Finished initial system for mechanical network
This commit is contained in:
parent
018e3253a6
commit
e8e8042241
13 changed files with 244 additions and 186 deletions
|
@ -127,9 +127,16 @@ public class BlockFirebox extends BlockRI
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isControlDown(EntityPlayer player)
|
||||
public float getBlockBrightness(IBlockAccess access, int x, int y, int z)
|
||||
{
|
||||
return ControlKeyModifer.isControlDown(player);
|
||||
TileEntity tileEntity = access.getBlockTileEntity(x, y, z);
|
||||
|
||||
if (((TileFirebox) tileEntity).isBurning())
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -32,6 +32,18 @@ public class BlockHotPlate extends BlockRI
|
|||
this.setTickRandomly(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean renderAsNormalBlock()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void registerIcons(IconRegister iconReg)
|
||||
|
|
|
@ -15,7 +15,7 @@ import cpw.mods.fml.common.ModMetadata;
|
|||
public class Settings
|
||||
{
|
||||
/** IDs suggested by Jyzarc and Horfius */
|
||||
public static final IDManager idManager = new IDManager(3200, 20150);
|
||||
public static final IDManager idManager = new IDManager(1200, 20150);
|
||||
|
||||
public static int getNextBlockID()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,7 @@ public class BlockRIRotatable extends BlockRotatable
|
|||
{
|
||||
public BlockRIRotatable(String name)
|
||||
{
|
||||
this(name, Settings.getNextItemID());
|
||||
this(name, Settings.getNextBlockID());
|
||||
}
|
||||
|
||||
public BlockRIRotatable(String name, int id)
|
||||
|
|
|
@ -22,8 +22,12 @@ public class BlockGenerator extends BlockRIRotatable
|
|||
|
||||
if (tileEntity instanceof TileGenerator)
|
||||
{
|
||||
((TileGenerator) tileEntity).isInversed = !((TileGenerator) tileEntity).isInversed;
|
||||
entityPlayer.addChatMessage("Generator now producing " + (((TileGenerator) tileEntity).isInversed ? "electrical" : "mechanical") + " energy.");
|
||||
if (!world.isRemote)
|
||||
{
|
||||
((TileGenerator) tileEntity).isInversed = !((TileGenerator) tileEntity).isInversed;
|
||||
entityPlayer.addChatMessage("Generator now producing " + (((TileGenerator) tileEntity).isInversed ? "electrical" : "mechanical") + " energy.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -2,6 +2,8 @@ package resonantinduction.electrical.generator;
|
|||
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
import resonantinduction.mechanical.network.IMechanical;
|
||||
import resonantinduction.mechanical.network.IMechanicalNetwork;
|
||||
import resonantinduction.mechanical.network.MechanicalNetwork;
|
||||
import universalelectricity.api.energy.EnergyStorageHandler;
|
||||
import calclavia.lib.prefab.tile.TileElectrical;
|
||||
|
||||
|
@ -46,26 +48,8 @@ public class TileGenerator extends TileElectrical implements IMechanical
|
|||
}
|
||||
|
||||
@Override
|
||||
public void setPower(long torque, float speed)
|
||||
public void onReceiveEnergy(ForgeDirection from, long torque, float angularVelocity)
|
||||
{
|
||||
this.power = (long) Math.abs(torque * speed);
|
||||
energy.receiveEnergy((long) (torque * angularVelocity), true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getPower()
|
||||
{
|
||||
