This commit is contained in:
DarkGuardsman 2013-09-22 00:07:10 -04:00
parent b4b8f857d1
commit eb8dba750e
14 changed files with 30 additions and 30 deletions

View file

@ -23,7 +23,6 @@ public enum ColorCode
WHITE("White", Color.white),
UNKOWN("", Color.BLACK);
public String name;
public Color color;
@ -39,7 +38,7 @@ public enum ColorCode
}
/** gets a ColorCode from any of the following
*
*
* @param obj - Integer,String,LiquidData,ColorCode
* @return Color NONE if it can't find it */
public static ColorCode get(Object obj)

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@ -12,7 +12,7 @@ import dark.core.prefab.helpers.AutoCraftingManager;
import dark.core.prefab.helpers.Pair;
/** Recipes for ore processor machines
*
*
* @author DarkGuardsman */
public class ProcessorRecipes
{
@ -60,7 +60,7 @@ public class ProcessorRecipes
/** Creates a simple one itemStack in one ItemStack out. Itemstack output can actual have a stack
* size larger than one
*
*
* @param type - processor type
* @param in - input item, stacksize is ignored
* @param out - ouput item */
@ -82,7 +82,7 @@ public class ProcessorRecipes
}
/** Creates a recipe that has a chance of failing
*
*
* @param type - processor type
* @param in - input item stack, stack size is ignored
* @param out - output item stack, stack size is used
@ -158,6 +158,7 @@ public class ProcessorRecipes
}
}
}
/** Marks an itemstack as unsalvagable by processors */
public static void markUnsalvagable(ProcessorType type, ItemStack stack)
{
@ -187,7 +188,7 @@ public class ProcessorRecipes
/** Gets the lit of items that are created from the input item stack. General this will be an
* array of one item. However, in salavaging cases it can be up to 8 items.
*
*
* @param type - Processor type
* @param stack - item stack input ignores stacksize
* @return array of itemStacks */

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@ -13,11 +13,10 @@ import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import dark.core.client.renders.BlockRenderingHandler;
import dark.core.client.renders.RenderBlockWire;
import dark.core.client.renders.RenderBlockSolarPanel;
import dark.core.client.renders.RenderBlockWire;
import dark.core.common.CommonProxy;
import dark.core.common.CoreRecipeLoader;
import dark.core.common.DarkMain;
import dark.core.common.machines.TileEntityBatteryBox;
import dark.core.common.machines.TileEntityCoalGenerator;
import dark.core.common.machines.TileEntityElectricFurnace;
@ -30,7 +29,7 @@ public class ClientProxy extends CommonProxy
{
/** Renders a laser beam from one power to another by a set color for a set time
*
*
* @param world - world this laser is to be rendered in
* @param position - start vector3
* @param target - end vector3

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@ -8,7 +8,6 @@ package dark.core.client.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelElecFurnace extends ModelBase
{

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@ -44,7 +44,7 @@ public class CoreRecipeLoader extends RecipeLoader
{
super.loadRecipes();
new RecipeGrid(new ItemStack(itemTool, 1, 0), 3, 2).setRowOne("ironTube", "valvePart", "ironTube").setRowTwo(null, "ironTube", null).RegisterRecipe();
new RecipeGrid(new ItemStack(blockSolar, 1, 0), 3, 3).setRowOne(Block.glass, Block.glass, Block.glass).setRowTwo(this.steel, this.circuit, this.steel).setRowThree(this.steel, "copperWire", this.steel).RegisterRecipe();
new RecipeGrid(new ItemStack(blockSolar, 1, 0), 3, 3).setRowOne(Block.glass, Block.glass, Block.glass).setRowTwo(RecipeLoader.steel, RecipeLoader.circuit, RecipeLoader.steel).setRowThree(RecipeLoader.steel, "copperWire", RecipeLoader.steel).RegisterRecipe();
this.loadParts();
}

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@ -187,9 +187,9 @@ public class DarkMain extends ModPrefab
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{
this.zeroAnimation = CONFIGURATION.get("Graphics", "DisableAllAnimation", false, "Disables active animations by any non-active models").getBoolean(false);
this.zeroRendering = CONFIGURATION.get("Graphics", "DisableAllRendering", false, "Replaces all model renderers with single block forms").getBoolean(false);
this.zeroGraphics = CONFIGURATION.get("Graphics", "DisableAllGraphics", false, "Disables extra effects that models and renders have. Such as particles, and text").getBoolean(false);
DarkMain.zeroAnimation = CONFIGURATION.get("Graphics", "DisableAllAnimation", false, "Disables active animations by any non-active models").getBoolean(false);
DarkMain.zeroRendering = CONFIGURATION.get("Graphics", "DisableAllRendering", false, "Replaces all model renderers with single block forms").getBoolean(false);
DarkMain.zeroGraphics = CONFIGURATION.get("Graphics", "DisableAllGraphics", false, "Disables extra effects that models and renders have. Such as particles, and text").getBoolean(false);
}
/* BLOCKS */
Block m = ModObjectRegistry.createNewBlock("DMBlockMulti", DarkMain.MOD_ID, BlockMulti.class, false);

