Worked on armbot gui

This commit is contained in:
DarkGuardsman 2013-11-20 10:12:38 -05:00
parent aff4a8b6cd
commit d91af32cd2
7 changed files with 142 additions and 521 deletions

View file

@ -4,8 +4,10 @@ import java.util.HashMap;
import java.util.List;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ResourceLocation;
import universalelectricity.core.vector.Vector2;
import dark.api.al.coding.args.ArgumentData;
import dark.core.common.DarkMain;
/** @author DarkGuardsman */
public interface ITask extends Cloneable
@ -70,17 +72,22 @@ public interface ITask extends Cloneable
/** Used mainly for display purposes in the encoder */
public static enum TaskType
{
DATA("Data"),
DEFINEDPROCESS("Defined Process"),
PROCESS("Process"),
DECISION("Decision"),
START("Start"),
END("End");
public String name;
DATA("Data", 4, 2),
DEFINEDPROCESS("Defined Process", 2, 1),
PROCESS("Process", 2, 2),
DECISION("Decision", 2, 3),
START("Start", 3, 5),
END("End", 3, 5);
public final String name;
public final int uu, vv;
private TaskType(String name)
public static final ResourceLocation TEXTURE = new ResourceLocation("dark", "textures/gui/gui_coder_icons.png");
private TaskType(String name, int uu, int vv)
{
this.name = name;
this.uu = uu;
this.vv = vv;
}
}
}

View file

@ -0,0 +1,92 @@
package dark.assembly.client.gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import dark.core.common.DarkMain;
import dark.core.prefab.invgui.GuiBase;
import dark.core.prefab.machine.TileEntityMachine;
public class GuiEditTask extends GuiBase
{
public static final ResourceLocation TEXTURE = new ResourceLocation(DarkMain.getInstance().DOMAIN, DarkMain.GUI_DIRECTORY + "gui_base_machine.png");
int guiID = -1;
protected TileEntityMachine tileEntity;
protected EntityPlayer entityPlayer;
protected Object mod;
public GuiEditTask(Object mod, int returnGuiID, EntityPlayer player, TileEntityMachine tileEntity)
{
this.tileEntity = tileEntity;
this.entityPlayer = player;
this.guiSize.y = 380 / 2;
this.mod = mod;
this.guiID = returnGuiID;
}
@Override
public void initGui()
{
super.initGui();
this.buttonList.clear();
this.buttonList.add(new GuiButton(0, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 0, "Edit"));
this.buttonList.add(new GuiButton(1, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 22, "Cancel"));
this.buttonList.add(new GuiButton(2, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 44, "Del"));
}
@Override
protected void actionPerformed(GuiButton button)
{
switch (button.id)
{
case 0:
{
//TODO apply changes to task
entityPlayer.openGui(mod, guiID, tileEntity.worldObj, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
break;
}
case 1:
{
entityPlayer.openGui(mod, guiID, tileEntity.worldObj, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
break;
}
case 2:
{
//TODO remove task from program
entityPlayer.openGui(mod, guiID, tileEntity.worldObj, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
break;
}
}
}
/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
@Override
protected void drawForegroundLayer(int x, int y, float var1)
{
this.fontRenderer.drawString("\u00a77" + tileEntity.getInvName(), (int) (this.guiSize.intX() / 2 - 7 * 2.5), 4, 4210752);
}
/** Draw the background layer for the GuiContainer (everything behind the items) */
@Override
protected void drawBackgroundLayer(int x, int y, float var1)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int containerWidth = (this.width - this.guiSize.intX()) / 2;
int containerHeight = (this.height - this.guiSize.intY()) / 2;
this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.guiSize.intX(), this.guiSize.intY());
}
}

