AutoSync
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b4b8f857d1
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eb8dba750e
14 changed files with 30 additions and 30 deletions
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@ -23,7 +23,6 @@ public enum ColorCode
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WHITE("White", Color.white),
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UNKOWN("", Color.BLACK);
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public String name;
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public Color color;
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@ -39,7 +38,7 @@ public enum ColorCode
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}
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/** gets a ColorCode from any of the following
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*
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*
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* @param obj - Integer,String,LiquidData,ColorCode
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* @return Color NONE if it can't find it */
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public static ColorCode get(Object obj)
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@ -12,7 +12,7 @@ import dark.core.prefab.helpers.AutoCraftingManager;
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import dark.core.prefab.helpers.Pair;
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/** Recipes for ore processor machines
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*
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*
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* @author DarkGuardsman */
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public class ProcessorRecipes
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{
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@ -60,7 +60,7 @@ public class ProcessorRecipes
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/** Creates a simple one itemStack in one ItemStack out. Itemstack output can actual have a stack
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* size larger than one
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*
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*
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* @param type - processor type
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* @param in - input item, stacksize is ignored
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* @param out - ouput item */
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@ -82,7 +82,7 @@ public class ProcessorRecipes
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}
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/** Creates a recipe that has a chance of failing
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*
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*
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* @param type - processor type
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* @param in - input item stack, stack size is ignored
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* @param out - output item stack, stack size is used
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@ -158,6 +158,7 @@ public class ProcessorRecipes
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}
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}
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}
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/** Marks an itemstack as unsalvagable by processors */
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public static void markUnsalvagable(ProcessorType type, ItemStack stack)
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{
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@ -187,7 +188,7 @@ public class ProcessorRecipes
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/** Gets the lit of items that are created from the input item stack. General this will be an
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* array of one item. However, in salavaging cases it can be up to 8 items.
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*
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*
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* @param type - Processor type
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* @param stack - item stack input ignores stacksize
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* @return array of itemStacks */
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@ -13,11 +13,10 @@ import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import dark.core.client.renders.BlockRenderingHandler;
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import dark.core.client.renders.RenderBlockWire;
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import dark.core.client.renders.RenderBlockSolarPanel;
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import dark.core.client.renders.RenderBlockWire;
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import dark.core.common.CommonProxy;
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import dark.core.common.CoreRecipeLoader;
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import dark.core.common.DarkMain;
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import dark.core.common.machines.TileEntityBatteryBox;
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import dark.core.common.machines.TileEntityCoalGenerator;
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import dark.core.common.machines.TileEntityElectricFurnace;
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@ -30,7 +29,7 @@ public class ClientProxy extends CommonProxy
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{
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/** Renders a laser beam from one power to another by a set color for a set time
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*
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*
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* @param world - world this laser is to be rendered in
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* @param position - start vector3
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* @param target - end vector3
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@ -8,7 +8,6 @@ package dark.core.client.models;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelElecFurnace extends ModelBase
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{
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@ -44,7 +44,7 @@ public class CoreRecipeLoader extends RecipeLoader
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{
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super.loadRecipes();
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new RecipeGrid(new ItemStack(itemTool, 1, 0), 3, 2).setRowOne("ironTube", "valvePart", "ironTube").setRowTwo(null, "ironTube", null).RegisterRecipe();
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new RecipeGrid(new ItemStack(blockSolar, 1, 0), 3, 3).setRowOne(Block.glass, Block.glass, Block.glass).setRowTwo(this.steel, this.circuit, this.steel).setRowThree(this.steel, "copperWire", this.steel).RegisterRecipe();
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new RecipeGrid(new ItemStack(blockSolar, 1, 0), 3, 3).setRowOne(Block.glass, Block.glass, Block.glass).setRowTwo(RecipeLoader.steel, RecipeLoader.circuit, RecipeLoader.steel).setRowThree(RecipeLoader.steel, "copperWire", RecipeLoader.steel).RegisterRecipe();
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this.loadParts();
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}
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@ -187,9 +187,9 @@ public class DarkMain extends ModPrefab
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if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
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{
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this.zeroAnimation = CONFIGURATION.get("Graphics", "DisableAllAnimation", false, "Disables active animations by any non-active models").getBoolean(false);
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this.zeroRendering = CONFIGURATION.get("Graphics", "DisableAllRendering", false, "Replaces all model renderers with single block forms").getBoolean(false);
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this.zeroGraphics = CONFIGURATION.get("Graphics", "DisableAllGraphics", false, "Disables extra effects that models and renders have. Such as particles, and text").getBoolean(false);
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DarkMain.zeroAnimation = CONFIGURATION.get("Graphics", "DisableAllAnimation", false, "Disables active animations by any non-active models").getBoolean(false);
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DarkMain.zeroRendering = CONFIGURATION.get("Graphics", "DisableAllRendering", false, "Replaces all model renderers with single block forms").getBoolean(false);
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DarkMain.zeroGraphics = CONFIGURATION.get("Graphics", "DisableAllGraphics", false, "Disables extra effects that models and renders have. Such as particles, and text").getBoolean(false);
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}
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/* BLOCKS */
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Block m = ModObjectRegistry.createNewBlock("DMBlockMulti", DarkMain.MOD_ID, BlockMulti.class, false);
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@ -97,7 +97,7 @@ public abstract class RecipeLoader
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/** 3x3 Crafting grid. Each Triple is a row. Input for the triples should be any of { Item,
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* Block, ItemStack, String}
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*
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*
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* @param one - top row
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* @param two - middle row
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* @param three - bottom row */
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@ -111,7 +111,7 @@ public abstract class RecipeLoader
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/** 2x2 Crafting grid. Each Pair is a row. Input for the pairs should be any of { Item,
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* Block, ItemStack, String}
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*
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*
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* @param one - top row
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* @param two - middle row */
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public RecipeGrid(Object stack, Pair one, Pair two)
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@ -11,8 +11,8 @@ import cpw.mods.fml.relauncher.SideOnly;
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import dark.core.common.CoreRecipeLoader;
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/** Class for storing materials, there icon names, sub items to be made from them or there sub ores
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*
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*
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*
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*
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* @author DarkGuardsman */
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public enum EnumMaterial
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{
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@ -56,7 +56,7 @@ public enum EnumMaterial
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/** Creates a new item stack using material and part given. Uses a preset length of 50 for parts
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* enum so to prevent any unwanted changes in loading of itemStacks metadata.
