Finished Sorter GUI

created a simple GUI to allow for turning off slots, and toggling
rejection state. Also fixed a bug with the rejection checker where it
was always false. Though now i have a bug with the packets never making
i to the server.
This commit is contained in:
Rseifert 2012-10-31 23:29:31 -04:00
parent 27e43ebfa7
commit c97a065429
5 changed files with 132 additions and 30 deletions

View file

@ -46,7 +46,7 @@ public class TileEntitySorter extends TileEntityBase implements
/**
* on/off value for the GUI buttons
*/
public boolean[] onOff = new boolean[5];
public boolean[] onOff = new boolean[]{true,true,true,true,true};
/**
* the belt found in the search area
*/
@ -131,6 +131,7 @@ public class TileEntitySorter extends TileEntityBase implements
this.beltSide.ignoreEntity(entity);
}
System.out.print(" \n fire ");
entity.motionX = (double) side.offsetX * 0.1;
entity.motionY += 0.10000000298023224D;
entity.motionZ = (double) side.offsetZ * 0.1;
@ -202,16 +203,14 @@ public class TileEntitySorter extends TileEntityBase implements
if (i >= this.onOff.length) {
return;
}
boolean cc = this.onOff[i];
if (cc) {
cc = false;
if (this.onOff[i]) {
this.onOff[i] = false;
} else {
cc = true;
this.onOff[i] = true;
}
this.onOff[i] = cc;
if (worldObj.isRemote) {
Packet packet = PacketManager.getPacket("asmLine", this,
new Object[] { tPacketID.SETTINGON, i });
tPacketID.SETTINGON.ordinal(), i );
PacketDispatcher.sendPacketToServer(packet);
}
}
@ -261,17 +260,18 @@ public class TileEntitySorter extends TileEntityBase implements
try{
int id = dataStream.readInt();
tPacketID pID = tPacketID.values()[id];
System.out.print("\n id:"+id+" ");
if(pID == tPacketID.ANIMATION)
{
this.firePiston = dataStream.readBoolean();
}
}else
if(pID == tPacketID.GUI)
{
for(int i =0; i < this.onOff.length; i++)
{
this.onOff[i] = dataStream.readBoolean();
}
}
}else
if(pID == tPacketID.SETTINGON)
{
int num = dataStream.readInt();

View file

@ -0,0 +1,46 @@
package assemblyline.gui;
import net.minecraft.client.Minecraft;
import net.minecraft.src.GuiButton;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
/**
* Copied from GSM lib and modified for this mod only
* @author Rseifert
*
*/
@SideOnly(Side.CLIENT)
public class GuiButtonImage extends GuiButton
{
private int type = 0;
public GuiButtonImage(int par1, int par2, int par3,int type)
{
super(par1, par2, par3, 12, 12, "");
this.type = type;
}
/**
* Draws this button to the screen.
*/
@Override
public void drawButton(Minecraft par1Minecraft, int width, int hight)
{
if (this.drawButton)
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, par1Minecraft.renderEngine.getTexture("/assemblyline/textures/gui@.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
boolean var4 = width >= this.xPosition && hight >= this.yPosition && width < this.xPosition + this.width && hight < this.yPosition + this.height;
int var5 = 106;
int var6 = 0;
if (var4)
{
var5 += this.height;
}
this.drawTexturedModalRect(this.xPosition, this.yPosition, var6, var5, this.width, this.height);
}
}
}

View file

@ -1,53 +1,109 @@
package assemblyline.gui;
import net.minecraft.src.GuiButton;
import net.minecraft.src.GuiContainer;
import net.minecraft.src.InventoryPlayer;
import net.minecraft.src.StatCollector;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import assemblyline.AssemblyLine;
import assemblyline.machines.ContainerSorter;
import assemblyline.machines.TileEntitySorter;
public class GuiSorter extends GuiContainer
{
public class GuiSorter extends GuiContainer {
private TileEntitySorter tileEntity;
private int containerWidth;
private int containerHeight;
public GuiSorter(InventoryPlayer par1InventoryPlayer, TileEntitySorter tileEntity)
{
public GuiSorter(InventoryPlayer par1InventoryPlayer,
TileEntitySorter tileEntity) {
super(new ContainerSorter(par1InventoryPlayer, tileEntity));
this.tileEntity = tileEntity;
}
/**
* Draw the foreground layer for the
* GuiContainer (everything in front of the
* items)
*/
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2)
public void initGui() {
super.initGui();
Keyboard.enableRepeatEvents(true);
this.controlList.clear();
int wid = (this.width - this.xSize) / 2;
int hig = (this.height - this.ySize) / 2;
this.controlList.add(new GuiButton(0, wid + 112, hig + 32, 44,19, "Toggle"));
for(int i = 1; i < this.tileEntity.onOff.length; i++)
{
this.fontRenderer.drawString("Ejector Settings", 55, 6, 4210752);
this.fontRenderer.drawString("Voltage: " + (int) this.tileEntity.getVoltage(), 95, 60, 4210752);
this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
this.controlList.add(new GuiButtonImage(i, wid + 17 + i*18, hig + 17, 0));
}
}
public void updateScreen() {
super.updateScreen();
}
/**
* Draw the background layer for the
* GuiContainer (everything behind the items)
* Fired when a control is clicked. This is the equivalent of
* ActionListener.actionPerformed(ActionEvent e).
*/
protected void actionPerformed(GuiButton button)
{
if(button.id < 5)
{
this.tileEntity.changeOnOff(button.id);
}
super.actionPerformed(button);
}
protected void keyTyped(char par1, int par2) {
super.keyTyped(par1, par2);
}
protected void mouseClicked(int par1, int par2, int par3) {
super.mouseClicked(par1, par2, par3);
}
public void onGuiClosed() {
super.onGuiClosed();
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of
* the items)
*/
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH + "gui_ejector.png");
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
this.fontRenderer.drawString("Ejector Settings", 55, 6, 4210752);
this.fontRenderer.drawString(
"Voltage: " + (int) this.tileEntity.getVoltage(), 95, 60,
4210752);
this.fontRenderer.drawString(
StatCollector.translateToLocal("container.inventory"), 8,
this.ySize - 96 + 2, 4210752);
}
/**
* Draw the background layer for the GuiContainer (everything behind the
* items)
*/
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
int par3) {
int var4 = this.mc.renderEngine.getTexture(AssemblyLine.TEXTURE_PATH
+ "gui_ejector.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(var4);
containerWidth = (this.width - this.xSize) / 2;
containerHeight = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.xSize, this.ySize);
this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0,
this.xSize, this.ySize);
//GUI button changes
for(int i = 1; i < this.tileEntity.onOff.length; i++)
{
this.drawTexturedModalRect(containerWidth+17+i*18, containerHeight+17, 176, +(tileEntity.onOff[i] ? 12 : 0), 12, 12);
}
this.fontRenderer.drawString(
"Reject: "+(tileEntity.onOff[0] ? "Inv" : "Other"), containerWidth + 108,
containerHeight +22, 4210752);
}
}

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