Armbot can now be pitched with ROTATE
This commit is contained in:
parent
9a1aa77adf
commit
feaf8d61c7
6 changed files with 264 additions and 203 deletions
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@ -8,174 +8,167 @@ import org.lwjgl.opengl.GL11;
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public class ModelArmbot extends ModelBase
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{
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// fields
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ModelRenderer baseTop;
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ModelRenderer base;
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ModelRenderer armMountRight;
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ModelRenderer armMountLeft;
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ModelRenderer armLower;
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ModelRenderer armLower2;
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ModelRenderer armLower3;
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ModelRenderer armUpper;
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ModelRenderer baseRotation;
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ModelRenderer clampBody;
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ModelRenderer clampBody2;
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ModelRenderer clampClawLower;
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ModelRenderer clampClawLower2;
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ModelRenderer clampClawLower3;
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// fields
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ModelRenderer baseTop;
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ModelRenderer base;
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ModelRenderer armMountRight;
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ModelRenderer armMountLeft;
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ModelRenderer armLower;
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ModelRenderer armLower2;
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ModelRenderer armLower3;
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ModelRenderer armUpper;
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ModelRenderer baseRotation;
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ModelRenderer clampBody;
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ModelRenderer clampBody2;
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ModelRenderer clampClawLower;
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ModelRenderer clampClawLower2;
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ModelRenderer clampClawLower3;
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public ModelArmbot()
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{
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textureWidth = 128;
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textureHeight = 128;
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public ModelArmbot()
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{
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textureWidth = 128;
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textureHeight = 128;
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baseTop = new ModelRenderer(this, 0, 94);
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baseTop.addBox(-6F, 0F, -6F, 12, 3, 12);
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baseTop.setRotationPoint(0F, 18F, 0F);
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baseTop.setTextureSize(64, 32);
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baseTop.mirror = true;
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setRotation(baseTop, 0F, 0F, 0F);
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base = new ModelRenderer(this, 0, 109);
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base.addBox(-8F, 0F, -8F, 16, 3, 16);
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base.setRotationPoint(0F, 21F, 0F);
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base.setTextureSize(64, 32);
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base.mirror = true;
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setRotation(base, 0F, 0F, 0F);
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armMountRight = new ModelRenderer(this, 24, 85);
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armMountRight.addBox(-3.8F, -5F, -2F, 4, 5, 4);
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armMountRight.setRotationPoint(0F, 17F, 0F);
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armMountRight.setTextureSize(128, 128);
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armMountRight.mirror = true;
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setRotation(armMountRight, 0F, 0F, 0F);
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armMountLeft = new ModelRenderer(this, 0, 85);
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armMountLeft.addBox(2F, -5F, -2F, 2, 5, 4);
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armMountLeft.setRotationPoint(0F, 17F, 0F);
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armMountLeft.setTextureSize(64, 32);
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armMountLeft.mirror = true;
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setRotation(armMountLeft, 0F, 0F, 0F);
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armLower = new ModelRenderer(this, 116, 0);
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armLower.addBox(0.3F, -15F, -1.5F, 2, 16, 4);
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armLower.setRotationPoint(0F, 14F, 0F);
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armLower.setTextureSize(64, 32);
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armLower.mirror = true;
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setRotation(armLower, 0.5235988F, 0F, 0F);
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armLower2 = new ModelRenderer(this, 104, 0);
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armLower2.addBox(-2.3F, -15F, -1.5F, 2, 16, 4);
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armLower2.setRotationPoint(0F, 14F, 0F);
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armLower2.setTextureSize(64, 32);
