Fixed release valve item renderer

This commit is contained in:
DarkGuardsman 2013-12-31 08:03:51 -05:00
parent ee2cb18168
commit cdda06c6ee
2 changed files with 3 additions and 11 deletions

View file

@ -73,7 +73,7 @@ public class ItemPipeRenderer implements IItemRenderer
FMLClientHandler.instance().getClient().renderEngine.bindTexture(RenderPipe.getTexture(FluidPartsMaterial.STEEL, 0)); FMLClientHandler.instance().getClient().renderEngine.bindTexture(RenderPipe.getTexture(FluidPartsMaterial.STEEL, 0));
if (!equ) if (!equ)
{ {
GL11.glTranslatef(1F, -0.5F, 1F); GL11.glTranslatef(0F, -1F, 0F);
RenderPipe.render(FluidPartsMaterial.IRON, 0, new boolean[] { false, false, false, false, true, true }); RenderPipe.render(FluidPartsMaterial.IRON, 0, new boolean[] { false, false, false, false, true, true });
} }
else else
@ -82,15 +82,6 @@ public class ItemPipeRenderer implements IItemRenderer
RenderPipe.render(FluidPartsMaterial.IRON, 0, new boolean[] { false, false, true, true, false, false }); RenderPipe.render(FluidPartsMaterial.IRON, 0, new boolean[] { false, false, true, true, false, false });
} }
FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(AssemblyLine.DOMAIN, DarkCore.MODEL_DIRECTORY + "ReleaseValve.png")); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(AssemblyLine.DOMAIN, DarkCore.MODEL_DIRECTORY + "ReleaseValve.png"));
if (!equ)
{
GL11.glTranslatef(0, -2.0F, 0);
}
else
{
GL11.glTranslatef(0, -2.0F, 0);
}
valve.render(); valve.render();
GL11.glPopMatrix(); GL11.glPopMatrix();
} }

View file

@ -12,12 +12,13 @@ import net.minecraft.world.World;
import com.builtbroken.assemblyline.ALRecipeLoader; import com.builtbroken.assemblyline.ALRecipeLoader;
import com.builtbroken.assemblyline.blocks.BlockAssembly; import com.builtbroken.assemblyline.blocks.BlockAssembly;
import com.builtbroken.assemblyline.blocks.BlockHydraulic;
import com.builtbroken.common.Pair; import com.builtbroken.common.Pair;
import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
public class BlockReleaseValve extends BlockAssembly public class BlockReleaseValve extends BlockHydraulic
{ {
public BlockReleaseValve() public BlockReleaseValve()
{ {