return this.power;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTorqueChange(ForgeDirection side, int speed)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getForceSide(ForgeDirection side)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ package resonantinduction.mechanical.belt;
|
|||
import net.minecraft.tileentity.TileEntity;
|
||||
import resonantinduction.api.IBelt;
|
||||
import resonantinduction.api.IBeltNetwork;
|
||||
import resonantinduction.mechanical.network.IMechanicalConnector;
|
||||
import resonantinduction.mechanical.network.IMechanicalNetwork;
|
||||
import resonantinduction.mechanical.network.MechanicalNetwork;
|
||||
import universalelectricity.api.net.IConnector;
|
||||
|
@ -126,10 +125,11 @@ public class BeltNetwork extends Network<IBeltNetwork, IBelt, TileEntity> implem
|
|||
|
||||
for (IConnector node : finder.closedSet)
|
||||
{
|
||||
if (node instanceof IMechanicalConnector)
|
||||
//TODO: Fix this
|
||||
/* if (node instanceof IMechanicalConnector)
|
||||
{
|
||||
newNetwork.addConnector((IMechanicalConnector) node);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
newNetwork.reconstruct();
|
||||
|
|
|
@ -40,8 +40,6 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
{
|
||||
public static Cuboid6[][] oBoxes = new Cuboid6[6][2];
|
||||
|
||||
private IMechanicalNetwork network;
|
||||
|
||||
static
|
||||
{
|
||||
oBoxes[0][0] = new Cuboid6(1 / 8D, 0, 0, 7 / 8D, 1 / 8D, 1);
|
||||
|
@ -53,44 +51,64 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
oBoxes[s][1] = oBoxes[0][1].copy().apply(t);
|
||||
}
|
||||
}
|
||||
|
||||
private IMechanicalNetwork network;
|
||||
|
||||
/** Side of the block this is placed on */
|
||||
public ForgeDirection placementSide;
|
||||
|
||||
/** Positive torque means it is spinning clockwise */
|
||||
private long torque = 0;
|
||||
|
||||
private long force = 0;
|
||||
|
||||
/** The size of the gear */
|
||||
private float radius = 0.5f;
|
||||
|
||||
/** The angular velocity, radians per second. */
|
||||
private float angularVelocity = 0;
|
||||
public boolean isClockwise = true;
|
||||
|
||||
/** The current angle the gear is on. In radians per second. */
|
||||
public float angle = 0;
|
||||
|
||||
/** When true, it will start marking nearby gears for update */
|
||||
public boolean markRotationUpdate = true;
|
||||
|
||||
/** The mechanical connections this gear has made */
|
||||
protected Object[] connections = new Object[6];
|
||||
|
||||
private int manualCrankTime = 0;
|
||||
|
||||
public void preparePlacement(int side, int itemDamage)
|
||||
{
|
||||
this.placementSide = ForgeDirection.getOrientation((byte) (side ^ 1));
|
||||
}
|
||||
|
||||
public long getTorque()
|
||||
{
|
||||
return (long) torque;// (force * radius);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update()
|
||||
{
|
||||
|
||||
if (angularVelocity < 0 || torque == 0)
|
||||
if (manualCrankTime > 0)
|
||||
{
|
||||
angularVelocity = 0;
|
||||
torque = 0;
|
||||
onReceiveEnergy(null, 20, 0.3f);
|
||||
manualCrankTime--;
|
||||
}
|
||||
|
||||
// TODO: Should we average the torque?
|
||||
if (markRotationUpdate)
|
||||
{
|
||||
refresh();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void networkUpdate()
|
||||
{
|
||||
/**
|
||||
* Update angle rotation.
