diff --git a/src/common/basicpipes/conductors/ItemGuage.java b/src/common/basicpipes/conductors/ItemGuage.java index c1984a6f..dd14d18f 100644 --- a/src/common/basicpipes/conductors/ItemGuage.java +++ b/src/common/basicpipes/conductors/ItemGuage.java @@ -101,19 +101,6 @@ public class ItemGuage extends Item } return false; - } - public String getType(int type) - { - switch(type) - { - case 0: return "Steam"; - case 1: return "Water"; - case 2: return "Lava"; - case 3: return "Oil"; - case 4: return "Fuel"; - case 5: return "Air"; - default: return "???"; - } } public String getItemNameIS(ItemStack par1ItemStack) { diff --git a/src/common/basicpipes/machines/TileEntityPump.java b/src/common/basicpipes/machines/TileEntityPump.java index fc0fdf5c..11f095ce 100644 --- a/src/common/basicpipes/machines/TileEntityPump.java +++ b/src/common/basicpipes/machines/TileEntityPump.java @@ -45,7 +45,7 @@ public class TileEntityPump extends TileEntityElectricityReceiver implements ILi { this.type = bellow; } - + //eStored+=200; if(!worldObj.isRemote) { if(bBlock == type.Still && this.eStored >= 200 && this.lStored < this.wMax) diff --git a/src/common/dan200/computer/api/IComputerAccess.java b/src/common/dan200/computer/api/IComputerAccess.java deleted file mode 100644 index 52a034e2..00000000 --- a/src/common/dan200/computer/api/IComputerAccess.java +++ /dev/null @@ -1,131 +0,0 @@ - -package dan200.computer.api; - -/** - * The interface passed to peripherals by computers or turtles, providing methods - * that they can call. This should not be implemented by your classes. Do not interact - * with computers except via this interface. - */ -public interface IComputerAccess -{ - /** - * Creates a new numbered directory in a subPath of the users game save, and return that number. To be used with mountSaveDir.
- * For example: n = createNewSaveDir( "computer/cdrom" ), will create a new - * numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number. - * mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory - * structure, and the value n could be saved out and used again in future to give the peripheral - * persistant storage. - * @param subPath A relative file path from the users world save, where the directory should be located. - * @return The numeric represenation of the name of the folder created. Will be positive. - * @see #mountSaveDir(String, String, int, boolean, long) - */ - public int createNewSaveDir( String subPath ); - - /** - * Equivalent to mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit ) with no space limit. - * Mounts created with this method will have unlimited capacity. - * @see #mountSaveDir(String, String, int, boolean, long) - */ - public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly ); - - /** - * Mounts a directory into the computers file system, from a real directory a subPath of the users game save, - * with a numerical name. To be used with createNewSaveDir.
- * For example: n = createNewSaveDir( "computer/cdrom" ), will create a new - * numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number. - * mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory - * structure, and the value n can be saved out by the peripheral and used again, to give the peripheral - * persistant storage.
- * When a directory is mounted, it will appear in the computers file system, and the user will be - * able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed). - * @param desiredLocation The desired location in the computers file system where you would like the directory to appear. - * If this location already exists, a number will be appended until a free name is found, and the - * actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to - * mount "cdrom", or a "cdrom" folder already exists. - * @param subPath The real relative file path from the users world save, where the directory to mount can be located. - * @param id The numerical name of the folder to mount from the subPath: ex: mountSaveDir( "cdrom", "computer/cdrom", 7 ) - * will mount the directory "computer/cdrom/7". Use createNewSaveDir to obtain a unique directory id. - * @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin. - * @param spaceLimit The size limit of the mount, in bytes. - * @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the - * return value should be kept track of so the folder can be unmounted later. - * @see #createNewSaveDir(String) - * @see #mountFixedDir(String, String, boolean, long) - * @see #unmount(String) - */ - public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit ); - - /** - * Equivalent to mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit ) with no space limit. - * Mounts created with this method will have unlimited capacity. - * @see #mountFixedDir(String, String, boolean, long) - */ - public String mountFixedDir( String desiredLocation, String path, boolean readOnly ); - - /** - * Mounts a directory into the computers file system, from a real directory in the Minecraft install folder.
- * For example: mountFixedDir( "stuff", "mods/mymod/lua/stuff", true ), will mount the "lua/stuff" folder from - * your mod's directory into the computers filesystem at the location "stuff", with readonly permission, giving the - * computer access to those files.
- * When a directory is mounted, it will appear in the computers file system, and the user will be - * able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).
- * mountFixedDir can also be used to mount files, for example: mountFixedDir( "rom/apis/myapi", "mods/mymod/lua/myapi.lua", true ) can - * be used to have the peripheral install an API onto the computer it attaches to. - * @param desiredLocation The desired location in the computers file system where you would like the directory to appear. - * If this location already exists, a number will be appended until a free name is found, and the - * actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to - * mount "cdrom", or a "cdrom" folder already exists. - * @param subPath The real relative file path from the minecraft install root, where the directory to mount can be located. - * @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin. - * @param spaceLimit The size limit of the mount, in bytes. - * @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the - * return value should be kept track of so the folder can be unmounted later. - * @see #mountSaveDir(String, String, int, boolean, long) - * @see #unmount(String) - */ - public String mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit ); - - /** - * Unmounts a directory previously mounted onto the computers file system by mountSaveDir or mountFixedDir.
- * When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to - * access it. All directories mounted by a mountFixedDir or mountSaveDir are automatically unmounted when the peripheral - * is attached if they have not been explicitly unmounted. - * @param location The desired location in the computers file system of the directory to unmount. - * This must be the location of a directory previously mounted by mountFixedDir() or mountSaveDir(), as - * indicated by their return value. - * @see #mountSaveDir(String, String, int, boolean, long) - * @see #mountFixedDir(String, String, boolean, long) - */ - public void unmount( String location ); - - /** - * Returns the numerical ID of this computer.
- * This is the same number obtained by calling os.getComputerID() or running the "id" program from lua, - * and is guarunteed unique. This number will be positive. - * @return The identifier. - */ - public int getID(); - - /** - * Equivalent to queueEvent( String event, Object[] arguments ) with an empty arguments array. - * @see #queueEvent(String, Object[]) - */ - public void queueEvent( String event ); - - /** - * Causes an event to be raised on this computer, which the computer can respond to by calling - * os.pullEvent(). This can be used to notify the computer when things happen in the world or to - * this peripheral. - * @param event A string identifying the type of event that has occurred, this will be - * returned as the first value from os.pullEvent(). It is recommended that you - * you choose a name that is unique, and recognisable as originating from your - * peripheral. eg: If your peripheral type is "button", a suitable event would be - * "button_pressed". - * @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will - * be supplied as extra return values to os.pullEvent(). Objects in the array will be converted - * to lua data types in the same fashion as the return values of IPeripheral.callMethod().
- * You may supply null to indicate that no arguments are to be supplied. - * @see IPeripheral#callMethod - */ - public void queueEvent( String event, Object[] arguments ); -} diff --git a/src/common/dan200/computer/api/IPeripheral.java b/src/common/dan200/computer/api/IPeripheral.java deleted file mode 100644 index 8dfeb8dc..00000000 --- a/src/common/dan200/computer/api/IPeripheral.java +++ /dev/null @@ -1,103 +0,0 @@ - -package dan200.computer.api; - -/** - * The interface that defines a peripheral. This should be implemented by the - * TileEntity of any block that you wish to be interacted with by - * computer or turtle. - */ -public interface IPeripheral -{ - /** - * Should return a string that uniquely identifies this type of peripheral. - * This can be queried from lua by calling peripheral.getType() - * @return A string identifying the type of peripheral. - */ - public String getType(); - - /** - * Should return an array of strings that identify the methods that this - * peripheral exposes to Lua. This will be called once before each attachment, - * and should not change when called multiple times. - * @return An array of strings representing method names. - * @see #callMethod - */ - public String[] getMethodNames(); - - /** - * This is called when a lua program on an attached computer calls peripheral.call() with - * one of the methods exposed by getMethodNames().
- *
- * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe - * when interacting with minecraft objects. - * @param computer The interface to the computer that is making the call. Remember that multiple - * computers can be attached to a peripheral at once. - * @param method An integer identifying which of the methods from getMethodNames() the computer - * wishes to call. The integer indicates the index into the getMethodNames() table - * that corresponds to the string passed into peripheral.call() - * @param arguments An array of objects, representing the arguments passed into peripheral.call().
- * Lua values of type "string" will be represented by Object type String.
- * Lua values of type "number" will be represented by Object type Double.
- * Lua values of type "boolean" will be represented by Object type Boolean.
- * Lua values of any other type will be represented by a null object.
- * This array will be empty if no arguments are passed. - * @return An array of objects, representing values you wish to return to the lua program.
- * Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua type.
- * All other types will be converted to nil.
- * You may return null to indicate no values should be returned. - * @throws Exception If you throw any exception from this function, a lua error will be raised with the - * same message as your exception. Use this to throw appropriate errors if the wrong - * arguments are supplied to your method. - * @see #getMethodNames - */ - public Object[] callMethod( IComputerAccess computer, int method, Object[] arguments ) throws Exception; - - /** - * Is called before the computer attempts to attach to the peripheral, and should return whether to allow - * the attachment. Use this to restrict the number of computers that can attach, or to limit attachments to - * certain world directions.
- * If true is returned, attach() will be called shortly afterwards, and the computer will be able to make method calls. - * If false is returned, attach() will not be called, and the peripheral will be invisible to the computer. - * @param side The world direction (0=bottom, 1=top, etc) that the computer lies relative to the peripheral. - * @return Whether to allow the attachment, as a boolean. - * @see #attach - */ - public boolean canAttachToSide( int side ); - - /** - * Is called when canAttachToSide has returned true, and a computer is attaching to the peripheral. - * This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a peripheral, - * or when a turtle travels into a square next to a peripheral. - * Between calls to attach() and detach(), the attached computer can make method calls on the peripheral using peripheral.call(). - * This method can be used to keep track of which computers are attached to the peripheral, or to take action when attachment - * occurs.
- *
- * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe - * when interacting with minecraft objects. - * @param computer The interface to the computer that is being attached. Remember that multiple - * computers can be attached to a peripheral at once. - * @param computerSide A string indicating which "side" of the computer the peripheral is attaching, - * relative to the computers orientation. This value will be one of "top", "bottom", - * "left", "right", "front" or "back". This can be used to uniquely identify the - * peripheral when raising events or returning values to the computer. - * @see #canAttachToSide - * @see #detach - */ - public void attach( IComputerAccess computer, String computerSide ); - - /** - * Is called when a computer is detaching from the peripheral. - * This will occur when a computer shuts down, when the peripheral is removed while attached to computers, - * or when a turtle moves away from a square attached to a peripheral. - * This method can be used to keep track of which computers are attached to the peripheral, or to take action when detachment - * occurs.
