Added stone and metal water turbines
This commit is contained in:
parent
0ff156f4f3
commit
d8350d3fae
3 changed files with 49 additions and 22 deletions
|
@ -1,7 +1,11 @@
|
|||
package resonantinduction.mechanical.energy.turbine;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.world.World;
|
||||
import resonantinduction.core.Reference;
|
||||
|
@ -18,6 +22,13 @@ public class BlockWaterTurbine extends BlockMechanicalTurbine
|
|||
super(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
par3List.add(new ItemStack(par1, 1, i));
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Override
|
||||
public int getRenderType()
|
||||
|
|
|
@ -35,16 +35,25 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
|
|||
GL11.glRotatef((float) Math.toDegrees(tile.rotation), 0, 1, 0);
|
||||
|
||||
if (tile.getDirection().offsetY != 0)
|
||||
renderWaterTurbine(tile.getMultiBlock().isConstructed());
|
||||
renderWaterTurbine(tile.tier, tile.getMultiBlock().isConstructed());
|
||||
else
|
||||
renderWaterWheel(tile.getMultiBlock().isConstructed());
|
||||
renderWaterWheel(tile.tier, tile.getMultiBlock().isConstructed());
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
public void renderWaterWheel(boolean isLarge)
|
||||
@Override
|
||||
public void renderInventoryItem(ItemStack itemStack)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) 0.5f, (float) 0.5f, (float) 0.5f);
|
||||
renderWaterTurbine(itemStack.getItemDamage(), false);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
public void renderWaterWheel(int tier, boolean isLarge)
|
||||
{
|
||||
if (isLarge)
|
||||
{
|
||||
|
@ -58,7 +67,7 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
|
|||
GL11.glScalef(1, 1.4f, 1);
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_spruce.png");
|
||||
MODEL.renderOnly("bigwheel_supporters");
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
|
||||
bindTexture(tier);
|
||||
MODEL.renderOnly("bigwheel_scoops", "bigwheel_supportercircle");
|
||||
GL11.glPopMatrix();
|
||||
|
||||
|
@ -69,42 +78,45 @@ public class RenderWaterTurbine extends TileEntitySpecialRenderer implements ISi
|
|||
GL11.glScalef(0.7f, 1, 0.7f);
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
|
||||
MODEL.renderOnly("small_waterwheel_endknot");
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
|
||||
bindTexture(tier);
|
||||
MODEL.renderOnly("small_waterwheel", "small_waterwheel_supporters", "horizontal_centre_shaft");
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
public void renderWaterTurbine(boolean isLarge)
|
||||
public void renderWaterTurbine(int tier, boolean isLarge)
|
||||
{
|
||||
if (isLarge)
|
||||
{
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
|
||||
bindTexture(tier);
|
||||
MODEL.renderOnly("turbine_centre");
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
|
||||
MODEL.renderOnly("turbine_blades");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(0.9f, 1f, 0.9f);
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "log_oak.png");
|
||||
MODEL.renderOnly("small_waterwheel_endknot");
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
|
||||
bindTexture(tier);
|
||||
MODEL.renderOnly("small_turbine_blades");
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventoryItem(ItemStack itemStack)
|
||||
public void bindTexture(int tier)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) 0.5f, (float) 0.5f, (float) 0.5f);
|
||||
renderWaterWheel(false);
|
||||
GL11.glPopMatrix();
|
||||
|
||||
switch (tier)
|
||||
{
|
||||
case 0:
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "planks_oak.png");
|
||||
break;
|
||||
case 1:
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "cobblestone.png");
|
||||
break;
|
||||
case 2:
|
||||
RenderUtility.bind(Reference.BLOCK_TEXTURE_DIRECTORY + "iron_block.png");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -78,9 +78,13 @@ tile.resonantinduction\:windTurbine.0.tooltip=The wooden wind turbine is light,
|
|||
tile.resonantinduction\:windTurbine.1.name=Stone Wind Turbine
|
||||
tile.resonantinduction\:windTurbine.1.tooltip=The stone turbine is heavy, strong and durable.
|
||||
tile.resonantinduction\:windTurbine.2.name=Metal Wind Turbine
|
||||
tile.resonantinduction\:windTurbine.2,tooltip=The metal wind turbine is strong and lightweight.
|
||||
tile.resonantinduction\:waterTurbine.name=Water Turbine
|
||||
tile.resonantinduction\:waterTurbine.tooltip=The water turbine generates power through water flow.
|
||||
tile.resonantinduction\:windTurbine.2.tooltip=The metal wind turbine is strong and angile.
|
||||
tile.resonantinduction\:waterTurbine.0.name=Wooden Water Turbine
|
||||
tile.resonantinduction\:waterTurbine.0.tooltip=The wooden water turbine is light and moves fast.
|
||||
tile.resonantinduction\:waterTurbine.1.name=Stone Water Turbine
|
||||
tile.resonantinduction\:waterTurbine.1.tooltip=The stone water turbine is heavy, strong and durable.
|
||||
tile.resonantinduction\:waterTurbine.2.name=Metal Water Turbine
|
||||
tile.resonantinduction\:waterTurbine.2.tooltip=The metal water turbine is strong and angile.
|
||||
|
||||
## Transport
|
||||
tile.resonantinduction\:releaseValve.name=Release Valve
|
||||
|
|
Loading…
Reference in a new issue