|
||||
*/
|
||||
if (isClockwise)
|
||||
angle += this.getNetwork().getAngularVelocity() / 20;
|
||||
else
|
||||
angle -= this.getNetwork().getAngularVelocity() / 20;
|
||||
// this.sendRotationUpdate();
|
||||
}
|
||||
|
||||
public void refresh()
|
||||
{
|
||||
/** Look for gears that are back-to-back with this gear. Equate torque. */
|
||||
universalelectricity.api.vector.Vector3 vec = new universalelectricity.api.vector.Vector3(tile()).modifyPositionFromSide(placementSide);
|
||||
|
||||
|
@ -98,17 +116,19 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
|
||||
if (tile instanceof TileMultipart)
|
||||
{
|
||||
TMultiPart part = ((TileMultipart) tile).partMap(this.placementSide.getOpposite().ordinal());
|
||||
TMultiPart neighbor = ((TileMultipart) tile).partMap(this.placementSide.getOpposite().ordinal());
|
||||
|
||||
if (part instanceof PartGear)
|
||||
if (neighbor instanceof PartGear)
|
||||
{
|
||||
equatePower((PartGear) part, false);
|
||||
connections[this.placementSide.getOpposite().ordinal()] = neighbor;
|
||||
getNetwork().merge(((PartGear) neighbor).getNetwork());
|
||||
equateRotation((PartGear) neighbor, false);
|
||||
}
|
||||
}
|
||||
else if (tile instanceof IMechanical)
|
||||
{
|
||||
torque = (long) (((IMechanical) tile).getPower() / angularVelocity);
|
||||
((IMechanical) tile).setPower(torque, angularVelocity);
|
||||
connections[this.placementSide.getOpposite().ordinal()] = tile;
|
||||
getNetwork().reconstruct();
|
||||
}
|
||||
|
||||
/** Look for gears outside this block space, the relative UP, DOWN, LEFT, RIGHT */
|
||||
|
@ -125,67 +145,80 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
|
||||
if (neighbor != this && neighbor instanceof PartGear)
|
||||
{
|
||||
equatePower((PartGear) neighbor, false);
|
||||
connections[checkDir.ordinal()] = neighbor;
|
||||
getNetwork().merge(((PartGear) neighbor).getNetwork());
|
||||
equateRotation((PartGear) neighbor, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Look for gears that are internal and adjacent to this gear. (The 2 sides) */
|
||||
for (int i = 0; i < 6; i++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// TODO: Make it work with UP-DOWN
|
||||
if (i < 4)
|
||||
{
|
||||
TMultiPart neighbor = tile().partMap(this.placementSide.getRotation(ForgeDirection.getOrientation(i)).ordinal());
|
||||
ForgeDirection checkDir = ForgeDirection.getOrientation(i);
|
||||
TMultiPart neighbor = tile().partMap(this.placementSide.getRotation(checkDir).ordinal());
|
||||
|
||||
if (neighbor != this && neighbor instanceof PartGear)
|
||||
{
|
||||
equatePower((PartGear) neighbor, false);
|
||||
}
|
||||
if (neighbor != this && neighbor instanceof PartGear)
|
||||
{
|
||||
connections[checkDir.ordinal()] = neighbor;
|
||||
getNetwork().merge(((PartGear) neighbor).getNetwork());
|
||||
equateRotation((PartGear) neighbor, false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update angle rotation.
|
||||
*/
|
||||
if (angularVelocity > 0 && torque != 0)
|
||||
{
|
||||
angle += angularVelocity / 20;
|
||||
}
|
||||
|
||||
markRotationUpdate = false;
|
||||
}
|
||||
|
||||
public void equatePower(PartGear neighbor, boolean isPositive)
|
||||
@Override
|
||||
public Object[] getConnections()
|
||||
{
|
||||
if (isPositive)
|
||||
{
|
||||
torque = (torque + ((PartGear) neighbor).torque) / 2;
|
||||
((PartGear) neighbor).torque = torque;
|
||||
return connections;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
public void equateRotation(PartGear neighbor, boolean isPositive)
|
||||
{
|
||||
if (!neighbor.markRotationUpdate)
|
||||
{
|
||||
torque = (torque - ((PartGear) neighbor).torque) / 2;
|
||||
((PartGear) neighbor).torque = -torque;
|
||||
}
|
||||
if (isPositive)
|
||||
{
|
||||
((PartGear) neighbor).isClockwise = isClockwise;
|
||||
}
|
||||
else
|
||||
{
|
||||
((PartGear) neighbor).isClockwise = !isClockwise;
|
||||
}
|
||||
|
||||
angularVelocity = (angularVelocity + ((PartGear) neighbor).angularVelocity) / 2;
|
||||
