Cleanup
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parent
fa7c9cec5f
commit
efc89bbbb6
17 changed files with 27 additions and 137 deletions
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@ -8,6 +8,8 @@ import dark.core.network.PacketManagerEffects;
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public class CommonProxy
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{
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public static final int GUI_COAL_GEN = 0, GUI_FUEL_GEN = 1, GUI_FURNACE_ELEC = 2, GUI_BATTERY_BOX = 3;
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public void preInit()
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{
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// TODO Auto-generated method stub
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@ -30,7 +30,7 @@ import cpw.mods.fml.common.network.Player;
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* @author DarkGuardsman */
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public class PacketHandler implements IPacketHandler, IPacketReceiver
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{
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public static PacketHandler instance;
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protected static PacketHandler instance;
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public static HashMap<Integer, IPacketManager> packetTypes = new HashMap<Integer, IPacketManager>();
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@ -1,45 +0,0 @@
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package dark.core.prefab.access;
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public enum AccessLevel
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{
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NONE("None"),
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BASIC("Basic"),
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USER("Standard"),
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ADMIN("Admin"),
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OWNER("Owner");
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public String displayName;
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private AccessLevel(String name)
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{
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displayName = name;
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}
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/** Gets the access level in varies ways
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*
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* @return AccessLevel NONE instead of null if correct level can't be found. */
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public static AccessLevel get(Object ob)
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{
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if (ob instanceof String)
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{
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for (AccessLevel access : AccessLevel.values())
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{
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if (access.displayName.equalsIgnoreCase((String) ob) || access.name().equalsIgnoreCase((String) ob))
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{
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return access;
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}
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}
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}
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if (ob instanceof Integer)
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{
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int i = (Integer) ob;
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if (i >= 0 && i < AccessLevel.values().length)
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{
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return AccessLevel.values()[i];
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}
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}
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return NONE;
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}
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}
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@ -8,6 +8,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.nbt.NBTTagCompound;
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import dark.api.AccessLevel;
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import dark.core.prefab.helpers.NBTFileLoader;
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public class GlobalAccessManager
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@ -1,39 +0,0 @@
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package dark.core.prefab.access;
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import java.util.List;
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/** Used by any object that needs to restrict access to it by a set of usernames
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*
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* @author DarkGuardsman */
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public interface ISpecialAccess
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{
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/** Gets the player's access level on the machine he is using
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*
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* @return access level of the player, make sure to return no access if the player doesn't have
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* any */
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public AccessLevel getUserAccess(String username);
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/** gets the access list for the machine
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*
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* @return hasMap of players and there access levels */
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public List<UserAccess> getUsers();
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/** sets the players access level in the access map
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*
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* @param player
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* @return true if the level was set false if something went wrong */
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public boolean addUserAccess(String username, AccessLevel level, boolean save);
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/** Removes the user from the access list
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*
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* @param username
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* @return */
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public boolean removeUserAccess(String username);
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/** Gets a list of users with this specified access level.
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*
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* @param level
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* @return */
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List<UserAccess> getUsersWithAcess(AccessLevel level);
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}
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@ -5,6 +5,7 @@ import java.util.List;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import dark.api.AccessLevel;
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public class UserAccess
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{
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@ -16,7 +16,7 @@ import dark.core.common.DarkMain;
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/** Basic TileEntity Container class designed to be used by generic machines. It is suggested that
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* each mod using this create there own basic block extending this to reduce need to input config
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* file each time
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*
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*
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* @author Darkguardsman */
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public abstract class BlockMachine extends BlockTile implements ITileEntityProvider
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{
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@ -78,5 +78,4 @@ public abstract class BlockMachine extends BlockTile implements ITileEntityProvi
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return super.createTileEntity(world, metadata);
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}
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}
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@ -37,9 +37,9 @@ import dark.api.energy.IPowerLess;
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import dark.core.common.ExternalModHandler;
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/** Basic energy tile that can consume power
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*
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*
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* Based off both UE universal electrical tile, and electrical tile prefabs
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*
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*
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* @author DarkGuardsman */
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public class TileEntityEnergyMachine extends TileEntityMachine implements IElectrical, IElectricalStorage, IEnergySink, IEnergySource, IPowerReceptor, IPowerLess
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{
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@ -83,6 +83,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** Does this tile have power to run and do work */
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@Override
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public boolean canFunction()
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{
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return !this.isDisabled() && (this.runPowerLess() || this.consumePower(this.WATTS_PER_TICK, false));
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@ -412,7 +413,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** Produces UE power towards a specific direction.
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*
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*
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* @param outputDirection - The output direction. */
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public void produceUE(ForgeDirection outputDirection)
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{
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@ -441,7 +442,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** The electrical input direction.
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*
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*
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* @return The direction that electricity is entered into the tile. Return null for no input. By
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* default you can accept power from all sides. */
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public EnumSet<ForgeDirection> getInputDirections()
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@ -450,7 +451,7 @@ public class TileEntityEnergyMachine extends TileEntityMachine implements IElect
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}
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/** The electrical output direction.