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@ -97,7 +97,7 @@ public abstract class RecipeLoader
/** 3x3 Crafting grid. Each Triple is a row. Input for the triples should be any of { Item,
* Block, ItemStack, String}
*
*
* @param one - top row
* @param two - middle row
* @param three - bottom row */
@ -111,7 +111,7 @@ public abstract class RecipeLoader
/** 2x2 Crafting grid. Each Pair is a row. Input for the pairs should be any of { Item,
* Block, ItemStack, String}
*
*
* @param one - top row
* @param two - middle row */
public RecipeGrid(Object stack, Pair one, Pair two)

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@ -11,8 +11,8 @@ import cpw.mods.fml.relauncher.SideOnly;
import dark.core.common.CoreRecipeLoader;
/** Class for storing materials, there icon names, sub items to be made from them or there sub ores
*
*
*
*
* @author DarkGuardsman */
public enum EnumMaterial
{
@ -56,7 +56,7 @@ public enum EnumMaterial
/** Creates a new item stack using material and part given. Uses a preset length of 50 for parts
* enum so to prevent any unwanted changes in loading of itemStacks metadata.
*
*
* @param mat - material
* @param part - part
* @return new ItemStack created from the two enums as long as everything goes right */

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@ -13,7 +13,7 @@ import dark.core.common.DarkMain;
import dark.core.prefab.items.ItemBasic;
/** A series of items that are derived from a basic material
*
*
* @author DarkGuardsman */
public class ItemOreDirv extends ItemBasic
{
@ -67,7 +67,7 @@ public class ItemOreDirv extends ItemBasic
{
for (EnumOrePart part : EnumOrePart.values())
{
ItemStack stack = mat.getStack(mat, part, 1);
ItemStack stack = EnumMaterial.getStack(mat, part, 1);
if (stack != null && mat.shouldCreateItem(part) && mat.itemIcons[part.ordinal()] != null)
{
par3List.add(stack);

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@ -28,6 +28,7 @@ public class BlockSolarPanel extends BlockMachine
this.setCreativeTab(DMCreativeTab.tabIndustrial);
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TileEntitySolarPanel();

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@ -39,7 +39,7 @@ public class TileEntitySolarPanel extends TileEntityEnergyMachine
this.wattOutput = BlockSolarPanel.wattNight;
if (this.worldObj.isThundering() || this.worldObj.isRaining())
{
this. wattOutput = 0;
this.wattOutput = 0;
}
}
@ -55,6 +55,7 @@ public class TileEntitySolarPanel extends TileEntityEnergyMachine
}
@Override
public EnumSet<ForgeDirection> getOutputDirections()
{
return EnumSet.allOf(ForgeDirection.class);

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@ -22,7 +22,7 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** Basic TileEntity Container class designed to be used by generic machines. It is suggested that
* each mod using this create there own basic block extending this to reduce need to input config
* file each time
*
*
* @author Darkguardsman */
public abstract class BlockMachine extends BlockTile implements ITileEntityProvider, IExtraBlockInfo
{

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@ -37,9 +37,9 @@ import dark.api.energy.IPowerLess;
import dark.core.common.ExternalModHandler;
/** Basic energy tile that can consume power
*
*
* Based off both UE universal electrical tile, and electrical tile prefabs
*
*
* @author DarkGuardsman */
public class TileEntityEnergyMachine extends TileEntityMachine implements IElectrical, IElectricalStorage, IEnergySink, IEnergySource, IPowerReceptor, IPowerLess
{
@ -417,7 +417,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
}
/** Produces UE power towards a specific direction.
*
*
* @param outputDirection - The output direction. */
public void produceUE(ForgeDirection outputDirection)
{
@ -446,7 +446,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
}
/** The electrical input direction.
*
*
* @return The direction that electricity is entered into the tile. Return null for no input. By
* default you can accept power from all sides. */
public EnumSet<ForgeDirection> getInputDirections()
@ -455,7 +455,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
}
/** The electrical output direction.
*
*
* @return The direction that electricity is output from the tile. Return null for no output. By
* default it will return an empty EnumSet. */
public EnumSet<ForgeDirection> getOutputDirections()

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@ -27,7 +27,7 @@ import dark.core.prefab.helpers.Pair;
import dark.core.prefab.machine.BlockMachine;
/** Handler to make registering all parts of a mod's objects that are loaded into the game by forge
*
*
* @author DarkGuardsman */
public class ModObjectRegistry
{
@ -307,7 +307,7 @@ public class ModObjectRegistry
}
/** Adds a tileEntity to be registered when this block is registered
*
*
* @param name - mod name for the tileEntity, should be unique
* @param class1 - new instance of the TileEntity to register */
public BlockBuildData addTileEntity(String name, Class<? extends TileEntity> class1)