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*
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*
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* @param mat - material
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* @param part - part
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* @return new ItemStack created from the two enums as long as everything goes right */
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@ -13,7 +13,7 @@ import dark.core.common.DarkMain;
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import dark.core.prefab.items.ItemBasic;
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/** A series of items that are derived from a basic material
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*
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*
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* @author DarkGuardsman */
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public class ItemOreDirv extends ItemBasic
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{
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@ -67,7 +67,7 @@ public class ItemOreDirv extends ItemBasic
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{
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for (EnumOrePart part : EnumOrePart.values())
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{
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ItemStack stack = mat.getStack(mat, part, 1);
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ItemStack stack = EnumMaterial.getStack(mat, part, 1);
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if (stack != null && mat.shouldCreateItem(part) && mat.itemIcons[part.ordinal()] != null)
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{
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par3List.add(stack);
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@ -28,6 +28,7 @@ public class BlockSolarPanel extends BlockMachine
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this.setCreativeTab(DMCreativeTab.tabIndustrial);
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}
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@Override
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public TileEntity createNewTileEntity(World world)
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{
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return new TileEntitySolarPanel();
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@ -39,7 +39,7 @@ public class TileEntitySolarPanel extends TileEntityEnergyMachine
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this.wattOutput = BlockSolarPanel.wattNight;
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if (this.worldObj.isThundering() || this.worldObj.isRaining())
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{
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this. wattOutput = 0;
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this.wattOutput = 0;
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}
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}
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@ -55,6 +55,7 @@ public class TileEntitySolarPanel extends TileEntityEnergyMachine
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}
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@Override
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public EnumSet<ForgeDirection> getOutputDirections()
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{
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return EnumSet.allOf(ForgeDirection.class);
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@ -22,7 +22,7 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
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/** Basic TileEntity Container class designed to be used by generic machines. It is suggested that
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* each mod using this create there own basic block extending this to reduce need to input config
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* file each time
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*
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*
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* @author Darkguardsman */
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public abstract class BlockMachine extends BlockTile implements ITileEntityProvider, IExtraBlockInfo
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{
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@ -37,9 +37,9 @@ import dark.api.energy.IPowerLess;
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import dark.core.common.ExternalModHandler;
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/** Basic energy tile that can consume power
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*
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*
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* Based off both UE universal electrical tile, and electrical tile prefabs
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*
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*
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* @author DarkGuardsman */
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public class TileEntityEnergyMachine extends TileEntityMachine implements IElectrical, IElectricalStorage, IEnergySink, IEnergySource, IPowerReceptor, IPowerLess
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{
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@ -417,7 +417,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** Produces UE power towards a specific direction.
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*
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*
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* @param outputDirection - The output direction. */
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public void produceUE(ForgeDirection outputDirection)
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{
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@ -446,7 +446,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** The electrical input direction.
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*
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*
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* @return The direction that electricity is entered into the tile. Return null for no input. By
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* default you can accept power from all sides. */
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public EnumSet<ForgeDirection> getInputDirections()
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@ -455,7 +455,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** The electrical output direction.
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*
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*
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* @return The direction that electricity is output from the tile. Return null for no output. By
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* default it will return an empty EnumSet. */
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public EnumSet<ForgeDirection> getOutputDirections()
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@ -27,7 +27,7 @@ import dark.core.prefab.helpers.Pair;
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import dark.core.prefab.machine.BlockMachine;
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/** Handler to make registering all parts of a mod's objects that are loaded into the game by forge
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*
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*
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* @author DarkGuardsman */
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public class ModObjectRegistry
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{
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}
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/** Adds a tileEntity to be registered when this block is registered
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*
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*
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* @param name - mod name for the tileEntity, should be unique
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* @param class1 - new instance of the TileEntity to register */
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public BlockBuildData addTileEntity(String name, Class<? extends TileEntity> class1)
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