Added temporary renderer for water turbine

This commit is contained in:
Calclavia 2014-02-05 00:35:21 +08:00
parent 50ff13dfa3
commit c357c500d2
2 changed files with 12 additions and 10 deletions

View file

@ -2,8 +2,6 @@ package resonantinduction.mechanical.turbine;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
@ -16,9 +14,6 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWaterTurbine extends TileEntitySpecialRenderer
{
// TODO: Fix model.
public final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "gears.obj");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
@ -35,20 +30,27 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer
RenderUtility.rotateBlockBasedOnDirectionUp(tile.getDirection());
}
GL11.glTranslatef(0, -0.35f, 0);
GL11.glRotatef((float) Math.toDegrees(tile.rotation), 0, 1, 0);
/**
* TODO: Bind based on tier.
* cobblestone, iron_block
*/
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
if (tile.getMultiBlock().isConstructed())
{
MODEL.renderOnly("LargeGear");
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
RenderWindTurbine.MODEL.renderOnly("LargeMetalBlade");
GL11.glScalef(1f, 2f, 1f);
GL11.glTranslatef(0, -0.08f, 0);
RenderWindTurbine.MODEL.renderOnly("LargeMetalHub");
}
else
{
MODEL.renderOnly("SmallGear");
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
RenderWindTurbine.MODEL.renderOnly("SmallHub");
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
RenderWindTurbine.MODEL.renderOnly("SmallBlade");
}
GL11.glPopMatrix();

View file

@ -16,7 +16,7 @@ import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWindTurbine extends TileEntitySpecialRenderer
{
public final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "turbines.obj");
public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "turbines.obj");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)