((PartGear) neighbor).angularVelocity = angularVelocity;
|
||||
neighbor.markRotationUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean activate(EntityPlayer player, MovingObjectPosition hit, ItemStack item)
|
||||
{
|
||||
System.out.println("Torque" + torque + " Angular Velocity" + angularVelocity);
|
||||
|
||||
System.out.println(this.getNetwork().getAngularVelocity());
|
||||
if (player.isSneaking())
|
||||
{
|
||||
this.torque += 10;
|
||||
this.angularVelocity += 0.2f;
|
||||
this.manualCrankTime = 20;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void onReceiveEnergy(ForgeDirection from, long torque, float angularVelocity)
|
||||
{
|
||||
getNetwork().applyEnergy(torque, angularVelocity);
|
||||
markRotationUpdate = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void preRemove()
|
||||
{
|
||||
if (!world().isRemote)
|
||||
{
|
||||
this.getNetwork().split(this);
|
||||
}
|
||||
}
|
||||
|
||||
/** Packet Code. */
|
||||
@Override
|
||||
public void readDesc(MCDataInput packet)
|
||||
|
@ -199,6 +232,25 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
packet.writeByte(this.placementSide.ordinal());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(MCDataInput packet)
|
||||
{
|
||||
read(packet, packet.readUByte());
|
||||
}
|
||||
|
||||
public void read(MCDataInput packet, int packetID)
|
||||
{
|
||||
if (packetID == 0)
|
||||
{
|
||||
((MechanicalNetwork) this.getNetwork()).angularVelocity = packet.readFloat();
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRotationUpdate()
|
||||
{
|
||||
tile().getWriteStream(this).writeByte(0).writeFloat(this.getNetwork().getAngularVelocity());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlotMask()
|
||||
{
|
||||
|
@ -278,12 +330,6 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
return "resonant_induction_gear";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getConnections()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMechanicalNetwork getNetwork()
|
||||
{
|
||||
|
@ -307,11 +353,4 @@ public class PartGear extends JCuboidPart implements JNormalOcclusion, TFacePart
|
|||
return new universalelectricity.api.vector.Vector3(this.x() + direction.offsetX, this.y() + direction.offsetY, this.z() + direction.offsetZ).getTileEntity(this.world()) instanceof IMechanicalConnector;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getResistance()
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
|
@ -63,7 +63,7 @@ public class RenderGear
|
|||
break;
|
||||
}
|
||||
|
||||
GL11.glRotatef((float) Math.toDegrees(part.angle) * (part.getTorque() > 0 ? 1 : -1), 0, 1, 0);
|
||||
GL11.glRotatef((float) Math.toDegrees(part.angle), 0, 1, 0);
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TEXTURE);
|
||||
MODEL.renderAll();
|
||||
|
|
|
@ -3,20 +3,16 @@ package resonantinduction.mechanical.network;
|
|||
import net.minecraftforge.common.ForgeDirection;
|
||||
import universalelectricity.api.net.IConnectable;
|
||||
|
||||
/**
|
||||
* Applied to machines that connect to a mech network
|
||||
*
|
||||
* @author Darkguardsman
|
||||
*/
|
||||
public interface IMechanical extends IConnectable
|
||||
{
|
||||
public void setPower(long torque, float speed);
|
||||
|
||||
public long getPower();
|
||||
|
||||
/** Called by the network when its torque value changes. */
|
||||
public void onTorqueChange(ForgeDirection side, int speed);
|
||||
|
||||
/** Gets the force on the side, zero is ignored, neg is input force, pos is output force */
|
||||
public int getForceSide(ForgeDirection side);
|
||||
/**
|
||||
* Adds energy to a block. Returns the quantity of energy that was accepted. This should always
|
||||
* return 0 if the block cannot be externally charged.
|
||||
*
|
||||
* @param from Orientation the energy is sent in from.
|
||||
* @param receive Maximum amount of energy (joules) to be sent into the block.
|
||||
* @param doReceive If false, the charge will only be simulated.
|
||||
* @return Amount of energy that was accepted by the block.
