Made electric bolt slightly less random; resolves #13
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19208dd01a
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f30bdb931b
2 changed files with 5 additions and 5 deletions
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@ -90,10 +90,10 @@ public class FXElectricBolt extends EntityFX
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this.segments.add(new BoltSegment(this.start, this.end));
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this.recalculate();
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double offsetRatio = this.boltLength * this.complexity;
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this.split(2, offsetRatio / 10, 0.7f, 0.1f, 20);
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this.split(2, offsetRatio / 15, 0.5f, 0.1f, 25);
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this.split(2, offsetRatio / 25, 0.5f, 0.1f, 28);
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this.split(2, offsetRatio / 38, 0.5f, 0.1f, 30);
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this.split(2, offsetRatio / 10, 0.7f, 0.1f, 20/2);
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this.split(2, offsetRatio / 15, 0.5f, 0.1f, 25/2);
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this.split(2, offsetRatio / 25, 0.5f, 0.1f, 28/2);
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this.split(2, offsetRatio / 38, 0.5f, 0.1f, 30/2);
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this.split(2, offsetRatio / 55, 0, 0, 0);
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this.split(2, offsetRatio / 70, 0, 0, 0);
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@ -198,7 +198,7 @@ public class TileEntityTesla extends TileEntityBase implements ITesla, IPacketRe
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{
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if (mop.entityHit instanceof EntityLivingBase)
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{
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mop.entityHit.attackEntityFrom(DamageSource.magic, 3);
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mop.entityHit.attackEntityFrom(DamageSource.magic, 4);
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ResonantInduction.proxy.renderElectricShock(this.worldObj, new Vector3(topTesla).clone().translate(0.5), new Vector3(mop.entityHit));
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}
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}
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