- *
- * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe - * when interacting with minecraft objects. - * @param computer The interface to the computer that is being detached. Remember that multiple - * computers can be attached to a peripheral at once. - * @see #canAttachToSide - * @see #detach - */ - public void detach( IComputerAccess computer ); -} diff --git a/src/common/ic2/api/BaseSeed.java b/src/common/ic2/api/BaseSeed.java deleted file mode 100644 index 6f4e57a5..00000000 --- a/src/common/ic2/api/BaseSeed.java +++ /dev/null @@ -1,56 +0,0 @@ -package ic2.api; - -/** - * Base agriculture seed. Used to determine the state of a plant once it is planted from an item. - */ -public class BaseSeed { - /** - * Plant ID. - */ - public int id; - - /** - * Plant size. - */ - public int size; - - /** - * Plant growth stat. - */ - public int statGrowth; - - /** - * Plant gain stat. - */ - public int statGain; - - /** - * Plant resistance stat. - */ - public int statResistance; - - /** - * For internal usage only. - */ - public int stackSize; - - /** - * Create a BaseSeed object. - * - * @param id plant ID - * @param size plant size - * @param statGrowth plant growth stat - * @param statGain plant gain stat - * @param statResistance plant resistance stat - * @param stackSize for internal usage only - */ - public BaseSeed(int id, int size, int statGrowth, int statGain, int statResistance, int stackSize) { - super(); - this.id = id; - this.size = size; - this.statGrowth = statGrowth; - this.statGain = statGain; - this.statResistance = statResistance; - this.stackSize = stackSize; - } -} diff --git a/src/common/ic2/api/CropCard.java b/src/common/ic2/api/CropCard.java deleted file mode 100644 index 79d1f3d8..00000000 --- a/src/common/ic2/api/CropCard.java +++ /dev/null @@ -1,475 +0,0 @@ -package ic2.api; - -import java.util.HashMap; - -import net.minecraft.src.Entity; -import net.minecraft.src.EntityLiving; -import net.minecraft.src.EntityPlayer; -import net.minecraft.src.ItemStack; - -/** - * Base agriculture crop. - * - * Any crop extending this can be registered using registerCrop to be added into the game. - */ -public abstract class CropCard -{ - /** - * Plant name. Will be displayed to the player. - * - * @return Plant name - */ - public abstract String name(); - - /** - * Your name here, will be shown in "Discovered by:" when analyzing seeds. - * - * @return Your name - */ - public String discoveredBy() {return "Alblaka";} - - /** - * Description of your plant. Keep it short, a few characters per line for up to two lines. - * Default is showing attributes of your plant, 2 per line. - * - * @param i line to get, starting from 0 - * @return The line - */ - public String desc(int i) - { - String[] att = attributes(); - if (att == null || att.length==0) return ""; - if (i == 0) - { - String s = att[0]; - if (att.length >= 2) - { - s+=", "+att[1]; - if (att.length >= 3) s+=","; - } - return s; - } - else - { - if (att.length < 3) return ""; - String s = att[2]; - if (att.length >= 4) s+=", "+att[3]; - return s; - } - } - - /** - * Tier of the plant. Ranges from 1 to 16, 0 is Weed. - * Valuable and powerful crops have higher tiers, useless and weak ones have lower tiers. - * - * @return Tier - */ - public abstract int tier(); - - /** - * Describe the plant through a set of stats, influencing breeding. - * Plants sharing stats and attributes will tend to cross-breed more often. - * - * Stats: - * - 0: Chemistry (Industrial uses based on chemical plant components) - * - 1: Consumable (Food, potion ingredients, stuff meant to be eaten or similarly used) - * - 2: Defensive (Plants with defense capabilities (damaging, explosive, chemical) or special abilities in general) - * - 3: Colorful (How colorful/aesthetically/beautiful is the plant, like dye-plants or plants without actual effects) - * - 4: Weed (Is this plant weed-like and rather unwanted/quick-spreading? Rare super-breed plants should have low values here) - * - * @param n index of the requested stat - * @return The requested value of the stats - */ - public abstract int stat(int n); - - /** - * Additional attributes of the plant, also influencing breeding. - * Plants sharing stats and attributes will tend to cross-breed more often. - * - * @return Attributes as an array of strings - */ - public abstract String[] attributes(); - - /** - * Sprite index the crop is meant to be rendered with. - * - * @param crop reference to TECrop - * @return 0-255, representing the sprite index on the crop's spritesheet. - */ - public abstract int getSpriteIndex(TECrop crop); - - /** - * Get the crop's spritesheet. - * Per default crops_0.png of ic2-sprites - * @return Texture file path - */ - public String getTextureFile() { - return "/ic2/sprites/crops_0.png"; - } - - /** - * Amount of growth points needed to increase the plant's size. - * Default is 200 * tier. - */ - public int growthDuration(TECrop crop) - { - return tier()*200; - } - - /** - * Check whether the plant can grow further. - * - * Consider: - * - Humidity, nutrients and air quality - * - Current size - * - Light level - * - Special biomes or conditions, accessible through crop.worldObj - * - * This method will be called upon empty upgraded crops to check whether a neighboring plant can cross onto it! Don't check if the size is greater than 0 and if the ID is real. - * - * @param crop reference to TECrop - * @return Whether the crop can grow - */ - public abstract boolean canGrow(TECrop crop); - - /** - * Calculate the influence for the plant to grow based on humidity, nutrients and air. - * Normal behavior is rating the three stats "normal", with each of them ranging from 0-30. - * Basic rule: Assume everything returns 10. All together must equal 30. Add the factors to your likings, for example (humidity*0.7)+(nutrients*0.9)+(air*1.4) - * - * Default is humidity + nutrients + air (no factors). - * - * @param crop reference to TECrop - * @param humidity ground humidity, influenced by hydration - * @param nutrients nutrient quality in ground, based on fertilizers - * @param air air quality, influences by open gardens and less crops surrounding this one - * @return 0-30 - */ - public int weightInfluences(TECrop crop, float humidity, float nutrients, float air) - { - return (int) (humidity+nutrients+air); - } - - /** - * Used to determine whether the plant can crossbreed with another crop. - * Default is allow crossbreeding if the size is greater or equal than 3. - * - * @param crop crop to crossbreed with - */ - public boolean canCross(TECrop crop) - { - return crop.size >= 3; - } - - - /** - * Called when the plant is rightclicked by a player. - * Default action is harvesting. - * - * @param crop reference to TECrop - * @param player player rightclicking the crop - * @return Whether the plant has changed - */ - public boolean rightclick(TECrop crop, EntityPlayer player) - { - return crop.harvest(true); - } - - /** - * Check whether the crop can be harvested. - * - * @param crop reference to TECrop - * @return Whether the crop can be harvested in its current state. - */ - public abstract boolean canBeHarvested(TECrop crop); - - /** - * Base chance for dropping the plant's gains, specify values greater than 1 for multiple drops. - * Default is 0.95^tier. - * - * @return Chance to drop the gains - */ - public float dropGainChance() - { - float base = 1F; - for (int i = 0; i < tier(); i++) {base*=0.95;} - return base; - } - - /** - * Item obtained from harvesting the plant. - * - * @param crop reference to TECrop - * @return Item obtained - */ - public abstract ItemStack getGain(TECrop crop); - - /** - * Get the size of the plant after harvesting. - * Default is 1. - * - * @param crop reference to TECrop - * @return Plant size after harvesting - */ - public byte getSizeAfterHarvest(TECrop crop) {return 1;} - - - /** - * Called when the plant is leftclicked by a player. - * Default action is picking the plant. - * - * @param crop reference to TECrop - * @param player player leftclicked the crop - * @return Whether the plant has changed - */ - public boolean leftclick(TECrop crop, EntityPlayer player) - { - return crop.pick(true); - } - - /** - * Base chance for dropping seeds when the plant is picked. - * Default is 0.5*0.8^tier with a bigger chance for sizes greater than 2 and absolutely no chance for size 0. - * - * @param crop reference to TECrop - * @return Chance to drop the seeds - */ - public float dropSeedChance(TECrop crop) - { - if (crop.size == 1) return 0; - float base = 0.5F; - if (crop.size == 2) base/=2F; - for (int i = 0; i < tier(); i++) {base*=0.8;} - return base; - } - - /** - * Obtain seeds dropped when the plant is picked. - * Multiple drops of the returned ItemStack can occur. - * Default action is generating a seed from this crop. - * - * @param crop reference to TECrop - * @return Seeds - */ - public ItemStack getSeeds(TECrop crop) - { - return crop.generateSeeds(crop.id, crop.statGrowth, crop.statGain, crop.statResistance, crop.scanLevel); - } - - /** - * Called when a neighbor block to the crop has changed. - * - * @param crop reference to TECrop - */ - public void onNeighbourChange(TECrop crop){} - - /** - * Check if the crop should emit redstone. - * - * @return Whether the crop should emit redstone - */ - public boolean emitRedstone(TECrop crop){return false;} - - /** - * Called when the crop is destroyed. - * - * @param crop reference to TECrop - */ - public void onBlockDestroyed(TECrop crop){} - - /** - * Get the light value emitted by the plant. - * - * @param crop reference to TECrop - * @return Light value emitted - */ - public int getEmittedLight(TECrop crop) {return 0;} - - /** - * Default is true if the entity is an EntityLiving in jumping or sprinting state. - * - * @param crop reference to TECrop - * @param entity entity colliding - * @return Whether trampling calculation should happen, return false if the plant is no longer valid. - */ - public boolean onEntityCollision(TECrop crop, Entity entity) - { - if (entity instanceof EntityLiving) - { - return ((EntityLiving)entity).isSprinting(); - } - return false; - } - - - /** - * Called every time the crop ticks. - * Should be called every 256 ticks or around 13 seconds. - * - * @param crop reference to TECrop - */ - public void tick(TECrop crop) {} - - /** - * Check whether this plant spreads weed to surrounding tiles. - * Default is true if the plant has a high growth stat (or is weeds) and size greater or equal than 2. - * - * @param crop reference to TECrop - * @return Whether the plant spreads weed - */ - public boolean isWeed(TECrop crop) - { - return crop.size>=2 && (crop.id==0 || crop.statGrowth>=24); - } - - - /** - * Get this plant's ID. - * - * @return ID of this CropCard or -1 if it's not registered - */ - public final int getId() - { - for (int i = 0; i < cropCardList.length; i++) - { - if (this == cropCardList[i]) - { - return i; - } - } - return -1; - } - - private static final CropCard[] cropCardList = new CropCard[256]; - - /** - * Get the size of the plant list. - * - * @return Plant list size - */ - public static int cropCardListLength() {return cropCardList.length;} - - /** - * Return the CropCard assigned to the given ID. - * If the ID is out of bounds, weed should be returned. If the ID is not registered, weed should be returned and a console print will notify. - * - * @param id plant ID - * @return Plant class - */ - public static final CropCard getCrop(int id) - { - if (id < 0 || id >= cropCardList.length) - {// Out of bounds - return cropCardList[0]; - } - if (cropCardList[id]==null) - {// Out of bounds - System.out.println("[IndustrialCraft] Something tried to access non-existant cropID #"+id+"!!!"); - return cropCardList[0]; - } - - return cropCardList[id]; - } - - /** - * Check whether the specified plant ID is already assigned. - * @param id ID to be checked - * @return true if the the given id is inbounds and the registered slot is not null - */ - public static final boolean idExists(int id) - { - return !