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armLower2.mirror = true;
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setRotation(armLower2, 0.5235988F, 0F, 0F);
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armLower3 = new ModelRenderer(this, 92, 0);
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armLower3.addBox(-1F, -14F, -2F, 2, 14, 4);
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armLower3.setRotationPoint(0F, 14F, 0F);
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armLower3.setTextureSize(64, 32);
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armLower3.mirror = true;
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setRotation(armLower3, 0.5235988F, 0F, 0F);
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armUpper = new ModelRenderer(this, 0, 70);
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armUpper.addBox(-1F, -10F, -1.5F, 2, 12, 3);
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armUpper.setRotationPoint(0F, 2F, -7F);
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armUpper.setTextureSize(64, 32);
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armUpper.mirror = true;
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setRotation(armUpper, 2.513274F, 0F, 0F);
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baseRotation = new ModelRenderer(this, 0, 60);
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baseRotation.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
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baseRotation.setRotationPoint(0F, 17F, 0F);
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baseRotation.setTextureSize(64, 32);
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baseRotation.mirror = true;
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setRotation(baseRotation, 0F, 0F, 0F);
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clampBody = new ModelRenderer(this, 0, 7);
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clampBody.addBox(-1.5F, -12F, -2.5F, 3, 2, 5);
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clampBody.setRotationPoint(0F, 2F, -7F);
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clampBody.setTextureSize(64, 32);
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clampBody.mirror = true;
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setRotation(clampBody, 2.513274F, 0F, 0F);
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clampBody2 = new ModelRenderer(this, 0, 56);
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clampBody2.addBox(-1F, -14F, -1F, 2, 2, 2);
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clampBody2.setRotationPoint(0F, 2F, -7F);
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clampBody2.setTextureSize(64, 32);
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clampBody2.mirror = true;
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setRotation(clampBody2, 2.513274F, 0F, 0F);
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clampClawLower = new ModelRenderer(this, 0, 25);
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clampClawLower.addBox(-1F, -4F, -1F, 2, 5, 1);
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clampClawLower.setRotationPoint(0F, 13F, -15F);
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clampClawLower.setTextureSize(64, 32);
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clampClawLower.mirror = true;
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setRotation(clampClawLower, 2.9147F, 0F, 0F);
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clampClawLower2 = new ModelRenderer(this, 0, 31);
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clampClawLower2.addBox(-1.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower2.setRotationPoint(0F, 14F, -16F);
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clampClawLower2.setTextureSize(64, 32);
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clampClawLower2.mirror = true;
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setRotation(clampClawLower2, 2.897247F, 0F, 0F);
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clampClawLower3 = new ModelRenderer(this, 0, 0);
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clampClawLower3.addBox(0.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower3.setRotationPoint(0F, 14F, -16F);
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clampClawLower3.setTextureSize(64, 32);
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clampClawLower3.mirror = true;
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setRotation(clampClawLower3, 2.897247F, 0F, 0F);
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}
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baseTop = new ModelRenderer(this, 0, 94);
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baseTop.addBox(-6F, 0F, -6F, 12, 3, 12);
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baseTop.setRotationPoint(0F, 18F, 0F);
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baseTop.setTextureSize(64, 32);
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baseTop.mirror = true;
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setRotation(baseTop, 0F, 0F, 0F);
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base = new ModelRenderer(this, 0, 109);
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base.addBox(-8F, 0F, -8F, 16, 3, 16);
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base.setRotationPoint(0F, 21F, 0F);
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base.setTextureSize(64, 32);
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base.mirror = true;
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setRotation(base, 0F, 0F, 0F);
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armMountRight = new ModelRenderer(this, 24, 85);
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armMountRight.addBox(-3.8F, -5F, -2F, 4, 5, 4);
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armMountRight.setRotationPoint(0F, 17F, 0F);
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armMountRight.setTextureSize(128, 128);
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armMountRight.mirror = true;
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setRotation(armMountRight, 0F, 0F, 0F);
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armMountLeft = new ModelRenderer(this, 0, 85);
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armMountLeft.addBox(2F, -5F, -2F, 2, 5, 4);
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armMountLeft.setRotationPoint(0F, 17F, 0F);
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armMountLeft.setTextureSize(64, 32);
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armMountLeft.mirror = true;
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setRotation(armMountLeft, 0F, 0F, 0F);
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armLower = new ModelRenderer(this, 116, 0);
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armLower.addBox(0.3F, -15F, -1.5F, 2, 16, 4);
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armLower.setRotationPoint(0F, 14F, 0F);
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armLower.setTextureSize(64, 32);
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armLower.mirror = true;
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setRotation(armLower, 0.5235988F, 0F, 0F);
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armLower2 = new ModelRenderer(this, 104, 0);
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armLower2.addBox(-2.3F, -15F, -1.5F, 2, 16, 4);
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armLower2.setRotationPoint(0F, 14F, 0F);
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armLower2.setTextureSize(64, 32);
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armLower2.mirror = true;
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setRotation(armLower2, 0.5235988F, 0F, 0F);
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armLower3 = new ModelRenderer(this, 92, 0);
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armLower3.addBox(-1F, -14F, -2F, 2, 14, 4);
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armLower3.setRotationPoint(0F, 14F, 0F);
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armLower3.setTextureSize(64, 32);
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armLower3.mirror = true;
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setRotation(armLower3, 0.5235988F, 0F, 0F);
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armUpper = new ModelRenderer(this, 0, 70);
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armUpper.addBox(-1F, -10F, -1.5F, 2, 12, 3);
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armUpper.setRotationPoint(0F, 2F, -7F);
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armUpper.setTextureSize(64, 32);
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armUpper.mirror = true;
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setRotation(armUpper, 2.513274F, 0F, 0F);
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baseRotation = new ModelRenderer(this, 0, 60);
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baseRotation.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
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baseRotation.setRotationPoint(0F, 17F, 0F);
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baseRotation.setTextureSize(64, 32);
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baseRotation.mirror = true;
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setRotation(baseRotation, 0F, 0F, 0F);
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clampBody = new ModelRenderer(this, 0, 7);
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clampBody.addBox(-1.5F, -12F, -2.5F, 3, 2, 5);
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clampBody.setRotationPoint(0F, 2F, -7F);
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clampBody.setTextureSize(64, 32);
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clampBody.mirror = true;
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setRotation(clampBody, 2.513274F, 0F, 0F);
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clampBody2 = new ModelRenderer(this, 0, 56);
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clampBody2.addBox(-1F, -14F, -1F, 2, 2, 2);
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clampBody2.setRotationPoint(0F, 2F, -7F);
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clampBody2.setTextureSize(64, 32);
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clampBody2.mirror = true;
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setRotation(clampBody2, 2.513274F, 0F, 0F);
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clampClawLower = new ModelRenderer(this, 0, 25);
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clampClawLower.addBox(-1F, -4F, -1F, 2, 5, 1);
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clampClawLower.setRotationPoint(0F, 13F, -15F);
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clampClawLower.setTextureSize(64, 32);
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clampClawLower.mirror = true;
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setRotation(clampClawLower, 2.9147F, 0F, 0F);
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clampClawLower2 = new ModelRenderer(this, 0, 31);
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clampClawLower2.addBox(-1.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower2.setRotationPoint(0F, 14F, -16F);
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clampClawLower2.setTextureSize(64, 32);
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clampClawLower2.mirror = true;
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setRotation(clampClawLower2, 2.897247F, 0F, 0F);
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clampClawLower3 = new ModelRenderer(this, 0, 0);
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clampClawLower3.addBox(0.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower3.setRotationPoint(0F, 14F, -16F);
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clampClawLower3.setTextureSize(64, 32);
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clampClawLower3.mirror = true;
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setRotation(clampClawLower3, 2.897247F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.render(f5, entity.rotationYaw, entity.rotationPitch);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.render(f5, entity.rotationYaw, entity.rotationPitch);
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}