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*
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*
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* @return The direction that electricity is output from the tile. Return null for no output. By
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* default it will return an empty EnumSet. */
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public EnumSet<ForgeDirection> getOutputDirections()
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@ -11,20 +11,21 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.prefab.tile.TileEntityAdvanced;
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import dark.api.AccessLevel;
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import dark.api.ISpecialAccess;
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import dark.core.interfaces.IExternalInv;
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import dark.core.interfaces.IInvBox;
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import dark.core.prefab.access.AccessLevel;
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import dark.core.prefab.access.ISpecialAccess;
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import dark.core.prefab.access.UserAccess;
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import dark.core.prefab.invgui.InvChest;
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/** Prefab for simple object who only need basic inv support and nothing more
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*
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*
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* @author Darkguardsman */
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public class TileEntityInv extends TileEntityAdvanced implements IExternalInv, ISidedInventory, ISpecialAccess
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{
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protected IInvBox inventory;
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protected boolean lockInv;
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protected int invSlots = 1;
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/** A list of user access data. */
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protected final List<UserAccess> users = new ArrayList<UserAccess>();
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@ -33,7 +34,7 @@ public class TileEntityInv extends TileEntityAdvanced implements IExternalInv, I
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{
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if (inventory == null)
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{
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inventory = new InvChest(this, 1);
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inventory = new InvChest(this, this.invSlots);
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}
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return inventory;
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}
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@ -206,7 +206,7 @@ public class TileEntityMachine extends TileEntityInv implements ISidedInventory,
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}
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/** Handles reduced data from the main packet method
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*
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*
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* @param id - packet ID
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* @param dis - data
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* @param player - player
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@ -4,7 +4,8 @@ import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.core.prefab.access.ISpecialAccess;
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import dark.api.ISpecialAccess;
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import dark.api.ITerminal;
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public class CommandHelp extends TerminalCommand
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.api.ITerminal;
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/** @author Calclavia, DarkGuardsman */
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public class CommandRegistry
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@ -4,8 +4,9 @@ import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.core.prefab.access.AccessLevel;
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import dark.core.prefab.access.ISpecialAccess;
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import dark.api.AccessLevel;
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import dark.api.ISpecialAccess;
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import dark.api.ITerminal;
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public class CommandUser extends TerminalCommand
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{
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@ -12,13 +12,11 @@ public abstract class ContainerTerminal extends Container
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public ContainerTerminal(InventoryPlayer inventoryPlayer, TileEntityTerminal tileEntity)
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{
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this.tileEntity = tileEntity;
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this.tileEntity.playersUsing.add(inventoryPlayer.player);
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}
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@Override
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public void onContainerClosed(EntityPlayer par1EntityPlayer)
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{
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this.tileEntity.playersUsing.remove(par1EntityPlayer);
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super.onContainerClosed(par1EntityPlayer);
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}
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@ -1,20 +0,0 @@
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package dark.core.prefab.terminal;
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import java.util.List;
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import dark.core.interfaces.IScroll;
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import dark.core.prefab.access.ISpecialAccess;
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/** Basic methods to make it easier to construct or interact with a terminal based tile. Recommend to
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* be used by tiles that want to mimic computer command line like interfaces. As well to restrict
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* access to the tile in the same way a computer would
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*
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* @author DarkGuardsmsan */
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public interface ITerminal extends ISpecialAccess, IScroll
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{
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/** Gets an output of the string stored in the console. */
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public List<String> getTerminalOuput();
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/** Adds a string to the console. Server side only. */
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public boolean addToConsole(String msg);
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}
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@ -3,7 +3,8 @@ package dark.core.prefab.terminal;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.core.prefab.access.ISpecialAccess;
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import dark.api.ISpecialAccess;
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import dark.api.ITerminal;
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/** @author Calclavia, DarkGuardsman */
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public abstract class TerminalCommand
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@ -3,31 +3,18 @@ package dark.core.prefab.terminal;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.CompressedStreamTools;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.network.INetworkManager;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.network.packet.Packet250CustomPayload;
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import net.minecraft.util.AxisAlignedBB;
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import universalelectricity.prefab.network.IPacketReceiver;
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import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.common.FMLLog;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.common.network.Player;
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import dark.api.ITerminal;
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import dark.core.network.PacketHandler;
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import dark.core.prefab.access.AccessLevel;
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import dark.core.prefab.access.ISpecialAccess;
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import dark.core.prefab.access.UserAccess;
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import dark.core.prefab.machine.TileEntityEnergyMachine;
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import dark.core.prefab.machine.TileEntityMachine.SimplePacketTypes;
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/** @author Calclavia, DarkGuardsman */
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public abstract class TileEntityTerminal extends TileEntityEnergyMachine implements IPacketReceiver, ITerminal
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