(id < 0 || id >= cropCardList.length || cropCardList[id]==null); - } - - /** - * Auto-assign an ID to a plant and register it. - * Usage of this method is not recommended! Other plants could take your IDs and cause your plants to turn into other plants. - * - * @param crop plant to register - * @return The ID assigned to the plant - */ - public static final short registerCrop(CropCard crop) - { - for (short x = 0; x < cropCardList.length; x++) - {// Iterate through list - if (cropCardList[x]==null) - {// Found empty slot, add crop here - cropCardList[x]=crop; - nameReference.addLocal("item.cropSeed"+x+".name", crop.name()+" Seeds"); - return x; - } - } - //No free slot avaible - return -1; - } - - /** - * Attempt to register a plant to an ID. - * If the ID is taken, the crop will not be registered and a console print will notify the user. - * - * @param crop plant to register - * @param i ID to register the plant to - * @return Whether the crop was registered - */ - public static final boolean registerCrop(CropCard crop, int i) - { - if (i < 0 || i >= cropCardList.length) - {// Out of bounds - return false; - } - if (cropCardList[i]==null) - { - cropCardList[i]=crop; - nameReference.addLocal("item.cropSeed"+i+".name", crop.name()+" Seeds"); - return true; - } - System.out.println("[IndustrialCraft] Cannot add crop:"+crop.name()+" on ID #"+i+", slot already occupied by crop:"+cropCardList[i].name()); - return false; - } - - /** - * For internal usage only. - */ - public static TECrop nameReference; - - private static HashMap baseseeds = new HashMap(); - - /** - * Registers a base seed, an item used to plant a crop. - * - * @param stack item - * @param id plant ID - * @param size initial size - * @param growth initial growth stat - * @param gain initial gain stat - * @param resistance initial resistance stat - * @return True if successful - */ - public static boolean registerBaseSeed(ItemStack stack, int id, int size, int growth, int gain, int resistance) - { - for (ItemStack key : baseseeds.keySet()) - if (key.itemID==stack.itemID && key.getItemDamage()==stack.getItemDamage()) return false; - - baseseeds.put(stack, new BaseSeed(id, size, growth, gain, resistance, stack.stackSize)); - return true; - } - - /** - * Finds a base seed from the given item. - * - * @return Base seed or null if none found - */ - public static BaseSeed getBaseSeed(ItemStack stack) - { - if (stack == null) return null; - for (ItemStack key : baseseeds.keySet()) - { - if (key.itemID == stack.itemID && - (key.getItemDamage() == -1 || key.getItemDamage() == stack.getItemDamage())) - { - return baseseeds.get(key); - } - } - return null; - } -} diff --git a/src/common/ic2/api/Crops.java b/src/common/ic2/api/Crops.java deleted file mode 100644 index e2fbe1aa..00000000 --- a/src/common/ic2/api/Crops.java +++ /dev/null @@ -1,47 +0,0 @@ -package ic2.api; - -import java.util.HashMap; - -import net.minecraft.src.BiomeGenBase; - -/** - * General management of the crop system. All crop management methods will be moved here in the 2.00 update. - */ -public class Crops { - private static final HashMap humidityBiomeBonus = new HashMap(); - private static final HashMap nutrientBiomeBonus = new HashMap(); - - /** - * Add a crop humidity and nutrient biome bonus. - * - * 0 indicates no bonus and negative values indicate a penalty. - * - * @param biome Biome to apply the bonus in - * @param humidityBonus Humidity stat bonus - * @param nutrientsBonus Nutrient stat bonus - */ - public static void addBiomeBonus(BiomeGenBase biome, int humidityBonus, int nutrientsBonus) { - humidityBiomeBonus.put(biome, humidityBonus); - nutrientBiomeBonus.put(biome, nutrientsBonus); - } - - /** - * Get the humidity bonus for a biome. - * - * @param biome biome to check - * @return Humidity bonus or 0 if none - */ - public static int getHumidityBiomeBonus(BiomeGenBase biome) { - return humidityBiomeBonus.containsKey(biome) ? humidityBiomeBonus.get(biome) : 0; - } - - /** - * Get the nutrient bonus for a biome. - * - * @param biome biome to check - * @return Nutrient bonus or 0 if none - */ - public static int getNutrientBiomeBonus(BiomeGenBase biome) { - return nutrientBiomeBonus.containsKey(biome) ? nutrientBiomeBonus.get(biome) : 0; - } -} diff --git a/src/common/ic2/api/Direction.java b/src/common/ic2/api/Direction.java deleted file mode 100644 index 52381c16..00000000 --- a/src/common/ic2/api/Direction.java +++ /dev/null @@ -1,106 +0,0 @@ -package ic2.api; - -import net.minecraft.src.TileEntity; -import net.minecraftforge.common.ForgeDirection; - -/** - * Represents the 6 possible directions along the axis of a block. - */ -public enum Direction { - /** - * -X - */ - XN(0), - /** - * +X - */ - XP(1), - - /** - * -Y - */ - YN(2), //MC-Code starts with 0 here - /** - * +Y - */ - YP(3), // 1... - - /** - * -Z - */ - ZN(4), - /** - * +Z - */ - ZP(5); - - Direction(int dir) { - this.dir = dir; - } - - /*public CoordinateTuple ApplyToCoordinates(CoordinateTuple coordinates) { - CoordinateTuple ret = new CoordinateTuple(coordinates); - - ret.coords[dir/2] += GetSign(); - - return ret; - }*/ - - /** - * Get the tile entity next to a tile entity following this direction. - * - * @param tileEntity tile entity to check - * @return Adjacent tile entity or null if none exists - */ - public TileEntity applyToTileEntity(TileEntity tileEntity) { - int coords[] = { tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord }; - - coords[dir/2] += getSign(); - - if (tileEntity.worldObj != null && tileEntity.worldObj.blockExists(coords[0], coords[1], coords[2])) { - return tileEntity.worldObj.getBlockTileEntity(coords[0], coords[1], coords[2]); - } else { - return null; - } - } - - /** - * Get the inverse of this direction (XN -> XP, XP -> XN, etc.) - * - * @return Inverse direction - */ - public Direction getInverse() { - int inverseDir = dir - getSign(); - - for (Direction direction: Direction.values()) { - if (direction.dir == inverseDir) return direction; - } - - return this; - } - - /** - * Convert this direction to a Minecraft side value. - * - * @return Minecraft side value - */ - public int toSideValue() { - return (dir + 4) % 6; - } - - /** - * Determine direction sign (N for negative or P for positive). - * - * @return -1 if the direction is negative, +1 if the direction is positive - */ - private int getSign() { - return (dir % 2) * 2 - 1; - } - - public ForgeDirection toForgeDirection() { - return ForgeDirection.getOrientation(toSideValue()); - } - - private int dir; -} - diff --git a/src/common/ic2/api/ElectricItem.java b/src/common/ic2/api/ElectricItem.java deleted file mode 100644 index 3f4a4972..00000000 --- a/src/common/ic2/api/ElectricItem.java +++ /dev/null @@ -1,128 +0,0 @@ -package ic2.api; - -import java.lang.reflect.Method; - -import net.minecraft.src.EntityPlayer; -import net.minecraft.src.ItemStack; - -/** - * Allows for charging, discharging and using electric items (IElectricItem). - * - * The charge or remaining capacity of an item can be determined by calling charge/discharge with - * ignoreTransferLimit and simulate set to true. - */ -public final class ElectricItem { - /** - * Charge an item with a specified amount of energy - * - * @param itemStack electric item's stack - * @param amount amount of energy to charge in EU - * @param tier tier of the charging device, has to be at least as high as the item to charge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param simulate don't actually change the item, just determine the return value - * @return Energy transferred into the electric item - */ - public static int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) { - try { - if (ElectricItem_charge == null) ElectricItem_charge = Class.forName(getPackage() + ".common.ElectricItem").getMethod("charge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE); - - return (Integer) ElectricItem_charge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Discharge an item by a specified amount of energy - * - * @param itemStack electric item's stack - * @param amount amount of energy to charge in EU - * @param tier tier of the discharging device, has to be at least as high as the item to discharge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param simulate don't actually discharge the item, just determine the return value - * @return Energy retrieved from the electric item - */ - public static int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate) { - try { - if (ElectricItem_discharge == null) ElectricItem_discharge = Class.forName(getPackage() + ".common.ElectricItem").getMethod("discharge", ItemStack.class, Integer.TYPE, Integer.TYPE, Boolean.TYPE, Boolean.TYPE); - - return (Integer) ElectricItem_discharge.invoke(null, itemStack, amount, tier, ignoreTransferLimit, simulate); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Determine if the specified electric item has at least a specific amount of EU. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * BatPacks are not taken into account. - * - * @param itemStack electric item's stack - * @param amount minimum amount of energy required - * @return true if there's enough energy - */ - public static boolean canUse(ItemStack itemStack, int amount) { - try { - if (ElectricItem_canUse == null) ElectricItem_canUse = Class.forName(getPackage() + ".common.ElectricItem").getMethod("canUse", ItemStack.class, Integer.TYPE); - - return (Boolean) ElectricItem_canUse.invoke(null, itemStack, amount); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * - * @param itemStack electric item's stack - * @param amount amount of energy to discharge in EU - * @param player player holding the item - * @return true if the operation succeeded - */ - public static boolean use(ItemStack itemStack, int amount, EntityPlayer player) { - try { - if (ElectricItem_use == null) ElectricItem_use = Class.forName(getPackage() + ".common.ElectricItem").getMethod("use", ItemStack.class, Integer.TYPE, EntityPlayer.class); - - return (Boolean) ElectricItem_use.invoke(null, itemStack, amount, player); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Charge an item from the BatPack a player is wearing. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * use() already contains this functionality. - * - * @param itemStack electric item's stack - * @param player player holding the item - */ - public static void chargeFromArmor(ItemStack itemStack, EntityPlayer player) { - try { - if (ElectricItem_chargeFromArmor == null) ElectricItem_chargeFromArmor = Class.forName(getPackage() + ".common.ElectricItem").getMethod("chargeFromArmor", ItemStack.class, EntityPlayer.class); - - ElectricItem_chargeFromArmor.invoke(null, itemStack, player); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Get the base IC2 package name, used internally. - * - * @return IC2 package name, if unable to be determined defaults to ic2 - */ - private static String getPackage() { - Package pkg = ElectricItem.class.getPackage(); - if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.')); - else return "ic2"; - } - - private static Method ElectricItem_charge; - private static Method ElectricItem_discharge; - private static Method ElectricItem_canUse; - private static Method ElectricItem_use; - private static Method ElectricItem_chargeFromArmor; -} - diff --git a/src/common/ic2/api/EnergyNet.java b/src/common/ic2/api/EnergyNet.java deleted file mode 100644 index 2e98537e..00000000 --- a/src/common/ic2/api/EnergyNet.java +++ /dev/null @@ -1,119 +0,0 @@ -package ic2.api; - -import java.lang.reflect.Method; - -import net.minecraft.src.TileEntity; -import net.minecraft.src.World; - -/** - * Provides access to the energy network. - */ -public final class EnergyNet { - /** - * Gets the EnergyNet instance for the specified world. - * - * @param world world - * @return EnergyNet instance for the world - */ - public static EnergyNet getForWorld(World world) { - try { - if (EnergyNet_getForWorld == null) EnergyNet_getForWorld = Class.forName(getPackage() + ".common.EnergyNet").getMethod("getForWorld", World.class); - - return new EnergyNet(EnergyNet_getForWorld.invoke(null, world)); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - private EnergyNet(Object energyNetInstance) { - this.energyNetInstance = energyNetInstance; - } - - /** - * Add a tile entity to the energy network. - * The tile entity has to be valid and initialized. - * - * @param addedTileEntity tile entity to add - */ - public void addTileEntity(TileEntity addedTileEntity) { - try { - if (EnergyNet_addTileEntity == null) EnergyNet_addTileEntity = Class.forName(getPackage() + ".common.EnergyNet").getMethod("addTileEntity", TileEntity.class); - - EnergyNet_addTileEntity.invoke(energyNetInstance, addedTileEntity); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Removes a tile entity from the energy network. - * The tile entity has to be still valid. - * - * @param removedTileEntity tile entity to remove - */ - public void removeTileEntity(TileEntity removedTileEntity) { - try { - if (EnergyNet_removeTileEntity == null) EnergyNet_removeTileEntity = Class.forName(getPackage() + ".common.EnergyNet").getMethod("removeTileEntity", TileEntity.class); - - EnergyNet_removeTileEntity.invoke(energyNetInstance, removedTileEntity); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Emit energy from an energy source to the energy network. - * - * @param energySource energy source to emit energy from - * @param amount amount of energy to emit in EU - * @return Leftover (unused) power - */ - public int emitEnergyFrom(IEnergySource energySource, int amount) { - try { - if (EnergyNet_emitEnergyFrom == null) EnergyNet_emitEnergyFrom = Class.forName(getPackage() + ".common.EnergyNet").getMethod("emitEnergyFrom", IEnergySource.class, Integer.TYPE); - - return ((Integer) EnergyNet_emitEnergyFrom.invoke(energyNetInstance, energySource, amount)).intValue(); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Get the amount of energy currently being conducted by a conductor. - * Call this twice with a delay to get the average conducted power by doing (call2 - call1) / 2. - * - * @param tileEntity conductor - */ - public long getTotalEnergyConducted(TileEntity tileEntity) { - try { - if (EnergyNet_getTotalEnergyConducted == null) EnergyNet_getTotalEnergyConducted = Class.forName(getPackage() + ".common.EnergyNet").getMethod("getTotalEnergyConducted", TileEntity.class); - - return ((Long) EnergyNet_getTotalEnergyConducted.invoke(energyNetInstance, tileEntity)).longValue(); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Get the base IC2 package name, used internally. - * - * @return IC2 package name, if unable to be determined defaults to ic2 - */ - private static String getPackage() { - Package pkg = EnergyNet.class.getPackage(); - if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.')); - else return "ic2"; - } - - /** - * Instance of the energy network. - */ - Object energyNetInstance; - - private static Method EnergyNet_getForWorld; - private static Method EnergyNet_addTileEntity; - private static Method EnergyNet_removeTileEntity; - private static Method EnergyNet_emitEnergyFrom; - private static Method EnergyNet_getTotalEnergyConducted; -} - diff --git a/src/common/ic2/api/ExplosionWhitelist.java b/src/common/ic2/api/ExplosionWhitelist.java deleted file mode 100644 index d36ccc36..00000000 --- a/src/common/ic2/api/ExplosionWhitelist.java +++ /dev/null @@ -1,46 +0,0 @@ -package ic2.api; - -import java.util.