (IFluidConnector part : this.getConnectors())
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{
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{
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if (part.getNetwork() instanceof IFluidNetwork)
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if (part.getNetwork() instanceof IFluidNetwork)
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{
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{
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@ -69,7 +67,6 @@ public abstract class FluidNetwork extends NodeNetwork<IFluidNetwork, IFluidConn
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this.reconstructConnector(part);
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this.reconstructConnector(part);
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}
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}
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}
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this.reconstructTankInfo();
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this.reconstructTankInfo();
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this.distributeConnectors();
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this.distributeConnectors();
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