View file

@ -1,178 +1,23 @@
package dark.assembly.client.gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.assembly.AssemblyLine;
import dark.assembly.CommonProxy;
import dark.assembly.machine.encoder.TileEntityEncoder;
import dark.core.prefab.invgui.GuiBase;
import dark.core.prefab.invgui.GuiButtonImage;
import dark.core.client.gui.GuiMachineBase;
import dark.core.prefab.machine.TileEntityMachine;
/** A base class for all ICBM Sentry GUIs.
*
* @author Calclavia */
@SideOnly(Side.CLIENT)
public abstract class GuiEncoderBase extends GuiBase
public class GuiEncoderBase extends GuiMachineBase
{
public static final ResourceLocation TEXTURE = new ResourceLocation(AssemblyLine.instance.DOMAIN, AssemblyLine.GUI_DIRECTORY + "gui_base.png");
protected static final int MAX_BUTTON_ID = 3;
protected TileEntityEncoder tileEntity;
protected EntityPlayer entityPlayer;
public GuiEncoderBase(EntityPlayer player, TileEntityEncoder tileEntity)
public GuiEncoderBase(EntityPlayer player, TileEntityMachine tileEntity)
{
this.tileEntity = tileEntity;
this.entityPlayer = player;
this.guiSize.y = 380 / 2;
super(AssemblyLine.MOD_ID, player, tileEntity);
this.guiID = CommonProxy.GUI_ENCODER;
this.guiID2 = CommonProxy.GUI_ENCODER_CODE;
this.guiID3 = CommonProxy.GUI_ENCODER_HELP;
this.invName = "Main";
this.invName2 = "Coder";
this.invName3 = "Help";
}
@Override
public void initGui()
{
super.initGui();
this.buttonList.clear();
// Inventory
this.buttonList.add(new GuiButtonImage(0, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 0, 3));
// Coding
this.buttonList.add(new GuiButtonImage(1, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 22, 0));
// Help
this.buttonList.add(new GuiButtonImage(2, (this.width - this.guiSize.intX()) / 2 - 22, (this.height - this.guiSize.intY()) / 2 + 44, 2));
}
@Override
protected void actionPerformed(GuiButton button)
{
switch (button.id)
{
case 0:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
case 1:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER_CODE, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
case 2:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER_HELP, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
}
}
/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
@Override
protected void drawForegroundLayer(int x, int y, float var1)
{
this.fontRenderer.drawString("\u00a77" + "Encoder", (int) (this.guiSize.intX() / 2 - 7 * 2.5), 4, 4210752);
/** Render Tool Tips */
if (((GuiButtonImage) this.buttonList.get(0)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiTopLeftCorner.intX(), y - this.guiTopLeftCorner.intY() + 10, "Inventory");
}
else if (((GuiButtonImage) this.buttonList.get(1)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiTopLeftCorner.intX(), y - this.guiTopLeftCorner.intY() + 10, "Coder");
}
else if (((GuiButtonImage) this.buttonList.get(2)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiTopLeftCorner.intX(), y - this.guiTopLeftCorner.intY() + 10, "Help");
}
}
/** Draw the background layer for the GuiContainer (everything behind the items) */
@Override
protected void drawBackgroundLayer(int x, int y, float var1)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int containerWidth = (this.width - this.guiSize.intX()) / 2;
int containerHeight = (this.height - this.guiSize.intY()) / 2;
this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.guiSize.intX(), this.guiSize.intY());
}
@Override
public void drawTooltip(int x, int y, String... toolTips)
{
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_DEPTH_TEST);
if (toolTips != null)
{
int var5 = 0;
int var6;
int var7;
for (var6 = 0; var6 < toolTips.length; ++var6)
{
var7 = this.fontRenderer.getStringWidth(toolTips[var6]);
if (var7 > var5)
{
var5 = var7;
}
}
var6 = x + 12;
var7 = y - 12;
int var9 = 8;
if (toolTips.length > 1)
{
var9 += 2 + (toolTips.length - 1) * 10;
}
if (this.guiTopLeftCorner.intY() + var7 + var9 + 6 > this.height)
{
var7 = this.height - var9 - this.guiTopLeftCorner.intY() - 6;
}
this.zLevel = 300.0F;
int var10 = -267386864;
this.drawGradientRect(var6 - 3, var7 - 4, var6 + var5 + 3, var7 - 3, var10, var10);
this.drawGradientRect(var6 - 3, var7 + var9 + 3, var6 + var5 + 3, var7 + var9 + 4, var10, var10);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 - 4, var7 - 3, var6 - 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 + var5 + 3, var7 - 3, var6 + var5 + 4, var7 + var9 + 3, var10, var10);
int var11 = 1347420415;
int var12 = (var11 & 16711422) >> 1 | var11 & -16777216;
this.drawGradientRect(var6 - 3, var7 - 3 + 1, var6 - 3 + 1, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, var6 + var5 + 3, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 - 3 + 1, var11, var11);
this.drawGradientRect(var6 - 3, var7 + var9 + 2, var6 + var5 + 3, var7 + var9 + 3, var12, var12);
for (int var13 = 0; var13 < toolTips.length; ++var13)
{
String var14 = "\u00a77" + toolTips[var13];
this.fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
if (var13 == 0)
{
var7 += 2;
}
var7 += 10;
}
this.zLevel = 0.0F;
}
}
}

View file

@ -8,6 +8,7 @@ import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import dark.assembly.AssemblyLine;
import dark.assembly.machine.encoder.TileEntityEncoder;
import dark.core.client.gui.GuiMachineBase;
public class GuiEncoderCoder extends GuiEncoderBase
{

