Added stone and metal water turbines
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0ff156f4f3
commit
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3 changed files with 49 additions and 22 deletions
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@ -1,7 +1,11 @@
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package resonantinduction.mechanical.energy.turbine;
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package resonantinduction.mechanical.energy.turbine;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import resonantinduction.core.Reference;
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import resonantinduction.core.Reference;
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@ -18,6 +22,13 @@ public class BlockWaterTurbine extends BlockMechanicalTurbine
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super(id);
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super(id);
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}
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}
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@Override
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public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
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{
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for (int i = 0; i < 3; i++)
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par3List.add(new ItemStack(par1, 1, i));
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}
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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@Override
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@Override
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public int getRenderType()
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public int getRenderType()
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@ -35,16 +35,25 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
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GL11.glRotatef((float) Math.toDegrees(tile.rotation), 0, 1, 0);
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GL11.glRotatef((float) Math.toDegrees(tile.rotation), 0, 1, 0);
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if (tile.getDirection().offsetY != 0)
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if (tile.getDirection().offsetY != 0)
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renderWaterTurbine(tile.getMultiBlock().isConstructed());
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renderWaterTurbine(tile.tier, tile.getMultiBlock().isConstructed());
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else
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else
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renderWaterWheel(tile.getMultiBlock().isConstructed());
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renderWaterWheel(tile.tier, tile.getMultiBlock().isConstructed());
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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}
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}
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public void renderWaterWheel(boolean isLarge)
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@Override
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public void renderInventoryItem(ItemStack itemStack)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float) 0.5f, (float) 0.5f, (float) 0.5f);
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renderWaterTurbine(itemStack.getItemDamage(), false);
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GL11.glPopMatrix();
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}
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public void renderWaterWheel(int tier, boolean isLarge)
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{
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{
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if (isLarge)
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if (isLarge)
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{
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{
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@ -58,7 +67,7 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
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GL11.glScalef(1, 1.4f, 1);
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GL11.glScalef(1, 1.4f, 1);
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_spruce.png");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_spruce.png");
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MODEL.renderOnly("bigwheel_supporters");
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MODEL.renderOnly("bigwheel_supporters");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
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bindTexture(tier);
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MODEL.renderOnly("bigwheel_scoops", "bigwheel_supportercircle");
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MODEL.renderOnly("bigwheel_scoops", "bigwheel_supportercircle");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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@ -69,42 +78,45 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
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GL11.glScalef(0.7f, 1, 0.7f);
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GL11.glScalef(0.7f, 1, 0.7f);
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
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MODEL.renderOnly("small_waterwheel_endknot");
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MODEL.renderOnly("small_waterwheel_endknot");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
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bindTexture(tier);
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MODEL.renderOnly("small_waterwheel", "small_waterwheel_supporters", "horizontal_centre_shaft");
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MODEL.renderOnly("small_waterwheel", "small_waterwheel_supporters", "horizontal_centre_shaft");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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}
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}
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public void renderWaterTurbine(boolean isLarge)
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public void renderWaterTurbine(int tier, boolean isLarge)
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{
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{
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if (isLarge)
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if (isLarge)
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{
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{
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
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bindTexture(tier);
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MODEL.renderOnly("turbine_centre");
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MODEL.renderOnly("turbine_centre");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
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MODEL.renderOnly("turbine_blades");
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MODEL.renderOnly("turbine_blades");
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}
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}
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else
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else
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{
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{
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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GL11.glScalef(0.9f, 1f, 0.9f);
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GL11.glScalef(0.9f, 1f, 0.9f);
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "log_oak.png");
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MODEL.renderOnly("small_waterwheel_endknot");
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MODEL.renderOnly("small_waterwheel_endknot");
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
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bindTexture(tier);
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MODEL.renderOnly("small_turbine_blades");
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MODEL.renderOnly("small_turbine_blades");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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}
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}
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@Override
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public void bindTexture(int tier)
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public void renderInventoryItem(ItemStack itemStack)
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{
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{
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GL11.glPushMatrix();
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switch (tier)
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GL11.glTranslatef((float) 0.5f, (float) 0.5f, (float) 0.5f);
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{
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renderWaterWheel(false);
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case 0:
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GL11.glPopMatrix();
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
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break;
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case 1:
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
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break;
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case 2:
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RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
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break;
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}
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}
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}
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}
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}
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@ -78,9 +78,13 @@ tile.resonantinduction\:windTurbine.0.tooltip=The wooden wind turbine is light,
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tile.resonantinduction\:windTurbine.1.name=Stone Wind Turbine
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tile.resonantinduction\:windTurbine.1.name=Stone Wind Turbine
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tile.resonantinduction\:windTurbine.1.tooltip=The stone turbine is heavy, strong and durable.
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tile.resonantinduction\:windTurbine.1.tooltip=The stone turbine is heavy, strong and durable.
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tile.resonantinduction\:windTurbine.2.name=Metal Wind Turbine
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tile.resonantinduction\:windTurbine.2.name=Metal Wind Turbine
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tile.resonantinduction\:windTurbine.2,tooltip=The metal wind turbine is strong and lightweight.
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tile.resonantinduction\:windTurbine.2.tooltip=The metal wind turbine is strong and angile.
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tile.resonantinduction\:waterTurbine.name=Water Turbine
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tile.resonantinduction\:waterTurbine.0.name=Wooden Water Turbine
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tile.resonantinduction\:waterTurbine.tooltip=The water turbine generates power through water flow.
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tile.resonantinduction\:waterTurbine.0.tooltip=The wooden water turbine is light and moves fast.
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tile.resonantinduction\:waterTurbine.1.name=Stone Water Turbine
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tile.resonantinduction\:waterTurbine.1.tooltip=The stone water turbine is heavy, strong and durable.
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tile.resonantinduction\:waterTurbine.2.name=Metal Water Turbine
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tile.resonantinduction\:waterTurbine.2.tooltip=The metal water turbine is strong and angile.
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## Transport
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## Transport
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tile.resonantinduction\:releaseValve.name=Release Valve
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tile.resonantinduction\:releaseValve.name=Release Valve
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