|
||||
*/
|
||||
public void onReceiveEnergy(ForgeDirection from, long torque, float angularVelocity);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
package resonantinduction.mechanical.network;
|
||||
|
||||
import universalelectricity.api.net.IConnectable;
|
||||
import universalelectricity.api.net.IConnector;
|
||||
|
||||
/** For the mechanical network.
|
||||
/**
|
||||
* Applied to connectors in a mechanical network
|
||||
*
|
||||
* @author Calclavia */
|
||||
public interface IMechanicalConnector extends IConnector<IMechanicalNetwork>
|
||||
* @author Calclavia
|
||||
*/
|
||||
public interface IMechanicalConnector extends IMechanical, IConnector<IMechanicalNetwork>
|
||||
{
|
||||
public int getResistance();
|
||||
/**
|
||||
* An update called by the network.
|
||||
*/
|
||||
public void networkUpdate();
|
||||
}
|
||||
|
|
|
@ -21,10 +21,13 @@ public interface IMechanicalNetwork extends INetwork<IMechanicalNetwork, IMechan
|
|||
|
||||
/**
|
||||
* Gets the angular velocity of the network.
|
||||
*
|
||||
* @return In radians per second.
|
||||
*/
|
||||
public int getAngularVelocity();
|
||||
public float getAngularVelocity();
|
||||
|
||||
/** Called to rebuild the network */
|
||||
public void reconstruct();
|
||||
|
||||
public void applyEnergy(long torque, float angularVelocity);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
package resonantinduction.mechanical.network;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedHashMap;
|
||||
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
import universalelectricity.api.net.IConnector;
|
||||
|
@ -23,20 +25,75 @@ import universalelectricity.core.net.NetworkTickHandler;
|
|||
* Torque = r (Radius) * F (Force) * sin0 (Direction/Angle of the force applied. 90 degrees if
|
||||
* optimal.)
|
||||
*
|
||||
* @author DarkGuardsman
|
||||
* @author Calclavia
|
||||
*/
|
||||
public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalConnector, IMechanical> implements IMechanicalNetwork
|
||||
{
|
||||
private int torque = 0;
|
||||
private int speed = 0;
|
||||
private int resistance = 0;
|
||||
public int torque = 0;
|
||||
public float angularVelocity = 0;
|
||||
|
||||
private HashMap<IMechanical, ForceWrapper[]> torqueMap = new HashMap<IMechanical, ForceWrapper[]>();
|
||||
/** The direction in which a conductor is placed relative to a specific conductor. */
|
||||
protected final HashMap<Object, EnumSet<ForgeDirection>> handlerDirectionMap = new LinkedHashMap<Object, EnumSet<ForgeDirection>>();
|
||||
|
||||
@Override
|
||||
public void update()
|
||||
{
|
||||
for (IMechanicalConnector connector : this.getConnectors())
|
||||
{
|
||||
connector.networkUpdate();
|
||||
}
|
||||
|
||||
for (IMechanical node : this.getNodes())
|
||||
{
|
||||
for (ForgeDirection dir : handlerDirectionMap.get(node))
|
||||
{
|
||||
node.onReceiveEnergy(dir, torque, angularVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
torque = 0;
|
||||
angularVelocity = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies energy to the mechanical network this tick.