View file

@ -1,181 +0,0 @@
package dark.assembly.client.gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.assembly.AssemblyLine;
import dark.assembly.CommonProxy;
import dark.assembly.machine.encoder.ContainerEncoder;
import dark.assembly.machine.encoder.TileEntityEncoder;
import dark.core.prefab.invgui.GuiButtonImage;
@SideOnly(Side.CLIENT)
public abstract class GuiEncoderContainer extends GuiContainer
{
public static final ResourceLocation TEXTURE = new ResourceLocation(AssemblyLine.instance.DOMAIN, AssemblyLine.GUI_DIRECTORY + "gui_base.png");
protected static final int MAX_BUTTON_ID = 3;
protected TileEntityEncoder tileEntity;
protected EntityPlayer entityPlayer;
public GuiEncoderContainer(InventoryPlayer inventoryPlayer, TileEntityEncoder tileEntity)
{
super(new ContainerEncoder(inventoryPlayer, tileEntity));
this.tileEntity = tileEntity;
this.entityPlayer = inventoryPlayer.player;
this.ySize = 380 / 2;
}
@Override
public void initGui()
{
super.initGui();
this.buttonList.clear();
// Terminal
this.buttonList.add(new GuiButtonImage(0, (this.width - this.xSize) / 2 - 22, (this.height - this.ySize) / 2 + 0, 3));
// Access
this.buttonList.add(new GuiButtonImage(1, (this.width - this.xSize) / 2 - 22, (this.height - this.ySize) / 2 + 22, 0));
// Ammunition
this.buttonList.add(new GuiButtonImage(2, (this.width - this.xSize) / 2 - 22, (this.height - this.ySize) / 2 + 44, 2));
// Protection
// this.buttonList.add(new GuiButtonImage(3, (this.width - this.xSize) /
// 2 - 22,
// (this.height - this.ySize) / 2 + 66, 1));
}
@Override
protected void actionPerformed(GuiButton button)
{
switch (button.id)
{
case 0:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
case 1:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER_CODE, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
case 2:
{
this.entityPlayer.openGui(AssemblyLine.instance, CommonProxy.GUI_ENCODER_HELP, this.tileEntity.worldObj, this.tileEntity.xCoord, this.tileEntity.yCoord, this.tileEntity.zCoord);
break;
}
}
}
/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
@Override
protected void drawGuiContainerForegroundLayer(int x, int y)
{
this.fontRenderer.drawString("\u00a77" + "Encoder", (int) (this.xSize / 2 - 7 * 2.5), 4, 4210752);
/** Render Tool Tips */
if (((GuiButtonImage) this.buttonList.get(0)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiLeft, y - this.guiTop + 10, "Inventory");
}
else if (((GuiButtonImage) this.buttonList.get(1)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiLeft, y - this.guiTop + 10, "Coder");
}
else if (((GuiButtonImage) this.buttonList.get(2)).isIntersect(x, y))
{
this.drawTooltip(x - this.guiLeft, y - this.guiTop + 10, "Help");
}
}
/** Draw the background layer for the GuiContainer (everything behind the items) */
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int x, int y)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int containerWidth = (this.width - this.xSize) / 2;
int containerHeight = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(containerWidth, containerHeight, 0, 0, this.xSize, this.ySize);
}
public void drawTooltip(int x, int y, String... toolTips)
{
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_DEPTH_TEST);
if (toolTips != null)
{
int var5 = 0;
int var6;
int var7;
for (var6 = 0; var6 < toolTips.length; ++var6)
{
var7 = this.fontRenderer.getStringWidth(toolTips[var6]);
if (var7 > var5)
{
var5 = var7;
}
}
var6 = x + 12;
var7 = y - 12;
int var9 = 8;
if (toolTips.length > 1)
{
var9 += 2 + (toolTips.length - 1) * 10;
}
if (this.guiTop + var7 + var9 + 6 > this.height)
{
var7 = this.height - var9 - this.guiTop - 6;
}
this.zLevel = 300.0F;
int var10 = -267386864;
this.drawGradientRect(var6 - 3, var7 - 4, var6 + var5 + 3, var7 - 3, var10, var10);
this.drawGradientRect(var6 - 3, var7 + var9 + 3, var6 + var5 + 3, var7 + var9 + 4, var10, var10);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 - 4, var7 - 3, var6 - 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 + var5 + 3, var7 - 3, var6 + var5 + 4, var7 + var9 + 3, var10, var10);
int var11 = 1347420415;
int var12 = (var11 & 16711422) >> 1 | var11 & -16777216;
this.drawGradientRect(var6 - 3, var7 - 3 + 1, var6 - 3 + 1, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, var6 + var5 + 3, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 - 3 + 1, var11, var11);
this.drawGradientRect(var6 - 3, var7 + var9 + 2, var6 + var5 + 3, var7 + var9 + 3, var12, var12);
for (int var13 = 0; var13 < toolTips.length; ++var13)
{
String var14 = "\u00a77" + toolTips[var13];
this.fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
if (var13 == 0)
{
var7 += 2;
}
var7 += 10;
}
this.zLevel = 0.0F;
}
}
}

