Merge branches 'master' and 'master' of https://github.com/calclavia/Resonant-Induction
This commit is contained in:
commit
c7592ef4c6
6 changed files with 115 additions and 57 deletions
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@ -18,5 +18,8 @@ In order to compile the source code into binary form, you must have a working Mi
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4. Zip up everything in the output folder ("reobf") into a jar file.
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4. Zip up everything in the output folder ("reobf") into a jar file.
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5. Install it into Minecraft just like any other Forge mod.
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5. Install it into Minecraft just like any other Forge mod.
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### Jenkins
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http://calclavia.com:8080/job/Resonant%20Induction/
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### License
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### License
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"Resonant Induction" is under the Educational Public License (http://calclavia.com/license/rpl).
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"Resonant Induction" is under the Educational Public License (http://calclavia.com/license/rpl).
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@ -31,7 +31,7 @@ public class ItemCapacitor extends ItemBase implements IBattery
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public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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{
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double energyStored = this.getEnergyStored(itemStack);
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double energyStored = this.getEnergyStored(itemStack);
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par3List.add("Energy: " + energyStored + " J");
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par3List.add("Energy: " + energyStored + " KJ");
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}
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}
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@Override
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@Override
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@ -3,6 +3,11 @@
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*/
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*/
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package resonantinduction.multimeter;
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package resonantinduction.multimeter;
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import static net.minecraftforge.common.ForgeDirection.EAST;
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import static net.minecraftforge.common.ForgeDirection.NORTH;
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import static net.minecraftforge.common.ForgeDirection.SOUTH;
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import static net.minecraftforge.common.ForgeDirection.WEST;
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import net.minecraft.block.Block;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.client.renderer.texture.IconRegister;
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@ -33,6 +38,55 @@ public class BlockMultimeter extends BlockBase implements ITileEntityProvider
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super("multimeter", id);
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super("multimeter", id);
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}
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}
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/**
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* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY,
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* hitZ, block metadata
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*/
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public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float side, float hitX, float hitY, int hitZ)
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{
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int metadata = hitZ;
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if (par5 == 1 && this.canPlaceOn(par1World, par2, par3 - 1, par4))
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{
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metadata = 5;
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}
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if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true))
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{
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metadata = 4;
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}
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if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true))
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{
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metadata = 3;
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}
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if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true))
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{
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metadata = 2;
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}
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if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true))
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{
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metadata = 1;
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}
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return metadata;
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}
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private boolean canPlaceOn(World par1World, int par2, int par3, int par4)
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{
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if (par1World.doesBlockHaveSolidTopSurface(par2, par3, par4))
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{
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return true;
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}
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else
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{
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int l = par1World.getBlockId(par2, par3, par4);
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return (Block.blocksList[l] != null && Block.blocksList[l].canPlaceTorchOnTop(par1World, par2, par3, par4));
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}
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}
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public static int determineOrientation(World par0World, int par1, int par2, int par3, EntityLivingBase par4EntityLivingBase)
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public static int determineOrientation(World par0World, int par1, int par2, int par3, EntityLivingBase par4EntityLivingBase)
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{
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{
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if (MathHelper.abs((float) par4EntityLivingBase.posX - par1) < 2.0F && MathHelper.abs((float) par4EntityLivingBase.posZ - par3) < 2.0F)
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if (MathHelper.abs((float) par4EntityLivingBase.posX - par1) < 2.0F && MathHelper.abs((float) par4EntityLivingBase.posZ - par3) < 2.0F)
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@ -29,6 +29,7 @@ public class ItemBlockMultimeter extends ItemBlock
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{
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{
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par2EntityPlayer.addChatMessage("Energy: " + TileEntityMultimeter.getDetectedEnergy(world.getBlockTileEntity(x, y, z)) + " J");
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par2EntityPlayer.addChatMessage("Energy: " + TileEntityMultimeter.getDetectedEnergy(world.getBlockTileEntity(x, y, z)) + " J");
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}
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}
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return true;
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return true;
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}
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}
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@ -13,6 +13,7 @@ import resonantinduction.PacketHandler;
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import resonantinduction.ResonantInduction;
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import resonantinduction.ResonantInduction;
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import resonantinduction.base.IPacketReceiver;
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import resonantinduction.base.IPacketReceiver;
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import resonantinduction.base.TileEntityBase;
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import resonantinduction.base.TileEntityBase;
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import resonantinduction.battery.TileEntityBattery;
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import resonantinduction.tesla.TileEntityTesla;