|
||||
*/
|
||||
@Override
|
||||
public void applyEnergy(long torque, float angularVelocity)
|
||||
{
|
||||
this.torque += Math.abs(torque);
|
||||
this.angularVelocity += Math.abs(angularVelocity);
|
||||
NetworkTickHandler.addNetwork(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTorque()
|
||||
{
|
||||
return this.torque;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getAngularVelocity()
|
||||
{
|
||||
return this.angularVelocity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getPower()
|
||||
{
|
||||
return (long) (this.getTorque() * this.getAngularVelocity());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUpdate()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean continueUpdate()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,21 +103,17 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalCo
|
|||
{
|
||||
// Reset all values related to wires
|
||||
this.getNodes().clear();
|
||||
this.torqueMap.clear();
|
||||
this.resistance = 0;
|
||||
this.torque = 0;
|
||||
this.speed = 0;
|
||||
|
||||
// Iterate threw list of wires
|
||||
Iterator<IMechanicalConnector> it = this.getConnectors().iterator();
|
||||
|
||||
while (it.hasNext())
|
||||
{
|
||||
IMechanicalConnector conductor = it.next();
|
||||
IMechanicalConnector connector = it.next();
|
||||
|
||||
if (conductor != null)
|
||||
if (connector != null)
|
||||
{
|
||||
this.reconstructConductor(conductor);
|
||||
reconstructConnector(connector);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -76,16 +129,14 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalCo
|
|||
}
|
||||
|
||||
/** Segmented out call so overriding can be done when conductors are reconstructed. */
|
||||
protected void reconstructConductor(IMechanicalConnector conductor)
|
||||
protected void reconstructConnector(IMechanicalConnector connector)
|
||||
{
|
||||
conductor.setNetwork(this);
|
||||
connector.setNetwork(this);
|
||||
|
||||
for (int i = 0; i < conductor.getConnections().length; i++)
|
||||
for (int i = 0; i < connector.getConnections().length; i++)
|
||||
{
|
||||
reconstructHandler(conductor.getConnections()[i], ForgeDirection.getOrientation(i).getOpposite());
|
||||
reconstructHandler(connector.getConnections()[i], ForgeDirection.getOrientation(i).getOpposite());
|
||||
}
|
||||
|
||||
this.resistance += conductor.getResistance();
|
||||
}
|
||||
|
||||
/** Segmented out call so overriding can be done when machines are reconstructed. */
|
||||
|
@ -95,30 +146,18 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalCo
|
|||
{
|
||||
if (obj instanceof IMechanical)
|
||||
{
|
||||
ForceWrapper[] set = this.torqueMap.get((IMechanical) obj);
|
||||
EnumSet<ForgeDirection> set = this.handlerDirectionMap.get(obj);
|
||||
if (set == null)
|
||||
{
|
||||
set = new ForceWrapper[6];
|
||||
set = EnumSet.noneOf(ForgeDirection.class);
|
||||
}
|
||||
this.getNodes().add((IMechanical) obj);
|
||||
set[side.ordinal()] = new ForceWrapper(((IMechanical) obj).getForceSide(side.getOpposite()), ((IMechanical) obj).getForceSide(side.getOpposite()));
|
||||
this.torqueMap.put((IMechanical) obj, set);
|
||||
set.add(side);
|
||||
this.handlerDirectionMap.put(obj, set);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUpdate()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean continueUpdate()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMechanicalNetwork merge(IMechanicalNetwork network)
|
||||
{
|
||||
|
@ -127,7 +166,6 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalCo
|
|||
MechanicalNetwork newNetwork = new MechanicalNetwork();
|
||||
newNetwork.getConnectors().addAll(this.getConnectors());
|
||||
newNetwork.getConnectors().addAll(network.getConnectors());
|
||||
|
||||
network.getConnectors().clear();
|
||||
network.getNodes().clear();
|
||||
this.getConnectors().clear();
|
||||
|
@ -225,35 +263,4 @@ public class MechanicalNetwork extends Network<IMechanicalNetwork, IMechanicalCo
|
|||
newNetwork.reconstruct();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTorque()
|
||||
{
|
||||
return this.torque;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAngularVelocity()
|
||||
{
|
||||
return this.speed;
|
||||
}
|
||||
|
||||
public static class ForceWrapper
|
||||
{
|
||||
public int force = 0;
|
||||
public int speed = 0;
|
||||
|
||||
public ForceWrapper(int force, int speed)
|
||||
{
|
||||
this.force = force;
|
||||
this.speed = speed;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getPower()
|
||||
{
|
||||
return this.getTorque() * this.getAngularVelocity();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue