Armbot can now be pitched with ROTATE
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9a1aa77adf
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feaf8d61c7
6 changed files with 264 additions and 203 deletions
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@ -126,50 +126,43 @@ public class ModelArmbot extends ModelBase
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{
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/*
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* armMountRight.setRotationPoint(baseRotation.rotationPointX,
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* armMountRight.rotationPointY, baseRotation.rotationPointX);
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* armMountLeft.setRotationPoint(baseRotation.rotationPointX,
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* armMountLeft.rotationPointY, baseRotation.rotationPointX);
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* armLower.setRotationPoint(baseRotation.rotationPointX,
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* armLower.rotationPointY, baseRotation.rotationPointX);
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* armUpper.setRotationPoint(baseRotation.rotationPointX,
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* armUpper.rotationPointY, baseRotation.rotationPointX);
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* baseRotation.setRotationPoint(baseRotation.rotationPointX,
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* baseRotation.rotationPointY, baseRotation.rotationPointX);
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* clampBody.setRotationPoint(baseRotation.rotationPointX,
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* clampBody.rotationPointY, baseRotation.rotationPointX);
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* clampBody2.setRotationPoint(baseRotation.rotationPointX,
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* clampBody2.rotationPointY, baseRotation.rotationPointX);
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* clampClawLower.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower.rotationPointY, baseRotation.rotationPointX);
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* clampClawLower2.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower2.rotationPointY, baseRotation.rotationPointX);
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* armMountRight.setRotationPoint(baseRotation.rotationPointX, armMountRight.rotationPointY, baseRotation.rotationPointX); armMountLeft.setRotationPoint(baseRotation.rotationPointX, armMountLeft.rotationPointY, baseRotation.rotationPointX); armLower.setRotationPoint(baseRotation.rotationPointX, armLower.rotationPointY, baseRotation.rotationPointX); armUpper.setRotationPoint(baseRotation.rotationPointX, armUpper.rotationPointY, baseRotation.rotationPointX); baseRotation.setRotationPoint(baseRotation.rotationPointX, baseRotation.rotationPointY, baseRotation.rotationPointX); clampBody.setRotationPoint(baseRotation.rotationPointX, clampBody.rotationPointY, baseRotation.rotationPointX); clampBody2.setRotationPoint(baseRotation.rotationPointX, clampBody2.rotationPointY, baseRotation.rotationPointX); clampClawLower.setRotationPoint(baseRotation.rotationPointX, clampClawLower.rotationPointY, baseRotation.rotationPointX); clampClawLower2.setRotationPoint(baseRotation.rotationPointX, clampClawLower2.rotationPointY, baseRotation.rotationPointX);
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*
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* armMountRight.rotateAngleY = armBot.rotationYaw;
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* armMountLeft.rotateAngleY = armBot.rotationYaw; armLower.rotateAngleY
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* = armBot.rotationYaw; armUpper.rotateAngleY = armBot.rotationYaw;
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* baseRotation.rotateAngleY = armBot.rotationYaw;
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* clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY
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* = armBot.rotationYaw; clampClawLower.rotateAngleY =
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* armBot.rotationYaw; clampClawLower2.rotateAngleY =
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* armBot.rotationYaw;
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* armMountRight.rotateAngleY = armBot.rotationYaw; armMountLeft.rotateAngleY = armBot.rotationYaw; armLower.rotateAngleY = armBot.rotationYaw; armUpper.rotateAngleY = armBot.rotationYaw; baseRotation.rotateAngleY = armBot.rotationYaw; clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY = armBot.rotationYaw; clampClawLower.rotateAngleY = armBot.rotationYaw; clampClawLower2.rotateAngleY = armBot.rotationYaw;
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*/
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baseTop.render(f5);
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base.render(f5);
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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{
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armMountRight.render(f5);
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armMountLeft.render(f5);
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armLower.render(f5);
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armUpper.render(f5);
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baseRotation.render(f5);
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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GL11.glTranslatef(0f, 0.9f, 0f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.9f, 0f);
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{
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armLower.render(f5);
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GL11.glPushMatrix();
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GL11.glTranslatef(0f, 0.1f, -0.35f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.05f, 0.35f);
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{
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armUpper.render(f5);
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clampBody.render(f5);
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clampBody2.render(f5);
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clampClawLower.render(f5);
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clampClawLower2.render(f5);
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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@ -11,8 +11,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.relauncher.Side;
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/**
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* A class to be inherited by all machines on the assembly line. This will allow all machines to be
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* able to be powered through the powering of only one machine.
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* A class to be inherited by all machines on the assembly line. This will allow all machines to be able to be powered through the powering of only one machine.
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*
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* @author Calclavia
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*
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@ -170,13 +170,13 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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}
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// keep it within 0 - 360 degrees so ROTATE commands work properly
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if (this.rotationPitch <= -360)
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if (this.rotationPitch <= 0)
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{
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this.rotationPitch += 360;
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this.rotationPitch = 0;
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}
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if (this.rotationPitch >= 360)
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if (this.rotationPitch >= 135)
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{
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this.rotationPitch -= 360;
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this.rotationPitch = 135;
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}
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if (this.rotationYaw <= -360)
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{
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@ -189,19 +189,20 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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if (Math.abs(this.renderYaw - this.rotationYaw) > 0.001f)
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{
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float speed;
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float speedYaw;
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if (this.renderYaw > this.rotationYaw)
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{
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if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
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speed = this.ROTATION_SPEED;
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speedYaw = this.ROTATION_SPEED;
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else
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speed = -this.ROTATION_SPEED;
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speedYaw = -this.ROTATION_SPEED;
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}
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else if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
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speedYaw = -this.ROTATION_SPEED;
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else
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if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
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speed = -this.ROTATION_SPEED;
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else
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speed = this.ROTATION_SPEED;
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speedYaw = this.ROTATION_SPEED;
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this.renderYaw += speed;
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this.renderYaw += speedYaw;
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if (this.renderYaw <= -360)
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{
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@ -212,8 +213,9 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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this.renderYaw -= 360;
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}
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if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.5 seconds long (20 ticks/second)
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Minecraft.getMinecraft().sndManager.playSound("assemblyline.conveyor", this.xCoord, this.yCoord, this.zCoord, 2f, 1.7f);
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if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.25 seconds long (20 ticks/second)
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this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 2f, 1.7f, true);
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if (Math.abs(this.renderYaw - this.rotationYaw) < this.ROTATION_SPEED + 0.1f)
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{
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this.renderYaw = this.rotationYaw;
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@ -224,6 +226,45 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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}
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}
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if (Math.abs(this.renderPitch - this.rotationPitch) > 0.001f)
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{
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float speedPitch;
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if (this.renderPitch > this.rotationPitch)
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{
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if (Math.abs(this.renderPitch - this.rotationPitch) > 180)
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speedPitch = this.ROTATION_SPEED;
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else
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speedPitch = -this.ROTATION_SPEED;
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}
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else if (Math.abs(this.renderPitch - this.rotationPitch) > 180)
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speedPitch = -this.ROTATION_SPEED;
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else
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speedPitch = this.ROTATION_SPEED;
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this.renderPitch += speedPitch;
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if (this.renderPitch <= 0)
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{
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this.renderPitch = 0;
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}
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if (this.renderPitch >= 60)
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{
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this.renderPitch = 60;
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}
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if (this.ticks % 4 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.25 seconds long (20 ticks/second)
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this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 2f, 2.5f, true);
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if (Math.abs(this.renderPitch - this.rotationPitch) < this.ROTATION_SPEED + 0.1f)
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{
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this.renderPitch = this.rotationPitch;
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}
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if (Math.abs(this.renderPitch - this.rotationPitch) > 270f) // something's wrong!
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{
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this.renderPitch = this.rotationPitch;
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}
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}
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if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER && this.ticks % 20 == 0)
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{
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PacketManager.sendPacketToClients(this.getDescriptionPacket(), this.worldObj, new Vector3(this), 50);
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@ -633,7 +674,9 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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for (int i = 0; i < found.size(); i++)
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{
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if (found.get(i) != null && !(found.get(i) instanceof EntityPlayer) && found.get(i).ridingEntity == null) // isn't null, isn't a player, and isn't riding anything
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{ return new Object[] { true }; }
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{
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return new Object[] { true };
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}
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}
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}
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@ -119,8 +119,8 @@ public class TileEntityConveyorBelt extends TileEntityAssemblyNetwork implements
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if (this.isRunning())
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{
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if (this.ticks % (10) == 0 && this.worldObj.isRemote) // sound is 0.5 seconds long (20 ticks/second)
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Minecraft.getMinecraft().sndManager.playSound("assemblyline.conveyor", this.xCoord, this.yCoord, this.zCoord, 0.125f, 0.3f);
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if (this.ticks % 10 == 0 && this.worldObj.isRemote && this.worldObj.getBlockId(xCoord - 1, yCoord, zCoord) != AssemblyLine.blockConveyorBelt.blockID && this.worldObj.getBlockId(xCoord, yCoord, zCoord - 1) != AssemblyLine.blockConveyorBelt.blockID) // sound is 0.5 seconds long (20 ticks/second)
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this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 0.125f, 0.3f, true);
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this.wheelRotation += 40;
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@ -9,8 +9,11 @@ public class CommandReturn extends CommandRotate
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@Override
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public void onTaskStart()
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{
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this.targetRotation = IDLE_ROTATION_YAW;
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this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
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this.targetRotationYaw = IDLE_ROTATION_YAW;
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this.targetRotationPitch = IDLE_ROTATION_PITCH;
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float totalTicksYaw = Math.abs(this.targetRotationYaw - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
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float totalTicksPitch = Math.abs(this.targetRotationPitch - this.tileEntity.rotationPitch) / this.tileEntity.ROTATION_SPEED;
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this.totalTicks = Math.max(totalTicksYaw, totalTicksPitch);
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}
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/*@Override
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@ -8,7 +8,8 @@ package assemblyline.common.machine.command;
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*/
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public class CommandRotate extends Command
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{
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float targetRotation = 0;
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float targetRotationYaw = 0;
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float targetRotationPitch = 0;
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float totalTicks = 0f;
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@Override
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@ -18,25 +19,45 @@ public class CommandRotate extends Command
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this.ticks = 0;
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if (this.getArg(0) == null)
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if (this.getArg(0) != null)
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{
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this.targetRotation = this.tileEntity.rotationYaw + 90;
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this.targetRotationYaw = this.tileEntity.rotationYaw + this.getFloatArg(0);
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}
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else
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{
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this.targetRotation = this.tileEntity.rotationYaw + this.getFloatArg(0);
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this.targetRotationYaw = this.tileEntity.rotationYaw + 90;
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}
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while (this.targetRotation >= 360)
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if (this.getArg(1) != null)
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{
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this.targetRotation -= 360;
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this.targetRotationPitch = this.tileEntity.rotationPitch + this.getFloatArg(1);
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}
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while (this.targetRotation <= -360)
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else
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{
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this.targetRotation += 360;
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this.targetRotationPitch = this.tileEntity.rotationPitch;
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}
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this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
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while (this.targetRotationYaw >= 360)
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{
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this.targetRotationYaw -= 360;
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}
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while (this.targetRotationYaw <= -360)
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{
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this.targetRotationYaw += 360;
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}
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if (this.targetRotationPitch >= 60)
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{
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this.targetRotationPitch = 60;
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}
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if (this.targetRotationPitch <= 0)
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{
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this.targetRotationPitch = 0;
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}
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float totalTicksYaw = Math.abs(this.targetRotationYaw - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
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float totalTicksPitch = Math.abs(this.targetRotationPitch - this.tileEntity.rotationPitch) / this.tileEntity.ROTATION_SPEED;
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this.totalTicks = Math.max(totalTicksYaw, totalTicksPitch);
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}
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@Override
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@ -64,8 +85,10 @@ public class CommandRotate extends Command
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//set the rotation to the target immediately and let the client handle animating it
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//wait for the client to catch up
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if (Math.abs(this.tileEntity.rotationYaw - this.targetRotation) > 0.001f)
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this.tileEntity.rotationYaw = this.targetRotation;
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if (Math.abs(this.tileEntity.rotationYaw - this.targetRotationYaw) > 0.001f)
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this.tileEntity.rotationYaw = this.targetRotationYaw;
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if (Math.abs(this.tileEntity.rotationPitch - this.targetRotationPitch) > 0.001f)
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this.tileEntity.rotationPitch = this.targetRotationPitch;
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if (this.ticks < this.totalTicks)
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{
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