View file

@ -9,16 +9,25 @@ import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.assembly.AssemblyLine;
import dark.assembly.CommonProxy;
import dark.assembly.machine.encoder.ContainerEncoder;
import dark.assembly.machine.encoder.TileEntityEncoder;
import dark.core.client.gui.GuiMachineContainer;
@SideOnly(Side.CLIENT)
public class GuiEncoderInventory extends GuiEncoderContainer
public class GuiEncoderInventory extends GuiMachineContainer
{
public static final ResourceLocation TEXTURE = new ResourceLocation(AssemblyLine.instance.DOMAIN, AssemblyLine.GUI_DIRECTORY + "gui_encoder_slot.png");
public GuiEncoderInventory(InventoryPlayer inventoryPlayer, TileEntityEncoder tileEntity)
{
super(inventoryPlayer, tileEntity);
super(AssemblyLine.instance, new ContainerEncoder(inventoryPlayer, tileEntity), inventoryPlayer, tileEntity);
this.guiID = CommonProxy.GUI_ENCODER;
this.guiID2 = CommonProxy.GUI_ENCODER_CODE;
this.guiID3 = CommonProxy.GUI_ENCODER_HELP;
this.invName = "Main";
this.invName2 = "Coder";
this.invName3 = "Help";
}
/** Draw the background layer for the GuiContainer (everything behind the items) */