*; - -import net.minecraft.src.Block; - -/** - * Blocks on this whitelist will not resist an explosion but won't be destroyed. - * - * The explosion code by default ignores blocks which absorb more than 1000 explosion power to - * prevent abusing personal safes, Trade-O-Mats and other blocks to serve as a cheap and - * invulnerable reactor chambers. Said blocks will not shield the explosion and won't get - * destroyed. - */ -public final class ExplosionWhitelist { - /** - * Add a block to the whitelist. - * - * @param block block to add - */ - public static void addWhitelistedBlock(Block block) { - whitelist.add(block); - } - - /** - * Remove a block from the whitelist. - * - * @param block block to remove - */ - public static void removeWhitelistedBlock(Block block) { - whitelist.remove(block); - } - - /** - * Check if a block is on the whitelist. - * - * @param block block to check if whitelisted - * @return Whether the block is whitelisted - */ - public static boolean isBlockWhitelisted(Block block) { - return whitelist.contains(block); - } - - private static Set whitelist = new HashSet(); -} - diff --git a/src/common/ic2/api/IBoxable.java b/src/common/ic2/api/IBoxable.java deleted file mode 100644 index 24dc5716..00000000 --- a/src/common/ic2/api/IBoxable.java +++ /dev/null @@ -1,18 +0,0 @@ -package ic2.api; - -import net.minecraft.src.ItemStack; - -/** - * Provides custom toolbox storage behavior for items. - * - * The normal condition for storing an item in a toolbox is having a maximum stack size of 1. - */ -public interface IBoxable { - /** - * Determine whether an item can be stored in a toolbox or not. - * - * @param itemstack item to be stored - * @return Whether to store the item in the toolbox or not - */ - public abstract boolean canBeStoredInToolbox(ItemStack itemstack); -} diff --git a/src/common/ic2/api/IElectricItem.java b/src/common/ic2/api/IElectricItem.java deleted file mode 100644 index 20a19e47..00000000 --- a/src/common/ic2/api/IElectricItem.java +++ /dev/null @@ -1,52 +0,0 @@ -package ic2.api; - -/** - * Provides the ability to store energy on the implementing item. - * - * The item should have a maximum damage of 13. - */ -public interface IElectricItem { - /** - * Determine if the item can be used in a machine to supply energy. - * - * @return Whether the item can supply energy - */ - boolean canProvideEnergy(); - - /** - * Get the item ID to use for a charge energy greater than 0. - * - * @return Item ID to use - */ - int getChargedItemId(); - - /** - * Get the item ID to use for a charge energy of 0. - * - * @return Item ID to use - */ - int getEmptyItemId(); - - /** - * Get the item's maximum charge energy in EU. - * - * @return Maximum charge energy - */ - int getMaxCharge(); - - /** - * Get the item's tier, lower tiers can't send energy to higher ones. - * Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3. - * - * @return Item's tier - */ - int getTier(); - - /** - * Get the item's transfer limit in EU per transfer operation. - * - * @return Transfer limit - */ - int getTransferLimit(); -} - diff --git a/src/common/ic2/api/IEnergyAcceptor.java b/src/common/ic2/api/IEnergyAcceptor.java deleted file mode 100644 index 4b001923..00000000 --- a/src/common/ic2/api/IEnergyAcceptor.java +++ /dev/null @@ -1,20 +0,0 @@ -package ic2.api; - -import net.minecraft.src.TileEntity; - -/** - * For internal usage only. - * - * @see IEnergySink - * @see IEnergyConductor - */ -public interface IEnergyAcceptor extends IEnergyTile { - /** - * Determine if this acceptor can accept current from an adjacent emitter in a direction. - * - * @param emitter energy emitter - * @param direction direction the energy is being received from - */ - boolean acceptsEnergyFrom(TileEntity emitter, Direction direction); -} - diff --git a/src/common/ic2/api/IEnergyConductor.java b/src/common/ic2/api/IEnergyConductor.java deleted file mode 100644 index 3d755404..00000000 --- a/src/common/ic2/api/IEnergyConductor.java +++ /dev/null @@ -1,51 +0,0 @@ -package ic2.api; - -/** - * Tile entities which conduct energy pulses without buffering (mostly cables) have to implement this - * interface. - */ -public interface IEnergyConductor extends IEnergyAcceptor, IEnergyEmitter { - /** - * Energy loss for the conductor in EU per block. - * - * @return Energy loss - */ - double getConductionLoss(); - - /** - * Amount of energy the insulation will handle before shocking nearby players and mobs. - * - * @return Insulation energy absorption in EU - */ - int getInsulationEnergyAbsorption(); - - /** - * Amount of energy the insulation will handle before it is destroyed. - * Ensure that this value is greater than the insulation energy absorption + 64. - * - * @return Insulation-destroying energy in EU - */ - int getInsulationBreakdownEnergy(); - - /** - * Amount of energy the conductor will handle before it melts. - * - * @return Conductor-destroying energy in EU - */ - int getConductorBreakdownEnergy(); - - /** - * Remove the conductor's insulation if the insulation breakdown energy was exceeded. - * - * @see #getInsulationBreakdownEnergy() - */ - void removeInsulation(); - - /** - * Remove the conductor if the conductor breakdown energy was exceeded. - * - * @see #getConductorBreakdownEnergy() - */ - void removeConductor(); -} - diff --git a/src/common/ic2/api/IEnergyEmitter.java b/src/common/ic2/api/IEnergyEmitter.java deleted file mode 100644 index 94699b9a..00000000 --- a/src/common/ic2/api/IEnergyEmitter.java +++ /dev/null @@ -1,21 +0,0 @@ -package ic2.api; - -import net.minecraft.src.TileEntity; - -/** - * For internal usage only. - * - * @see IEnergySource - * @see IEnergyConductor - */ -public interface IEnergyEmitter extends IEnergyTile { - /** - * Determine if this emitter can emit energy to an adjacent receiver. - * - * @param receiver receiver - * @param direction direction the receiver is from the emitter - * @return Whether energy should be emitted - */ - boolean emitsEnergyTo(TileEntity receiver, Direction direction); -} - diff --git a/src/common/ic2/api/IEnergySink.java b/src/common/ic2/api/IEnergySink.java deleted file mode 100644 index a0ed9a55..00000000 --- a/src/common/ic2/api/IEnergySink.java +++ /dev/null @@ -1,23 +0,0 @@ -package ic2.api; - -/** - * Allows a tile entity (mostly a machine) to receive energy. - */ -public interface IEnergySink extends IEnergyAcceptor { - /** - * Determine whether the sink requires energy. - * - * @return Whether the sink is requiring energy - */ - boolean demandsEnergy(); - - /** - * Transfer energy to the sink. - * - * @param directionFrom direction from which the energy comes from - * @param amount energy to be transferred - * @return Energy not consumed (leftover) - */ - int injectEnergy(Direction directionFrom, int amount); -} - diff --git a/src/common/ic2/api/IEnergySource.java b/src/common/ic2/api/IEnergySource.java deleted file mode 100644 index 39d14a20..00000000 --- a/src/common/ic2/api/IEnergySource.java +++ /dev/null @@ -1,15 +0,0 @@ -package ic2.api; - -/** - * Allows a tile entity (mostly a generator) to emit energy. - */ -public interface IEnergySource extends IEnergyEmitter { - /** - * Maximum energy output provided by the source. - * If unsure, use Integer.MAX_VALUE. - * - * @return Maximum energy output - */ - int getMaxEnergyOutput(); -} - diff --git a/src/common/ic2/api/IEnergyStorage.java b/src/common/ic2/api/IEnergyStorage.java deleted file mode 100644 index a89bd7dc..00000000 --- a/src/common/ic2/api/IEnergyStorage.java +++ /dev/null @@ -1,27 +0,0 @@ -package ic2.api; - -/** - * Interface implemented by the tile entity of energy storage blocks. - */ -public interface IEnergyStorage { - /** - * Get the amount of energy currently stored in the block. - * - * @return Energy stored in the block - */ - public int getStored(); - - /** - * Get the maximum amount of energy the block can store. - * - * @return Maximum energy stored - */ - public int getCapacity(); - - /** - * Get the block's energy output. - * - * @return Energy output in EU/t - */ - public int getOutput(); -} diff --git a/src/common/ic2/api/IEnergyTile.java b/src/common/ic2/api/IEnergyTile.java deleted file mode 100644 index 10445432..00000000 --- a/src/common/ic2/api/IEnergyTile.java +++ /dev/null @@ -1,18 +0,0 @@ -package ic2.api; - -/** - * For internal usage only. - * - * @see IEnergySink - * @see IEnergySource - * @see IEnergyConductor - */ -public interface IEnergyTile { - /** - * Determine if this tile entity has been added to the energy network - * - * @return Whether the tile entity has been added - */ - boolean isAddedToEnergyNet(); -} - diff --git a/src/common/ic2/api/IMetalArmor.java b/src/common/ic2/api/IMetalArmor.java deleted file mode 100644 index fe8db2ed..00000000 --- a/src/common/ic2/api/IMetalArmor.java +++ /dev/null @@ -1,20 +0,0 @@ -package ic2.api; - -import net.minecraft.src.EntityPlayer; -import net.minecraft.src.ItemStack; - -/** - * Armor items implementing this can be considered metal armor. - * - * Currently used for determining which boots can be used to slide up a magnetic pole. - */ -public interface IMetalArmor { - /** - * Determine if the given armor piece is metal armor. - * - * @param itemstack Armor piece as worn by the player - * @param player The player - * @return Whether the armor piece is metal armor - */ - public boolean isMetalArmor(ItemStack itemstack, EntityPlayer player); -} diff --git a/src/common/ic2/api/INetworkClientTileEntityEventListener.java b/src/common/ic2/api/INetworkClientTileEntityEventListener.java deleted file mode 100644 index 594f1d7f..00000000 --- a/src/common/ic2/api/INetworkClientTileEntityEventListener.java +++ /dev/null @@ -1,17 +0,0 @@ -package ic2.api; - -import net.minecraft.src.EntityPlayer; - -/** - * Allows a tile entity to receive network events received from clients. - */ -public interface INetworkClientTileEntityEventListener { - /** - * Called when a network event is received. - * - * @param player client which sent the event - * @param event event ID - */ - void onNetworkEvent(EntityPlayer player, int event); -} - diff --git a/src/common/ic2/api/INetworkDataProvider.java b/src/common/ic2/api/INetworkDataProvider.java deleted file mode 100644 index da393868..00000000 --- a/src/common/ic2/api/INetworkDataProvider.java +++ /dev/null @@ -1,18 +0,0 @@ -package ic2.api; - -import java.util.List; - -/** - * Tile entities which want to synchronized specific fields between client and server have to implement this. - * - * The fields don't update themselves, a field update must be sent every time a synchronized field changes. - */ -public interface INetworkDataProvider { - /** - * Get the list of synchronized fields. - * - * @return Names of the synchronized fields - */ - List getNetworkedFields(); -} - diff --git a/src/common/ic2/api/INetworkItemEventListener.java b/src/common/ic2/api/INetworkItemEventListener.java deleted file mode 100644 index a0126b39..00000000 --- a/src/common/ic2/api/INetworkItemEventListener.java +++ /dev/null @@ -1,18 +0,0 @@ -package ic2.api; - -import net.minecraft.src.EntityPlayer; - -/** - * Allows an item to receive network events received from the server. - */ -public interface INetworkItemEventListener { - /** - * Called when a network event is received. - * - * @param metaData item metadata - * @param player player containing the item - * @param event event ID - */ - void onNetworkEvent(int metaData, EntityPlayer player, int event); -} - diff --git a/src/common/ic2/api/INetworkTileEntityEventListener.java b/src/common/ic2/api/INetworkTileEntityEventListener.java deleted file mode 100644 index 4433cb89..00000000 --- a/src/common/ic2/api/INetworkTileEntityEventListener.java +++ /dev/null @@ -1,14 +0,0 @@ -package ic2.api; - -/** - * Allows a tile entity to receive network events received from the server. - */ -public interface INetworkTileEntityEventListener { - /** - * Called when a network event is received. - * - * @param event Event ID - */ - void onNetworkEvent(int event); -} - diff --git a/src/common/ic2/api/INetworkUpdateListener.java b/src/common/ic2/api/INetworkUpdateListener.java deleted file mode 100644 index be2adb88..00000000 --- a/src/common/ic2/api/INetworkUpdateListener.java +++ /dev/null @@ -1,14 +0,0 @@ -package ic2.api; - -/** - * Allows a tile entity to receive field sync updates received from the server. - */ -public interface INetworkUpdateListener { - /** - * Called when a field is synchronized. - * - * @param field field synchronized - */ - void onNetworkUpdate(String field); -} - diff --git a/src/common/ic2/api/IPaintableBlock.java b/src/common/ic2/api/IPaintableBlock.java deleted file mode 100644 index 9ee2a6b0..00000000 --- a/src/common/ic2/api/IPaintableBlock.java +++ /dev/null @@ -1,21 +0,0 @@ -package ic2.api; - -import net.minecraft.src.World; - -/** - * Allows a block to be painted by a Painter. - */ -public interface IPaintableBlock -{ - /** - * Color the block. - * - * @param world block's world - * @param x block X position - * @param y block Y position - * @param z block Z position - * @param color painter color, same as dye metadata values - * @return Whether the block was painted and the painter should be damaged - */ - public boolean colorBlock(World world, int x, int y, int z, int color); -} diff --git a/src/common/ic2/api/IReactor.java b/src/common/ic2/api/IReactor.java deleted file mode 100644 index 8c6a9291..00000000 --- a/src/common/ic2/api/IReactor.java +++ /dev/null @@ -1,134 +0,0 @@ -package ic2.api; - -import net.minecraft.src.ChunkCoordinates; -import net.minecraft.src.ItemStack; -import