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import resonantinduction.tesla.TileEntityTesla;
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import com.google.common.io.ByteArrayDataInput;
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import com.google.common.io.ByteArrayDataInput;
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@ -144,6 +145,10 @@ public class TileEntityMultimeter extends TileEntityBase implements IPacketRecei
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{
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{
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return ((TileEntityTesla) tileEntity).getEnergyStored();
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return ((TileEntityTesla) tileEntity).getEnergyStored();
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}
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}
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else if (tileEntity instanceof TileEntityBattery)
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{
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return ((TileEntityBattery) tileEntity).getEnergyStored();
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}
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return 0;
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return 0;
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}
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}
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@ -5,7 +5,6 @@ package resonantinduction.render;
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import java.util.Random;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.Tessellator;
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@ -23,7 +22,6 @@ import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import resonantinduction.ResonantInduction;
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import resonantinduction.ResonantInduction;
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import resonantinduction.base.Vector3;
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import resonantinduction.model.ModelBattery;
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import resonantinduction.model.ModelBattery;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -68,65 +66,62 @@ public class RenderBattery extends TileEntitySpecialRenderer
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for (int i = 2; i < 6; i++)
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for (int i = 2; i < 6; i++)
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{
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{
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ForgeDirection direction = ForgeDirection.getOrientation(i);
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ForgeDirection direction = ForgeDirection.getOrientation(i);
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Block block = Block.blocksList[new Vector3(t).translate(new Vector3(direction)).getBlockID(t.worldObj)];
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if (block == null || (block != null && block.isOpaqueCube()))
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for (int slot = 0; slot < 4; slot++)
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{
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{
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for (int slot = 0; slot < 4; slot++)
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
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float translateX = 0;
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float translateY = 0;
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switch (slot)
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{
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{
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GL11.glPushMatrix();
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case 0:
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GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
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translateX = 0.25f;
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break;
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case 1:
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translateX = 0.25f;
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translateY = -0.5f;
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break;
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case 2:
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translateX = -0.25f;
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translateY = -0.5f;
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break;
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case 3:
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translateX = -0.25f;
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break;
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}
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float translateX = 0;
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switch (direction)
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float translateY = 0;
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{
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case NORTH:
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GL11.glTranslatef(-0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case SOUTH:
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GL11.glTranslatef(0, 0, -0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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case WEST:
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GL11.glTranslatef(0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case EAST:
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GL11.glTranslatef(0, 0, 0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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}
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switch (slot)
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GL11.glScalef(0.5f, 0.5f, 0.5f);
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{
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this.renderItemSimple(this.fakeBattery);
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case 0:
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GL11.glPopMatrix();
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translateX = 0.25f;
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break;
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case 1:
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translateX = 0.25f;
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translateY = -0.5f;
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break;
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case 2:
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translateX = -0.25f;
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translateY = -0.5f;
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break;
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case 3:
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translateX = -0.25f;
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break;
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}
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switch (direction)
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if (renderAmount-- <= 0)
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{
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{
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case NORTH:
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break itemRender;
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GL11.glTranslatef(-0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case SOUTH:
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GL11.glTranslatef(0, 0, -0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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case WEST:
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GL11.glTranslatef(0.5f, 0, 0);
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GL11.glTranslatef(0, translateY, translateX);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case EAST:
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GL11.glTranslatef(0, 0, 0.5f);
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GL11.glTranslatef(translateX, translateY, 0);
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break;
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}
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GL11.glScalef(0.5f, 0.5f, 0.5f);
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this.renderItemSimple(this.fakeBattery);
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GL11.glPopMatrix();
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if (renderAmount-- <= 0)
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{
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break itemRender;
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}
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}
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}
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}
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}
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}
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}
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