Minor changes to fluid channel code
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7ba1c1c52e
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3 changed files with 8 additions and 3 deletions
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@ -57,7 +57,6 @@ public class BlockChannel extends BlockFluidNetwork
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{
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return FluidUtility.playerActivatedFluidItem(world, x, y, z, entityplayer, side);
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}
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return super.onMachineActivated(world, x, y, z, entityplayer, side, hitX, hitY, hitZ);
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}
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@ -4,6 +4,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.IFluidHandler;
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import resonantinduction.api.mechanical.fluid.IFluidConnector;
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@ -19,6 +20,11 @@ import calclavia.lib.utility.WrenchUtility;
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public class TileChannel extends TileFluidNetwork implements IBlockActivate, IFluidPipe
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{
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private boolean isExtracting = false;
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public TileChannel()
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{
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this.getInternalTank().setCapacity(1 * FluidContainerRegistry.BUCKET_VOLUME);
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}
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@Override
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public void updateEntity()
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@ -67,7 +73,7 @@ public class TileChannel extends TileFluidNetwork implements IBlockActivate, IFl
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{
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if (tileEntity instanceof TileChannel)
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{
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getNetwork().merge(((IFluidConnector) tileEntity).getNetwork());
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getNetwork().merge(((TileChannel) tileEntity).getNetwork());
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this.setRenderSide(side, true);
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connectedBlocks[side.ordinal()] = tileEntity;
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}
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@ -38,7 +38,7 @@ public abstract class FluidNetwork extends NodeNetwork<IFluidNetwork, IFluidConn
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@Override
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public void update()
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{
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//TODO change to distribute fluid
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}
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@Override
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