net.minecraft.src.World; - -/** - * Interface implemented by the tile entity of nuclear reactors. - */ -public interface IReactor { - /** - * Get the reactor's position in the world. - * - * @return Position of the reactor - */ - public ChunkCoordinates getPosition(); - - /** - * Get the reactor's corresponding world. - * - * @return The reactor's world - */ - public World getWorld(); - - /** - * Get the reactor's heat. - * - * @return The reactor's heat - */ - public int getHeat(); - - /** - * Set the reactor's heat. - * - * @param heat reactor heat - */ - public void setHeat(int heat); - - /** - * Increase the reactor's heat. - * - * Use negative values to decrease. - * - * @param amount amount of heat to add - * @return The reactor's heat after adding the specified amount - */ - public int addHeat(int amount); - - /** - * Get the reactor's maximum heat before exploding. - * - * @return Maximum heat value - */ - public int getMaxHeat(); - - /** - * Set the reactor's stored maxHeat variable. - * Used by plating to increase the reactors MaxHeat capacity. - * Needs to be called during each cycle process. - */ - public void setMaxHeat(int newMaxHeat); - - /** - * Get's the reactor's HEM (Heat Effect Modifier) - * Basic value is 1.0F. - * Reducing the value causes a weakening/reduction of the heat-based sideeffects of reactors - * (F.e. water evaporation, melting, damaging entitys, etc) - * - * @return HEM - */ - public float getHeatEffectModifier(); - - /** - * Set's the reactor's HEM - * Needs to be called during each cycle process. - */ - public void setHeatEffectModifier(float newHEM); - - /** - * Get the reactor's energy output. - * - * @return Energy output in EU/t - */ - public int getOutput(); - - /** - * Add's the given amount of energy to the Reactor's output. - * - * @return Energy output after adding the value, in EU/t - */ - public int addOutput(int energy); - - /** - * Get's the EU worth of a single basic Uranium pulse - * Please use this variable to alter energy output, as it represents the config modifiers as well. - */ - public int getPulsePower(); - - /** - * Get the item at the specified grid coordinates. - * - * @param x X position of the item - * @param y Y position of the item - * @return The item or null if there is no item - */ - public ItemStack getItemAt(int x, int y); - - /** - * Set the item at the specified grid coordinates. - * - * @param x X position of the item - * @param y Y position of the item - * @param item The item to set. - */ - public void setItemAt(int x, int y, ItemStack item); - - /** - * Explode the reactor. - */ - public void explode(); - - /** - * Get the reactor's tick rate (game ticks per reactor tick). - * - * @return Tick rate - */ - public int getTickRate(); - - /** - * Get whether the reactor is active and supposed to produce energy - * @return Whether the reactor is active - */ - public boolean produceEnergy(); -} diff --git a/src/common/ic2/api/IReactorChamber.java b/src/common/ic2/api/IReactorChamber.java deleted file mode 100644 index fad40c27..00000000 --- a/src/common/ic2/api/IReactorChamber.java +++ /dev/null @@ -1,13 +0,0 @@ -package ic2.api; - -/** - * Interface implemented by the reactor chamber tile entity. - */ -public interface IReactorChamber { - /** - * Get the chamber's reactor. - * - * @return The reactor - */ - public IReactor getReactor(); -} diff --git a/src/common/ic2/api/IReactorComponent.java b/src/common/ic2/api/IReactorComponent.java deleted file mode 100644 index 26de8f2c..00000000 --- a/src/common/ic2/api/IReactorComponent.java +++ /dev/null @@ -1,97 +0,0 @@ -package ic2.api; - -import net.minecraft.src.ItemStack; - -/** - * Design custom Reactor components by implementing this Interface - * Items implementing the interface will not be ejected from Reactors in their clean-up - * and can/will be interacted with by other elements, f.e. Uranium Cells. - * - * All IC2 ReactorComponents implement and use this Interface - * - */ -public interface IReactorComponent -{ - /** - * Called by reactor upon iterating through it's inventory (every cycle). - * Perform all necessary calculation/interaction here - * - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @param x X-coordinate of the stack in the grid - * @param y Y-coordinate of the stack in the grid - */ - public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y); - - /** - * Can be called by Uranium-Components who attempt to generate energy by pulsing to other components. - * Uranium-Uranium interaction (f.e.) uses this method. - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of called ItemStack - * @param pulsingStack Reference to the specific instance of pulsing ItemStack - * @param youX X-coordinate of your stack in the grid - * @param youY Y-coordinate of your stack in the grid - * @param pulseX X-coordinate of pulsing stack in the grid - * @param pulseY Y-coordinate of pulsing stack in the grid - * @return true if this component reacts to the pulse (and pulse is therefore meant to produce heat) - */ - public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY); - - /** - * Called by components to determine whether your component can be heated. - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @param x X-coordinate of the stack in the grid - * @param y Y-coordinate of the stack in the grid - * @return true if your component can take heat - */ - public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y); - - /** - * Called by heat-switches to determine how much heat to distribute into which direction. - * Please return the maximum capacity of your heat-containing component here. - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @param x X-coordinate of the stack in the grid - * @param y Y-coordinate of the stack in the grid - * @return Maximum heat - */ - public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y); - - /** - * Called by heat-switches to determine how much heat to distribute into which direction. - * Please return the current amount of heat stored in this component - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @param x X-coordinate of the stack in the grid - * @param y Y-coordinate of the stack in the grid - * @return Current Heat - */ - public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y); - - /** - * Called by components to distribute heat to your component. - * Perform heating-calculations and increase your heat (dmg) level accordingly. - * This method will as well be called to REDUCE heat, by providing a negative amount. - * - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @param x X-coordinate of the stack in the grid - * @param y Y-coordinate of the stack in the grid - * @param heat Amount of heat to be added (may be negative to subtract heat) - * @return 0 if the 'order' was accepted, return >0 to indicate the 'remaining' heat which couldn't be absorbed (and vice versa for <0) - */ - public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat); - - /** - * Called upon reactor explosion - * Alter the explosion size. - * Returning a float 0 < f < 1 will be counted as multiplier. - * Anything else will be counted as a flat addition (in case of <0 = reduction). - * - * @param reactor Reference to the Reactor - * @param yourStack Reference to the specific instance of iterated ItemStack - * @return your explosion modifier - */ - public float influenceExplosion(IReactor reactor, ItemStack yourStack); -} diff --git a/src/common/ic2/api/ITerraformingBP.java b/src/common/ic2/api/ITerraformingBP.java deleted file mode 100644 index 490d4ee2..00000000 --- a/src/common/ic2/api/ITerraformingBP.java +++ /dev/null @@ -1,35 +0,0 @@ -package ic2.api; - -import net.minecraft.src.World; - -/** - * Allows an item to act as a terraformer blueprint. - */ -public interface ITerraformingBP -{ - /** - * Get the energy consumption per operation of the blueprint. - * - * @return Energy consumption in EU - */ - public abstract int getConsume(); - - /** - * Get the maximum range of the blueprint. - * Should be a divisor of 5. - * - * @return Maximum range in blocks - */ - public abstract int getRange(); - - /** - * Perform the terraforming operation. - * - * @param world world to terraform - * @param x X position to terraform - * @param z Z position to terraform - * @param yCoord Y position of the terraformer - * @return Whether the operation was successful and the terraformer should consume energy. - */ - public abstract boolean terraform(World world, int x, int z, int yCoord); -} diff --git a/src/common/ic2/api/IWrenchable.java b/src/common/ic2/api/IWrenchable.java deleted file mode 100644 index f2925361..00000000 --- a/src/common/ic2/api/IWrenchable.java +++ /dev/null @@ -1,50 +0,0 @@ -package ic2.api; - -import net.minecraft.src.EntityPlayer; - -/** - * Allows a tile entity to make use of the wrench's removal and rotation functions. - */ -public interface IWrenchable { - /** - * Determine if the wrench can be used to set the block's facing. - * Called before wrenchCanRemove(). - * - * @param entityPlayer player using the wrench - * @param side block's side the wrench was clicked on - * @return Whether the wrenching was done and the wrench should be damaged - */ - boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side); - - /** - * Get the block's facing. - * - * @return Block facing - */ - short getFacing(); - - /** - * Set the block's facing - * - * @param facing facing to set the block to - */ - void setFacing(short facing); - - /** - * Determine if the wrench can be used to remove the block. - * Called if wrenchSetFacing fails. - * - * @param entityPlayer player using the wrench - * @return Whether the wrenching was done and the wrench should be damaged - */ - boolean wrenchCanRemove(EntityPlayer entityPlayer); - - /** - * Determine the probability to drop the block as it is. - * The first entry in getBlockDropped will be replaced by blockid:meta if the drop is successful. - * - * @return Probability from 0 to 1 - */ - float getWrenchDropRate(); -} - diff --git a/src/common/ic2/api/Ic2Recipes.java b/src/common/ic2/api/Ic2Recipes.java deleted file mode 100644 index 6d286cb1..00000000 --- a/src/common/ic2/api/Ic2Recipes.java +++ /dev/null @@ -1,358 +0,0 @@ -package ic2.api; - -import java.lang.reflect.Array; -import java.util.AbstractMap; -import java.util.List; -import java.util.Map; - -import net.minecraft.src.Block; -import net.minecraft.src.Item; -import net.minecraft.src.ItemStack; - -/** - * Provides access to Compressor, Extractor and Macerator recipes, as well as charge-aware recipes - * and the Recycler blacklist. - * - * The recipes are only valid after IC2 has been loaded and are metadata and stack size sensitive, - * for example you can create a recipe to compress 3 wooden planks into 2 sticks. - */ -public final class Ic2Recipes { - /** - * Add a charge-aware shaped crafting recipe. - */ - public static void addCraftingRecipe(ItemStack result, Object... args) { - try { - Class.forName(getPackage() + ".common.AdvRecipe").getMethod("addAndRegister", ItemStack.class, Array.newInstance(Object.class, 0).getClass()).invoke(null, result, args); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Add a charge-aware shapeless crafting recipe. - */ - public static void addShapelessCraftingRecipe(ItemStack result, Object... args) { - try { - Class.forName(getPackage() + ".common.AdvShapelessRecipe").getMethod("addAndRegister", ItemStack.class, Array.newInstance(Object.class, 0).getClass()).invoke(null, result, args); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Retrieve the registered Compressor recipes. - * - * @return Recipe list as a list of map entries, the key is the input and the value is the output - */ - public static List > getCompressorRecipes() { - if (TileEntityCompressor_recipes == null) { - try { - TileEntityCompressor_recipes = (List >) Class.forName(getPackage() + ".common.TileEntityCompressor").getField("recipes").get(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - return TileEntityCompressor_recipes; - } - - /** - * Add a Compressor recipe. - * - * @param input Input - * @param output Output - */ - public static void addCompressorRecipe(ItemStack input, ItemStack output) { - getCompressorRecipes().add(new AbstractMap.SimpleEntry(input, output)); - } - - - /** - * Get the Compressor output for an input item. - * - * @param input input item - * @param adjustInput remove the processing requirements from input - * @return Output item as an independent stack - */ - public static ItemStack getCompressorOutputFor(ItemStack input, boolean adjustInput) { - return getOutputFor(input, adjustInput, getCompressorRecipes()); - } - - /** - * Retrieve the registered Extractor recipes. - * - * @return Recipe list as a list of map entries, the key is the input and the value is the output - */ - public static List > getExtractorRecipes() { - if (TileEntityExtractor_recipes == null) { - try { - TileEntityExtractor_recipes = (List >) Class.forName(getPackage() + ".common.TileEntityExtractor").getField("recipes").get(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - return TileEntityExtractor_recipes; - } - - /** - * Add a Extractor recipe. - * - * @param input Input - * @param output Output - */ - public static void addExtractorRecipe(ItemStack input, ItemStack output) { - getExtractorRecipes().add(new AbstractMap.SimpleEntry(input, output)); - } - - - /** - * Get the Extractor output for an input item. - * - * @param input input item - * @param adjustInput remove the processing requirements from input - * @return Output item as an independent stack - */ - public static ItemStack getExtractorOutputFor(ItemStack input, boolean adjustInput) { - return getOutputFor(input, adjustInput, getExtractorRecipes()); - } - - /** - * Retrieve the registered Macerator recipes. - * - * @return Recipe list as a list of map entries, the key is the input and the value is the output - */ - public static List > getMaceratorRecipes() { - if (TileEntityMacerator_recipes == null) { - try { - TileEntityMacerator_recipes = (List >) Class.forName(getPackage() + ".common.TileEntityMacerator").getField("recipes").get(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - return TileEntityMacerator_recipes; - } - - /** - * Add a Macerator recipe. - * - * @param input Input - * @param output Output - */ - public static void addMaceratorRecipe(ItemStack input, ItemStack output) { - getMaceratorRecipes().add(new AbstractMap.SimpleEntry(input, output)); - } - - - /** - * Get the Macerator output for an input item. - * - * @param input input item - * @param adjustInput remove the processing requirements from input - * @return Output item as an independent stack - */ - public static ItemStack getMaceratorOutputFor(ItemStack input, boolean adjustInput) { - return getOutputFor(input, adjustInput, getMaceratorRecipes()); - } - - - private static ItemStack getOutputFor(ItemStack input, boolean adjustInput, List > recipeList) { - assert input != null; - - for (Map.Entry entry: recipeList) { - if (entry.getKey().isItemEqual(input) && input.stackSize >= entry.getKey().stackSize) { - if (adjustInput) input.stackSize -= entry.getKey().stackSize; - - return entry.getValue().copy(); - } - } - - return null; - } - - - /** - * Retrieve the registered Recycler blacklist items. - * - * @return Blacklist - */ - public static List getRecyclerBlacklist() { - if (TileEntityRecycler_blacklist == null) { - try { - TileEntityRecycler_blacklist = (List) Class.forName(getPackage() + ".common.TileEntityRecycler").getField("blacklist").get(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - return TileEntityRecycler_blacklist; - } - - /** - * Add an item stack to the Recycler blacklist. - * - * @param newBlacklistedItem item stack to add - */ - public static void addRecyclerBlacklistItem(ItemStack newBlacklistedItem) { - getRecyclerBlacklist().add(newBlacklistedItem); - } - - /** - * Add an item to the Recycler blacklist. - * - * @param newBlacklistedItem item to add - */ - public static void addRecyclerBlacklistItem(Item newBlacklistedItem) { - addRecyclerBlacklistItem(new ItemStack(newBlacklistedItem, 1, -1)); - } - - /** - * Add a block to the Recycler blacklist. - * - * @param newBlacklistedBlock block to add - */ - public static void addRecyclerBlacklistItem(Block newBlacklistedBlock) { - addRecyclerBlacklistItem(new ItemStack(newBlacklistedBlock, 1, -1)); - } - - - /** - * Determine if an item is in the Recycler blacklist. - * - * @param itemStack item to check - * @return Whether the item is blacklisted or not - */ - public static boolean isRecyclerInputBlacklisted(ItemStack itemStack) { - for (ItemStack blackItem: getRecyclerBlacklist()) { - if (itemStack.isItemEqual(blackItem)) return true; - } - - return false; - } - - /** - * Retrieve the registered Scrap Box drops. - * - * @return Drops as a list of item stack and float (chance) pairs - */ - public static List> getScrapboxDrops() { - try { - return (List>) Class.forName(getPackage() + ".common.ItemScrapbox").getMethod("getDropList").invoke(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /* - * Reference scrap box chance values: - * - * 0.1: Diamond - * 0.5: Cake, Gold Helmet, Iron Ore, Gold Ore - * 1.0: Wooden tools, Soul Sand, Sign, Leather, Feather, Bone - * 1.5: Apple, Bread - * 2.0: Netherrack, Rotten Flesh - * 3.0: Grass, Gravel - * 4.0: Stick - * 5.0: Dirt, Wooden Hoe - */ - - /** - * Add an item stack to the Scrap Box drops. - * - * @param dropItem item stack to add - * @param chance chance for the item to drop, see the code comments for reference values - */ - public static void addScrapboxDrop(ItemStack dropItem, float chance) { - try { - Class.forName(getPackage() + ".common.ItemScrapbox").getMethod("addDrop", ItemStack.class, float.class).invoke(null, dropItem, chance); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Add an item to the Scrap Box drops. - * - * @param dropItem item to add - * @param chance chance for the item to drop, see the code comments for reference values - */ - public static void addScrapboxDrop(Item dropItem, float chance) { - addScrapboxDrop(new ItemStack(dropItem, 1), chance); - } - - /** - * Add a block to the Scrap Box drops. - * - * @param dropItem item to add - * @param chance chance for the item to drop, see the code comments for reference values - */ - public static void addScrapboxDrop(Block dropItem, float chance) { - addScrapboxDrop(new ItemStack(dropItem), chance); - } - - /** - * Retrieve the registered Mass Fabricator amplifiers. - * - * @return Amplifiers as a list of item stack and integer (amplifier value) pairs - */ - public static List > getMatterAmplifiers() { - if (TileEntityMatter_amplifiers == null) { - try { - TileEntityMatter_amplifiers = (List >) Class.forName(getPackage() + ".common.TileEntityMatter").getField("amplifiers").get(null); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - return TileEntityMatter_amplifiers; - } - - /** - * Add an item stack to the Mass Fabricator amplifiers. - * - * @param amplifierItem item stack to add - * @param value amplifier value for the item, scrap is 5000 - */ - public static void addMatterAmplifier(ItemStack amplifierItem, int value) { - getMatterAmplifiers().add(new AbstractMap.SimpleEntry(amplifierItem, value)); - } - - /** - * Add an item to the Mass Fabricator amplifiers. - * - * @param amplifierItem item to add - * @param value amplifier value for the item, scrap is 5000 - */ - public static void addMatterAmplifier(Item amplifierItem, int value) { - addMatterAmplifier(new ItemStack(amplifierItem, 1, -1), value); - } - - /** - * Add a block to the Mass Fabricator amplifiers. - * - * @param amplifierItem item to add - * @param value amplifier value for the item, scrap is 5000 - */ - public static void addMatterAmplifier(Block amplifierItem, int value) { - addMatterAmplifier(new ItemStack(amplifierItem, 1, -1), value); - } - - /** - * Get the base IC2 package name, used internally. - * - * @return IC2 package name, if unable to be determined defaults to ic2 - */ - private static String getPackage() { - Package pkg = Ic2Recipes.class.getPackage(); - if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.')); - else return "ic2"; - } - - private static List > TileEntityCompressor_recipes; - private static List > TileEntityExtractor_recipes; - private static List > TileEntityMacerator_recipes; - private static List TileEntityRecycler_blacklist; - private static List > TileEntityMatter_amplifiers; -} - diff --git a/src/common/ic2/api/Items.java b/src/common/ic2/api/Items.java deleted file mode 100644 index 5835eb5d..00000000 --- a/src/common/ic2/api/Items.java +++ /dev/null @@ -1,401 +0,0 @@ -package ic2.api; - -import net.minecraft.src.ItemStack; - -/** - * Provides access to IC2 blocks and items. - * - * Some items can be acquired through the ore dictionary which is the recommended way. - * The items are initialized while IC2 is being loaded - try to use ModsLoaded() or load your mod after IC2. - * Some blocks/items can be disabled by a config setting, so it's recommended to check if they're null first. - * - * Getting the associated Block/Item for an ItemStack x: - * Blocks: Block.blocksList[x.itemID] - * Items: x.getItem() - */ -public final class Items { - /** - * Get an ItemStack for a specific item name, example: Items.getItem("resin") - * See the list below for item names. - * Make sure to copy() the ItemStack if you want to modify it. - * - * @param name item name - * @return The item or null if the item does not exist or an error occurred - */ - public static ItemStack getItem(String name) { - try { - if (Ic2Items == null) Ic2Items = Class.forName(getPackage() + ".common.Ic2Items"); - - Object ret = Ic2Items.getField(name).get(null); - - if (ret instanceof ItemStack) { - return (ItemStack) ret; - } else { - return null; - } - } catch (Exception e) { - System.out.println("IC2 API: Call getItem failed for "+name); - - return null; - } - } - - /* Possible values: - - ----- blocks ----- - - ores - copperOre Copper Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreCopper, null with enableWorldGenOreCopper=false - tinOre Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreTin, null with enableWorldGenOreTin=false - uraniumOre Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreUranium, null with enableWorldGenOreUranium=false - - rubber related - Rubber wood block, meta reflects the state, meta in ItemStack set to 0, ore dictionary: woodRubber (with meta 0), null with enableWorldGenTreeRubber=false - dropped (as an item) -> metadata 0 - block, no resin spot -> metadata 0 or 1 - block, wet resin spot -> metadata 2-5 (according to the side) - block, dry resin spot -> metadata 8-11 (wet state + 6) - - rubberWood - rubberLeaves Rubber Leaves block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false - rubberSapling Rubber Sapling block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false - resinSheet Resin Sheet block, currently not meta sensitive - rubberTrampoline Rubber Trampoline block, meta reflects internal state, meta in ItemStack set to 0 - - building/storage - ironFence Iron Fence block, currently not meta sensitive - - reinforcedStone Reinforced Stone block, currently not meta sensitive - reinforcedGlass Reinforced Glass block, currently not meta sensitive - reinforcedDoorBlock Reinforced Door block, meta reflects the state (see vanilla doors), meta in ItemStack set to 0 - - constructionFoam Construction Foam block, currently not meta sensitive - constructionFoamWall Construction Foam Wall block, meta = color, implements IPaintableBlock - scaffold Scaffold block, meta reflects internal physical model data - - bronzeBlock Bronze block, meta sensitive - copperBlock Copper block, meta sensitive - tinBlock Tin block, meta sensitive - uraniumBlock Uranium block, meta sensitive - - cables (when placed as a block, inventory items are different TE implements IEnergyConductor) - copperCableBlock Copper Cable block, meta sensitive - insulatedCopperCableBlock Insulated Copper Cable block, meta sensitive - - goldCableBlock Gold Cable block, meta sensitive - insulatedGoldCableBlock Insulated Gold Cable block, meta sensitive - doubleInsulatedGoldCableBlock Double Insulated Gold Cable block, meta sensitive - - ironCableBlock Iron Cable block, meta sensitive - insulatedIronCableBlock Insulated Iron Cable block, meta sensitive - doubleInsulatedIronCableBlock Double Insulated Iron Cable block, meta sensitive - trippleInsulatedIronCableBlock Tripple Insulated Iron Cable block, meta sensitive - - glassFiberCableBlock Glass Fiber Cable block, meta sensitive - - tinCableBlock Tin Cable block, meta sensitive - - detectorCableBlock Detector Cable block, meta sensitive - splitterCableBlock Splitter Cable block, meta sensitive - - generators + related (TE implements IEnergySource ex. reactorChamber) - generator Generator block, meta sensitive - geothermalGenerator Geothermal Generator block, meta sensitive - waterMill Water Mill block, meta sensitive - solarPanel Solar Panel block, meta sensitive - windMill Wind Mill block, meta sensitive - nuclearReactor Nuclear Reactor block, meta sensitive - reactorChamber Reactor Chamber block, currently not meta sensitive - - energy storages (TE implements IEnergySource and IEnergyConductor) - batBox BatBox block, meta sensitive - mfeUnit MFE Unit block, meta sensitive - mfsUnit MFS Unit block, meta sensitive - - transformers (TE implements IEnergySource and IEnergyConductor) - lvTransformer LV Transformer block, meta sensitive - mvTransformer MV Transformer block, meta sensitive - hvTransformer HV Transformer block, meta sensitive - - machines + related (TE implements IEnergySink ex. machine, miningPipe, miningPipeTip) - machine Machine block, meta sensitive - advancedMachine Advanced Machine block, meta sensitive - - ironFurnace Iron Furnace block, meta sensitive - electroFurnace Electro Furnace block, meta sensitive - macerator Macerator block, meta sensitive - extractor Extractor block, meta sensitive - compressor Compressor block, meta sensitive - canner Canner block, meta sensitive - miner Miner block, meta sensitive - pump Pump block, meta sensitive - magnetizer Magnetizer block, meta sensitive - electrolyzer Electrolyzer block, meta sensitive - recycler Recycler block, meta sensitive - inductionFurnace Induction Furnace block, meta sensitive - massFabricator Mass Fabricator block, meta sensitive - terraformer Terraformer block, meta sensitive - teleporter Teleporter block, meta sensitive - teslaCoil Tesla Coil block, meta sensitive - luminator Passive (dark) Luminator block, meta = facing - activeLuminator Active (bright) Luminator block, meta = facing - - miningPipe Mining Pipe block, currently not meta sensitive, meta in ItemStack set to 0 - miningPipeTip Mining Pipe Tip block, currently not meta sensitive, meta in ItemStack set to 0 - - personal blocks - personalSafe Personal Safe block, meta sensitive - tradeOMat Trade-O-Mat block, meta sensitive - energyOMat Energy-O-Mat block, meta sensitive - - explosives - industrialTnt Industrial TNT block, currently not meta sensitive - nuke Nuke block, currently not meta sensitive - dynamiteStick Dynamite Stick block, meta = placement, meta in ItemStack set to 0 - dynamiteStickWithRemote Dynamite Stick with Remote block, meta = placement, meta in ItemStack set to 0 - - Agriculture Stuff - crop Crop Block, empty, not meta sensitive - - - ----- items ----- - - rubber + related - resin Resin item, currently not meta sensitive - rubber Rubber item, currently not meta sensitive, ore dictionary: itemRubber - - ore drops - uraniumDrop Uranium Drop item, currently not meta sensitive, ore dictionary: itemDropUranium - - dusts - bronzeDust Bronze Dust item, currently not meta sensitive - clayDust Clay Dust item, currently not meta sensitive - coalDust Coal Dust item, currently not meta sensitive - copperDust Copper Dust item, currently not meta sensitive - goldDust Gold Dust item, currently not meta sensitive - ironDust Iron Dust item, currently not meta sensitive - silverDust Silver Dust item, currently not meta sensitive - smallIronDust Small Iron Dust item, currently not meta sensitive - tinDust Tin Dust item, currently not meta sensitive - hydratedCoalDust Hydrated Coal Dust item, currently not meta sensitive - - ingots - refinedIronIngot Refined Iron Ingot item, currently not meta sensitive, ore dictionary: ingotRefinedIron - copperIngot Copper Ingot item, currently not meta sensitive, ore dictionary: ingotCopper - tinIngot Tin Ingot item, currently not meta sensitive, ore dictionary: ingotTin - bronzeIngot Bronze Ingot item, currently not meta sensitive, ore dictionary: ingotBronze - mixedMetalIngot Mixed Metal Ingot item, currently not meta sensitive - uraniumIngot Uranium Ingot item, currently not meta sensitive, ore dictionary: ingotUranium - - tools/weapons (without electric tools) - treetap Treetap item, meta = damage value - wrench Wrench item, meta = damage value - cutter Insulation Cutter item, meta = damage value - constructionFoamSprayer Construction Foam Sprayer item, meta = charges (as of v1.45) - - bronzePickaxe Bronze Pickaxe item, meta = damage value - bronzeAxe Bronze Axe item, meta = damage value - bronzeSword Bronze Sword item, meta = damage value - bronzeShovel Bronze Shovel item, meta = damage value - bronzeHoe Bronze Hoe item, meta = damage value - - el. tools/devices/weapons - miningDrill Mining Drill item, meta = visual charge indicator, implements IElectricItem - diamondDrill Diamond Tipped Mining Drill item, meta = visual charge indicator, implements IElectricItem - chainsaw Chainsaw item, meta = visual charge indicator, implements IElectricItem - electricWrench Electric Wrench item, meta = visual charge indicator, implements IElectricItem - electricTreetap Electric Treetap item, meta = visual charge indicator, implements IElectricItem - miningLaser Mining Laser item, meta = visual charge indicator, implements IElectricItem - - ecMeter EC-Mater item, currently not meta sensitive - odScanner Ore Density Scanner item, meta = damage value for charge level, implements IElectricItem - ovScanner Ore Value Scanner item, meta = visual charge indicator, implements IElectricItem - - frequencyTransmitter Frequency Transmitter item, currently not meta sensitive - - nanoSaber Idle Nano Saber item, meta = visual charge indicator, implements IElectricItem - enabledNanoSaber Enabled Nano Saber item, meta = visual charge indicator, implements IElectricItem - - armor/wearable - rubberBoots Rubber Boots item, meta = damage value - - bronzeHelmet Bronze Helmet Armor item, meta = damage value - bronzeChestplate Bronze Chestplate Armor item, meta = damage value - bronzeLeggings Bronze Leggings Armor item, meta = damage value - bronzeBoots Bronze Boots Armor item, meta = damage value - - compositeArmor Composite Armor item, meta = damage value for charge level - - nanoHelmet Nano Helmet Armor item, meta = visual charge indicator, implements IElectricItem - nanoBodyarmor Nano Bodyarmor item, meta = visual charge indicator, implements IElectricItem - nanoLeggings Nano Leggings Armor item, meta = visual charge indicator, implements IElectricItem - nanoBoots Nano Boots Armor item, meta = visual charge indicator, implements IElectricItem - - quantumHelmet Quantum Helmet Armor item, meta = visual charge indicator, implements IElectricItem - quantumBodyarmor Quantum Bodyarmor item, meta = visual charge indicator, implements IElectricItem - quantumLeggings Quantum Leggings Armor item, meta = visual charge indicator, implements IElectricItem - quantumBoots Quantum Boots Armor item, meta = visual charge indicator, implements IElectricItem - - jetpack Jetpack item, meta = damage value for fuel level - electricJetpack Electric Jetpack item, meta = visual charge indicator, implements IElectricItem - - batPack BatPack item, meta = visual charge indicator, implements IElectricItem, can provide energy - lapPack LapPack item, meta = visual charge indicator, implements IElectricItem, can provide energy - - cfPack CF Pack item, meta = charges (as of v1.45) - - solarHelmet Solar Helmet item, currently not meta sensitive - staticBoots Static Boots item, currently not meta sensitive - - batteries - reBattery Empty RE Battery item, currently not meta sensitive, implements IElectricItem - chargedReBattery RE Battery item, meta = visual charge indicator, implements IElectricItem, can provide energy - energyCrystal Energy Crystal item, meta = visual charge indicator, implements IElectricItem, can provide energy - lapotronCrystal Lapotron Crystal item, meta = visual charge indicator, implements IElectricItem, can provide energy - suBattery SU Battery item, currently not meta sensitive - - cables - copperCableItem Copper Cable item, meta sensitive - insulatedCopperCableItem Insulated Copper Cable item, meta sensitive - - goldCableItem Gold Cable item, meta sensitive - insulatedGoldCableItem Insulated Gold Cable item, meta sensitive - doubleInsulatedGoldCableItem Double Insulated Gold Cable item, meta sensitive - - ironCableItem Iron Cable item, meta sensitive - insulatedIronCableItem Insulated Iron Cable item, meta sensitive - doubleInsulatedIronCableItem Double Insulated Iron Cable item, meta sensitive - trippleInsulatedIronCableItem Tripple Insulated Iron Cable item, meta sensitive - - glassFiberCableItem Glass Fiber Cable item, meta sensitive - - tinCableItem Tin Cable item, meta sensitive - - detectorCableItem Detector Cable item, meta sensitive - splitterCableItem Splitter Cable item, meta sensitive - - cells/containers (without reactor components) - cell Empty Cell item, currently not meta sensitive - lavaCell Lava Cell item, currently not meta sensitive - hydratedCoalCell Hydrated Coal Cell item, currently not meta sensitive - bioCell Bio Cell item, currently not meta sensitive - coalfuelCell Coalfuel Cell item, currently not meta sensitive - biofuelCell Biofuel Cell item, currently not meta sensitive - waterCell Water Cell item, currently not meta sensitive - electrolyzedWaterCell Electrolyzed Water Cell item, currently not meta sensitive - - fuelCan Empty Fuel Can item, currently not meta sensitive - filledFuelCan Fuel Can item, meta = fuel value (as of v1.45) - - tinCan Empty Tin Can item, currently not meta sensitive - filledTinCan Filled Tin Can item, currently not meta sensitive - - reactor components - uraniumCell Uranium Cell item, meta = damage value - coolingCell Cooling Cell item, meta = damage value - - depletedIsotopeCell Depleted Isotope Cell item, meta = damage value - reEnrichedUraniumCell Re-Enriched Uranium Cell item, currently not meta sensitive - nearDepletedUraniumCell Near-Depleted Uranium Cell item, currently not meta sensitive - - integratedReactorPlating Integrated Reactor Plating item, meta = damage value - integratedHeatDisperser Integrated Heat Disperser item, meta = damage value - - terraformer blueprints - terraformerBlueprint Empty Terraformer Blueprint item, currently not meta sensitive - cultivationTerraformerBlueprint Cultivation Terraformer Blueprint item, currently not meta sensitive - irrigationTerraformerBlueprint Irrigation Terraformer Blueprint item, currently not meta sensitive - chillingTerraformerBlueprint Chilling Terraformer Blueprint item, currently not meta sensitive - desertificationTerraformerBlueprint Desertification Terraformer Blueprint item, currently not meta sensitive - flatificatorTerraformerBlueprint Flatificator Terraformer Blueprint item, currently not meta sensitive - mushroomTerraformerBlueprint Mushroom Terraformer Blueprint item, currently not meta sensitive - - diamond chain - coalBall Coal Ball item, currently not meta sensitive - compressedCoalBall Compressed Coal Ball item, currently not meta sensitive - coalChunk Coal Chunk item, currently not meta sensitive - industrialDiamond Industrial Diamond item, currently not meta sensitive, DEPRECATED - - recycler chain - scrap Scrap item, currently not meta sensitive - scrapBox Scrap Box item, currently not meta sensitive - - fuel production chain - hydratedCoalClump Hydrated Coal Clump item, currently not meta sensitive - plantBall Plant Ball item, currently not meta sensitive - compressedPlantBall Compressed Plant Ball item, currently not meta sensitive - - painting - painter Painter item, currently not meta sensitive - - blackPainter Black Painter item, meta = damage value - redPainter Red Painter item, meta = damage value - greenPainter Green Painter item, meta = damage value - brownPainter Brown Painter item, meta = damage value - bluePainter Blue Painter item, meta = damage value - purplePainter Purple Painter item, meta = damage value - cyanPainter Cyan Painter item, meta = damage value - lightGreyPainter Light Grey Painter item, meta = damage value - darkGreyPainter Dark Grey Painter item, meta = damage value - pinkPainter Pink Painter item, meta = damage value - limePainter Lime Painter item, meta = damage value - yellowPainter Yellow Painter item, meta = damage value - cloudPainter Cloud Painter item, meta = damage value - magentaPainter Magenta Painter item, meta = damage value - orangePainter Orange Painter item, meta = damage value - whitePainter White Painter item, meta = damage value - - explosives + related - dynamite Throwable Dynamite item, currently not meta sensitive - stickyDynamite Throwable Sticky Dynamite item, currently not meta sensitive - - remote Dynamite Remote item, currently not meta sensitive - - misc intermediate recipe ingredients - electronicCircuit Electronic Circuit item, currently not meta sensitive - advancedCircuit Advanced Circuit item, currently not meta sensitive - - advancedAlloy Advanced Alloy item, currently not meta sensitive - - carbonFiber Raw Carbon Fiber item, currently not meta sensitive - carbonMesh Raw Carbon Mesh item, currently not meta sensitive - carbonPlate Carbon Plate item, currently not meta sensitive - - matter UU-Matter item, currently not meta sensitive - iridiumOre Iridium Ore item, currently not meta sensitive - iridiumPlate Iridium Plate item, currently not meta sensitive - - upgrade modules - overclockerUpgrade overclocker upgrade item, meta sensitive - transformerUpgrade transformer upgrade item, meta sensitive - energyStorageUpgrade energy storage upgrade item, meta sensitive - - misc - coin Coin item, currently not meta sensitive - reinforcedDoor Reinforced Door item, currently not meta sensitive - constructionFoamPellet Construction Foam Pellet item, currently not meta sensitive - cropSeed Crop seeds, stuff stored in NBT, don't use for crafting recipes! - cropnalyzer Cropnalyzer handheld device - fertilizer Basic IC2Item, used to provide nutrients toCropBlocks - hydratingCell Cell used to hydrate Crops, meta = Content, 0 = Full, 9999 = Near empty - electricHoe Electric Hoe, meta = charge level - solarHelmet Solar Helmet item, currently not meta sensitive - terraWart Terra Wart item, cures potion effects - weedEx Weed-EX can, meta = uses left - - */ - - /** - * Get the base IC2 package name, used internally. - * - * @return IC2 package name, if unable to be determined defaults to ic2 - */ - private static String getPackage() { - Package pkg = Items.class.getPackage(); - if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.')); - else return "ic2"; - } - - private static Class Ic2Items; -} - diff --git a/src/common/ic2/api/NetworkHelper.java b/src/common/ic2/api/NetworkHelper.java deleted file mode 100644 index 5287671b..00000000 --- a/src/common/ic2/api/NetworkHelper.java +++ /dev/null @@ -1,236 +0,0 @@ -package ic2.api; - -import java.lang.reflect.Method; - -import net.minecraft.src.EntityPlayer; -import net.minecraft.src.ItemStack; -import net.minecraft.src.TileEntity; -import net.minecraft.src.World; - -/** - * Provides methods to initiate events and synchronize tile entity fields in SMP. - * - * The methods are transparent between singleplayer and multiplayer - if a method is called in - * singleplayer, the associated callback will be locally executed. The implementation is different - * between the client and server versions of IC2. - * - * You'll usually want to use the server->client methods defined here to synchronize information - * which is needed by the clients outside the GUI, such as rendering the block, playing sounds or - * producing effects. Anything which is only visible inside the GUI should be synchronized through - * the Container class associated to the GUI in Container.updateProgressBar(). - */ -public final class NetworkHelper { - // server -> client - - - /** - * Schedule a TileEntity's field to be updated to the clients in range. - * - * The updater will query the field's value during the next update, updates happen usually - * every 2 ticks. If low latency is important use initiateTileEntityEvent instead. - * - * IC2's network updates have to get triggered every time, it doesn't continuously poll/send - * the field value. Just call updateTileEntityField after every change to a field which needs - * network synchronization. - * - * The