Fixed piston rotation for renderer
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209dd99820
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@ -18,62 +18,61 @@ import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMechanicalPiston extends TileEntitySpecialRenderer
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{
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public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "piston/mechanicalPiston.tcn");
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public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "piston/mechanicalPiston_iron.png");
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public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "piston/mechanicalPiston.tcn");
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public static ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "piston/mechanicalPiston_iron.png");
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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TileMechanicalPiston tile = (TileMechanicalPiston) tileEntity;
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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TileMechanicalPiston tile = (TileMechanicalPiston) tileEntity;
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(180, 0, 0, 1);
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(180, 0, 0, 1);
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if (tile.worldObj != null)
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{
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RenderUtility.rotateBlockBasedOnDirection(tile.getDirection());
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}
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if (tile.worldObj != null)
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{
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if (tile.getDirection() != ForgeDirection.UP && tile.getDirection() != ForgeDirection.DOWN)
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RenderUtility.rotateBlockBasedOnDirection(tile.getDirection().getOpposite());
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else
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RenderUtility.rotateBlockBasedOnDirection(tile.getDirection());
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}
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RenderUtility.bind(TEXTURE);
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RenderUtility.bind(TEXTURE);
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// Angle in radians of the rotor.
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double angle = tile.mechanicalNode.renderAngle;
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final String[] staticParts = { "baseRing", "leg1", "leg2", "leg3", "leg4", "connector", "basePlate", "basePlateTop", "connectorBar", "centerPiston" };
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final String[] shaftParts = { "topPlate", "outerPiston" };
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// Angle in radians of the rotor.
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double angle = tile.mechanicalNode.renderAngle;
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final String[] staticParts = { "baseRing", "leg1", "leg2", "leg3", "leg4", "connector", "basePlate", "basePlateTop", "connectorBar", "centerPiston" };
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final String[] shaftParts = { "topPlate", "outerPiston" };
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/**
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* Render Piston Rotor
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*/
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GL11.glPushMatrix();
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GL11.glRotated(-Math.toDegrees(angle), 0, 0, 1);
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MODEL.renderAllExcept(ArrayUtils.addAll(shaftParts, staticParts));
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GL11.glPopMatrix();
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/** Render Piston Rotor */
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GL11.glPushMatrix();
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GL11.glRotated(-Math.toDegrees(angle), 0, 0, 1);
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MODEL.renderAllExcept(ArrayUtils.addAll(shaftParts, staticParts));
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GL11.glPopMatrix();
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/**
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* Render Piston Shaft
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*/
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GL11.glPushMatrix();
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/** Render Piston Shaft */
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GL11.glPushMatrix();
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if (tile.worldObj != null)
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{
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ForgeDirection dir = tile.getDirection();
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if (tile.worldObj != null)
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{
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ForgeDirection dir = tile.getDirection();
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if (tile.world().isAirBlock(tile.x() + dir.offsetX, tile.y() + dir.offsetY, tile.z() + dir.offsetZ))
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{
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GL11.glTranslated(0, 0, (0.4 * Math.sin(angle)) - 0.5);
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}
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else
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{
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GL11.glTranslated(0, 0, (0.06 * Math.sin(angle)) - 0.03);
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}
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}
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if (tile.world().isAirBlock(tile.x() + dir.offsetX, tile.y() + dir.offsetY, tile.z() + dir.offsetZ))
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{
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GL11.glTranslated(0, 0, (0.4 * Math.sin(angle)) - 0.5);
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}
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else
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{
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GL11.glTranslated(0, 0, (0.06 * Math.sin(angle)) - 0.03);
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}
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}
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MODEL.renderOnly(shaftParts);
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GL11.glPopMatrix();
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MODEL.renderOnly(shaftParts);
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GL11.glPopMatrix();
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MODEL.renderOnly(staticParts);
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GL11.glPopMatrix();
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}
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MODEL.renderOnly(staticParts);
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GL11.glPopMatrix();
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}
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}
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