View file

@ -22,18 +22,16 @@ import dark.assembly.armbot.command.TaskGOTO;
import dark.assembly.armbot.command.TaskGive;
import dark.assembly.armbot.command.TaskIF;
import dark.assembly.armbot.command.TaskStart;
import dark.core.common.DarkMain;
import dark.core.interfaces.IScroll;
/** Not a gui itself but a component used to display task as a box inside of a gui
*
*
* @author DarkGuardsman */
public class GuiTaskList extends Gui implements IScroll
{
protected IProgram program;
protected int scroll = 0;
private final int desiredH = 240;
private final int desiredW = 427;
private final float scale = 0.52f;
private int color = 14737632;
@ -41,8 +39,6 @@ public class GuiTaskList extends Gui implements IScroll
/** The string displayed on this control. */
public String displayString;
public static final ResourceLocation TEXTURE_PROCESS = new ResourceLocation(AssemblyLine.instance.DOMAIN, AssemblyLine.GUI_DIRECTORY + "PROCESS.png");
public GuiTaskList()
{
program = new Program();
@ -104,124 +100,12 @@ public class GuiTaskList extends Gui implements IScroll
public void drawConsole(Minecraft minecraft, int x, int y)
{
GL11.glPushMatrix();
//With everything scaled the gui will not align like a normal one so use a scaled distance from the main GUI
ScaledResolution scaledresolution = new ScaledResolution(minecraft.gameSettings, minecraft.displayWidth, minecraft.displayHeight);
int scaleH = scaledresolution.getScaledHeight();
int scaleW = scaledresolution.getScaledWidth();
//this.drawCenteredString(minecraft.fontRenderer, "Scale - " + scaleW + "x " + scaleH + "y", 100, 100, color);
float sh = (scaleH / desiredH) / scale;
float sW = (scaleW / desiredW) / scale;
int spacingY = (int) (40 * sh);
int spacingX = (int) (40 * sW);
//Start drawing after everying is scaled down
GL11.glScalef(scale, scale, scale);
//Draw lines between tasks
color = Color.BLUE.getRGB();
for (int j = 0; j < 3; j++)
{
for (int i = 0; i < 4; i++)
{
int currentLine = i + this.scroll - 1;
if (currentLine <= this.program.getSize().intY() + 1 && currentLine >= -1)
{
ITask task = this.program.getTaskAt(new Vector2(j, currentLine));
if (currentLine == -1 && j == 0)
{
task = new TaskStart();
}
if (currentLine == this.program.getSize().intY() + 1 && j == 0)
{
task = new TaskEnd();
}
if (task != null)
{
if (task instanceof IRedirectTask && !((IRedirectTask) task).render())
{
continue;
}
int xx = 50;
int yy = 39;
int uu = 0;
int vv = 0;
switch (task.getType())
{
case DATA:
break;
case PROCESS:
break;
case DEFINEDPROCESS:
xx = 50;
yy = 39;
uu = 0;
vv = 39;
break;
case DECISION:
xx = 50;
yy = 50;
uu = 0;
vv = 78;
break;
case START:
case END:
xx = 39;
yy = 28;
uu = 0;
vv = 128;
break;
}
Vector2 center = new Vector2(((x + 35) - xx) * sW + (spacingX / 2), (y + 25 - (yy / 2)) * sh + (spacingY * i));
if (task instanceof ILogicTask)
{
for (Vector2 vec : ((ILogicTask) task).getExits())
{
//Task must be close so not to waste a shit ton of line rendering, as well it needs to stay on screen, and only be one column over
if (vec.distanceTo(task.getPosition()) < 5)
{
if (vec.x >= task.getPosition().x)
{
this.drawHorizontalLine(center.intX(), center.intY(), center.intX() + (spacingX / 2), color);
if (vec.y >= task.getPosition().y)
{
this.drawVerticalLine(center.intX() + (spacingX / 2), center.intY(), center.intY() + (spacingY * (vec.intY() - task.getPosition().intY())), color);
}
else if (vec.y < task.getPosition().y)
{
this.drawVerticalLine(center.intX() + (spacingX / 2), center.intY(), center.intY() - (spacingY * (task.getPosition().intY() - vec.intY())), color);
}
}
else if (vec.x < task.getPosition().x)
{
this.drawHorizontalLine(center.intX(), center.intY(), center.intX() - (spacingX / 2), color);
if (vec.y >= task.getPosition().y)
{
this.drawVerticalLine(center.intX() - (spacingX / 2), center.intY(), center.intY() + (spacingY * (vec.intY() - task.getPosition().intY())), color);
}
else if (vec.y < task.getPosition().y)
{
this.drawVerticalLine(center.intX() - (spacingX / 2), center.intY(), center.intY() - (spacingY * (task.getPosition().intY() - vec.intY())), color);
}
}
}
}
}
else
{
this.drawVerticalLine(center.intX(), center.intY(), center.intY() + spacingY, color);
}
}
}
}
}
//Draw icons for task
color = 14737632;
for (int j = 0; j < 3; j++)
FMLClientHandler.instance().getClient().renderEngine.bindTexture(ITask.TaskType.TEXTURE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
for (int j = 0; j < 6; j++)
{
for (int i = 0; i < 4; i++)
for (int i = 0; i < 7; i++)
{
int currentLine = i + this.scroll - 1;
if (currentLine <= this.program.getSize().intY() + 1 && currentLine >= -1)
@ -235,53 +119,17 @@ public class GuiTaskList extends Gui implements IScroll
{
task = new TaskEnd();
}
if (task != null)
if (task != null && (!(task instanceof IRedirectTask) || task instanceof IRedirectTask && ((IRedirectTask) task).render()))
{
if (task instanceof IRedirectTask && !((IRedirectTask) task).render())
{
continue;
}
int xx = 50;
int yy = 39;
int uu = 0;
int vv = 0;
switch (task.getType())
{
case DATA:
break;
case PROCESS:
break;
case DEFINEDPROCESS:
xx = 50;
yy = 39;
uu = 0;
vv = 39;
break;
case DECISION:
xx = 50;
yy = 50;
uu = 0;
vv = 78;
break;
case START:
case END:
xx = 39;
yy = 28;
uu = 0;
vv = 128;
break;
}
FMLClientHandler.instance().getClient().renderEngine.bindTexture(GuiTaskList.TEXTURE_PROCESS);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
Vector2 center = new Vector2((x + 35 - (xx / 2)) * sW + (spacingX * j), (y + 25 - (yy / 2)) * sh + (spacingY * i));
this.drawTexturedModalRect(center.intX(), center.intY(), uu, vv, xx, yy);
this.drawCenteredString(minecraft.fontRenderer, task.getMethodName(), center.intX() + (xx / 2), center.intY() + ((yy - 8) / 2), color);
this.drawTexturedModalRect(x + 10 + (20 * j), y + 10 + (20 * i), 20 * task.getType().vv, 20 * task.getType().uu, 20, 20);
}
else
{
this.drawTexturedModalRect(x + 10 + (20 * j), y + 10 + (20 * i), 0, 40, 20, 20);
}
}
}
}
GL11.glPopMatrix();
}
}