following field data types are currently supported: - * - int, int[], short, short[], byte, byte[], long, long[] - * - float, float[], double, double[] - * - boolean, boolean[] - * - String, String[] - * - ItemStack - * - NBTBase (includes NBTTagCompound) - * - Block, Item, Achievement, Potion, Enchantment - * - ChunkCoordinates, ChunkCoordIntPair - * - TileEntity (does not sync the actual tile entity, instead looks up the tile entity by its position in the client world) - * - World (does not sync the actual world, instead looks up the world by its dimension ID) - * - * Once the update has been processed by the client, it'll call onNetworkUpdate on the client- - * side TileEntity if it implements INetworkUpdateListener. - * - * If this method is being executed on the client (i.e. Singleplayer), it'll just call - * INetworkUpdateListener.onNetworkUpdate (if implemented by the te). - * - * @param te TileEntity to update - * @param field Name of the field to update - */ - public static void updateTileEntityField(TileEntity te, String field) { - try { - if (NetworkManager_updateTileEntityField == null) NetworkManager_updateTileEntityField = Class.forName(getPackage() + ".common.NetworkManager").getMethod("updateTileEntityField", TileEntity.class, String.class); - if (instance == null) instance = getInstance(); - - NetworkManager_updateTileEntityField.invoke(instance, te, field); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Immediately send an event for the specified TileEntity to the clients in range. - * - * If this method is being executed on the client (i.e. Singleplayer), it'll just call - * INetworkTileEntityEventListener.onNetworkEvent (if implemented by the te). - * - * @param te TileEntity to notify, should implement INetworkTileEntityEventListener - * @param event Arbitrary integer to represent the event, choosing the values is up to you - * @param limitRange Limit the notification range to (currently) 20 blocks instead of the - * tracking distance if true - */ - public static void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange) { - try { - if (NetworkManager_initiateTileEntityEvent == null) NetworkManager_initiateTileEntityEvent = Class.forName(getPackage() + ".common.NetworkManager").getMethod("initiateTileEntityEvent", TileEntity.class, Integer.TYPE, Boolean.TYPE); - if (instance == null) instance = getInstance(); - - NetworkManager_initiateTileEntityEvent.invoke(null, te, event, limitRange); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Immediately send an event for the specified Item to the clients in range. - * - * The item should implement INetworkItemEventListener to receive the event. - * - * If this method is being executed on the client (i.e. Singleplayer), it'll just call - * INetworkItemEventListener.onNetworkEvent (if implemented by the item). - * - * @param player EntityPlayer holding the item - * @param itemStack ItemStack containing the item - * @param event Arbitrary integer to represent the event, choosing the values is up to you - * @param limitRange Limit the notification range to (currently) 20 blocks instead of the - * tracking distance if true - */ - public static void initiateItemEvent(EntityPlayer player, ItemStack itemStack, int event, boolean limitRange) { - try { - if (NetworkManager_initiateItemEvent == null) NetworkManager_initiateItemEvent = Class.forName(getPackage() + ".common.NetworkManager").getMethod("initiateItemEvent", EntityPlayer.class, ItemStack.class, Integer.TYPE, Boolean.TYPE); - if (instance == null) instance = getInstance(); - - NetworkManager_initiateItemEvent.invoke(instance, player, itemStack, event, limitRange); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Schedule a block update (re-render) on the clients in range. - * - * If this method is being executed on the client (i.e. Singleplayer), it'll just trigger the - * block update locally. - * - * @param world World containing the block - * @param x The block's x coordinate - * @param y The block's y coordinate - * @param z The block's z coordinate - */ - public static void announceBlockUpdate(World world, int x, int y, int z) { - try { - if (NetworkManager_announceBlockUpdate == null) NetworkManager_announceBlockUpdate = Class.forName(getPackage() + ".common.NetworkManager").getMethod("announceBlockUpdate", World.class, Integer.TYPE, Integer.TYPE, Integer.TYPE); - - NetworkManager_announceBlockUpdate.invoke(null, world, x, y, z); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - - // client -> server - - - /** - * Ask the server to send the values of the fields specified. - * - * See updateTileEntityField for the supported field types. - * - * The implementation is currently limited to TileEntitys as data providers. The tile entity - * has to be fully initialized when executing this method (i.e. valid worldObj+coords). - * - * This method doesn't do anything if executed on the server. - * - * @param dataProvider Object implementing the INetworkDataProvider interface - */ - public static void requestInitialData(INetworkDataProvider dataProvider) { - try { - if (NetworkManager_requestInitialData == null) NetworkManager_requestInitialData = Class.forName(getPackage() + ".common.NetworkManager").getMethod("requestInitialData", INetworkDataProvider.class); - if (instance == null) instance = getInstance(); - - NetworkManager_requestInitialData.invoke(instance, dataProvider); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Immediately send an event for the specified TileEntity to the server. - * - * This method doesn't do anything if executed on the server. - * - * @param te TileEntity to notify, should implement INetworkClientTileEntityEventListener - * @param event Arbitrary integer to represent the event, choosing the values is up to you - */ - public static void initiateClientTileEntityEvent(TileEntity te, int event) { - try { - if (NetworkManager_initiateClientTileEntityEvent == null) NetworkManager_initiateClientTileEntityEvent = Class.forName(getPackage() + ".common.NetworkManager").getMethod("initiateClientTileEntityEvent", TileEntity.class, Integer.TYPE); - if (instance == null) instance = getInstance(); - - NetworkManager_initiateClientTileEntityEvent.invoke(instance, te, event); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Immediately send an event for the specified Item to the clients in range. - * - * The item should implement INetworkItemEventListener to receive the event. - * - * This method doesn't do anything if executed on the server. - * - * @param itemStack ItemStack containing the item - * @param event Arbitrary integer to represent the event, choosing the values is up to you - */ - public static void initiateClientItemEvent(ItemStack itemStack, int event) { - try { - if (NetworkManager_initiateClientItemEvent == null) NetworkManager_initiateClientItemEvent = Class.forName(getPackage() + ".common.NetworkManager").getMethod("initiateClientItemEvent", ItemStack.class, Integer.TYPE); - if (instance == null) instance = getInstance(); - - NetworkManager_initiateClientItemEvent.invoke(instance, itemStack, event); - } catch (Exception e) { - throw new RuntimeException(e); - } - } - - /** - * Get the base IC2 package name, used internally. - * - * @return IC2 package name, if unable to be determined defaults to ic2 - */ - private static String getPackage() { - Package pkg = NetworkHelper.class.getPackage(); - if (pkg != null) return pkg.getName().substring(0, pkg.getName().lastIndexOf('.')); - else return "ic2"; - } - - /** - * Get the NetworkManager instance, used internally. - * - * @return NetworkManager instance - */ - private static Object getInstance() { - try { - return Class.forName(getPackage() + ".common.IC2").getDeclaredField("network").get(null); - } catch (Throwable e) { - throw new RuntimeException(e); - } - } - - private static Object instance; - private static Method NetworkManager_updateTileEntityField; - private static Method NetworkManager_initiateTileEntityEvent; - private static Method NetworkManager_initiateItemEvent; - private static Method NetworkManager_announceBlockUpdate; - private static Method NetworkManager_requestInitialData; - private static Method NetworkManager_initiateClientTileEntityEvent; - private static Method NetworkManager_initiateClientItemEvent; -} - diff --git a/src/common/ic2/api/TECrop.java b/src/common/ic2/api/TECrop.java deleted file mode 100644 index a261953a..00000000 --- a/src/common/ic2/api/TECrop.java +++ /dev/null @@ -1,161 +0,0 @@ -package ic2.api; - -import net.minecraft.src.Block; -import net.minecraft.src.ItemStack; -import net.minecraft.src.TileEntity; - -/** - * Provides access to a crop tile entity. Contains all methods and fields you can access from your CropCard. - */ -public abstract class TECrop extends TileEntity -{ - /** - * ID of the plant currently on the crop. - * -1 if there is no plant currently on the crop. - */ - public short id = -1; - - /** - * Current size of the plant. - * 1 is the starting size and the maximum size varies from plant to plant. - */ - public byte size = 0; - - /** - * Growth ability of a plant. - * Higher values give faster growth. - */ - public byte statGrowth = 0; - /** - * Chances and amount of gain and seeds from harvested crops. - * Higher values give more drops. - */ - public byte statGain = 0; - /** - * Ability for the plant to resist trampling. - * Higher values give more resistance against trampling. - */ - public byte statResistance = 0; - - /** - * Scan level, increases each time a seed goes through analysis. - */ - public byte scanLevel = 0; - - /** - * Custom data stored along a TECrop. - */ - public short[] custumData = new short[16]; - - /** - * Crop nutrients. - * Ranges from 0 (empty) to 100 (full). - */ - public int nutrientStorage = 0; - /** - * Crop hydration. - * Values are: - * - 0 for nothing - * - 1-10 for water hydration - * - 11-100 for distilled water (hydration cell) hydration - */ - public int waterStorage = 0; - /** - * Remaining duration of WeedEX - * PRevents weed from growing and protects against (unimplemented) insects or similar stuff - */ - public int exStorage = 0; - - /** - * Crop humidity. - * Ranges from 0 (dry) to 10 (humid). - * Updates every couple of seconds or when an update is requested. - * - * @see #updateState() - */ - public abstract byte getHumidity(); - - /** - * Get the crop's nutrient level. - * Ranges from 0 (empty) to 10 (full). - * Updates every couple of seconds or when an update is requested. - * - * @see #updateState() - */ - public abstract byte getNutrients(); - - /** - * Get the crop's air quality. - * Ranges from 0 (cluttered) to 10 (fresh). - * Updates every couple of seconds or when an update is requested. - * - * @see #updateState() - * - * @return Crop air quality - */ - public abstract byte getAirQuality(); - - /** - * Get the crop's light level. - * - * @return Crop light level - */ - public int getLightLevel() - { - return worldObj.getBlockLightValue(xCoord, yCoord, zCoord); - } - - - /** - * Pick the crop, removing and giving seeds for the plant. - * - * @param manual whether it was done by hand (not automated) - * @return true if successfully picked - */ - public abstract boolean pick(boolean manual); - - /** - * Harvest the crop, turning it into gain and resetting its size. - * - * @param manual whether it one by hand (not automated) - * @return true if successfully harvested - */ - public abstract boolean harvest(boolean manual); - - /** - * Fully clears the crop without dropping anything. - */ - public abstract void reset(); - - /** - * Request a texture and lighting update. - */ - public abstract void updateState(); - - /** - * Check if a block is under the farmland containing the crop. - * Searches up to 2 blocks below the farmland or an air space, whichever appears first. - * - * @param block block to search - * @return Whether the block was found - */ - public abstract boolean isBlockBelow(Block block); - - /** - * Generate plant seeds with the given parameters. - * - * @param plant plant ID - * @param growth plant growth stat - * @param gain plant gain stat - * @param resis plant resistance stat - * @param scan plant scan level - * @return Plant seed item - */ - public abstract ItemStack generateSeeds(short plant, byte growth, byte gain, byte resis, byte scan); - - /** - * For internal usage only. - */ - public abstract void addLocal(String s1, String s2); - -} diff --git a/src/common/railcraft/common/api/core/items/ICrowbar.java b/src/common/railcraft/common/api/core/items/ICrowbar.java deleted file mode 100644 index 3a058b28..00000000 --- a/src/common/railcraft/common/api/core/items/ICrowbar.java +++ /dev/null @@ -1,14 +0,0 @@ -package railcraft.common.api.core.items; - -/** - * Any item that performs the same function as a crowbar should implement this interface. - * Making a new crowbar item is as simple as implementing this empty interface. - * Doing so will make all the blocks, tracks, and entities aware of that the item - * should be treated identically to a crowbar. - * - * @author CovertJaguar - */ -public interface ICrowbar -{ - -} diff --git a/src/common/steampower/turbine/TileEntitySteamPiston.java b/src/common/steampower/turbine/TileEntitySteamPiston.java index 79f2be34..1e9df301 100644 --- a/src/common/steampower/turbine/TileEntitySteamPiston.java +++ b/src/common/steampower/turbine/TileEntitySteamPiston.java @@ -46,7 +46,7 @@ public class TileEntitySteamPiston extends TileEntityMachine implements IPacketR super.updateEntity(); if(tickCount++ >=10) {tickCount = 0; - + //this.pos += 1; if(pos >= 8){pos = 0;} //++tCount;if(tCount > 120){tCount = 0;} int meta = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);