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public void render(float f5, float rotationYaw, float rotationPitch)
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{
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public void render(float f5, float rotationYaw, float rotationPitch)
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{
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/*
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* armMountRight.setRotationPoint(baseRotation.rotationPointX,
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* armMountRight.rotationPointY, baseRotation.rotationPointX);
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* armMountLeft.setRotationPoint(baseRotation.rotationPointX,
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* armMountLeft.rotationPointY, baseRotation.rotationPointX);
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* armLower.setRotationPoint(baseRotation.rotationPointX,
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* armLower.rotationPointY, baseRotation.rotationPointX);
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* armUpper.setRotationPoint(baseRotation.rotationPointX,
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* armUpper.rotationPointY, baseRotation.rotationPointX);
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* baseRotation.setRotationPoint(baseRotation.rotationPointX,
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* baseRotation.rotationPointY, baseRotation.rotationPointX);
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* clampBody.setRotationPoint(baseRotation.rotationPointX,
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* clampBody.rotationPointY, baseRotation.rotationPointX);
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* clampBody2.setRotationPoint(baseRotation.rotationPointX,
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* clampBody2.rotationPointY, baseRotation.rotationPointX);
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* clampClawLower.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower.rotationPointY, baseRotation.rotationPointX);
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* clampClawLower2.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower2.rotationPointY, baseRotation.rotationPointX);
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*
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* armMountRight.rotateAngleY = armBot.rotationYaw;
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* armMountLeft.rotateAngleY = armBot.rotationYaw; armLower.rotateAngleY
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* = armBot.rotationYaw; armUpper.rotateAngleY = armBot.rotationYaw;
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* baseRotation.rotateAngleY = armBot.rotationYaw;
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* clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY
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* = armBot.rotationYaw; clampClawLower.rotateAngleY =
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* armBot.rotationYaw; clampClawLower2.rotateAngleY =
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* armBot.rotationYaw;
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*/
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/*
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* armMountRight.setRotationPoint(baseRotation.rotationPointX, armMountRight.rotationPointY, baseRotation.rotationPointX); armMountLeft.setRotationPoint(baseRotation.rotationPointX, armMountLeft.rotationPointY, baseRotation.rotationPointX); armLower.setRotationPoint(baseRotation.rotationPointX, armLower.rotationPointY, baseRotation.rotationPointX); armUpper.setRotationPoint(baseRotation.rotationPointX, armUpper.rotationPointY, baseRotation.rotationPointX); baseRotation.setRotationPoint(baseRotation.rotationPointX, baseRotation.rotationPointY, baseRotation.rotationPointX); clampBody.setRotationPoint(baseRotation.rotationPointX, clampBody.rotationPointY, baseRotation.rotationPointX); clampBody2.setRotationPoint(baseRotation.rotationPointX, clampBody2.rotationPointY, baseRotation.rotationPointX); clampClawLower.setRotationPoint(baseRotation.rotationPointX, clampClawLower.rotationPointY, baseRotation.rotationPointX); clampClawLower2.setRotationPoint(baseRotation.rotationPointX, clampClawLower2.rotationPointY, baseRotation.rotationPointX);
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*
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* armMountRight.rotateAngleY = armBot.rotationYaw; armMountLeft.rotateAngleY = armBot.rotationYaw; armLower.rotateAngleY = armBot.rotationYaw; armUpper.rotateAngleY = armBot.rotationYaw; baseRotation.rotateAngleY = armBot.rotationYaw; clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY = armBot.rotationYaw; clampClawLower.rotateAngleY = armBot.rotationYaw; clampClawLower2.rotateAngleY = armBot.rotationYaw;
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*/
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baseTop.render(f5);
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base.render(f5);
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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armMountRight.render(f5);
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armMountLeft.render(f5);
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armLower.render(f5);
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armUpper.render(f5);
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baseRotation.render(f5);
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clampBody.render(f5);
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clampBody2.render(f5);
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clampClawLower.render(f5);
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clampClawLower2.render(f5);
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GL11.glPopMatrix();
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baseTop.render(f5);
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base.render(f5);
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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{
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armMountRight.render(f5);
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armMountLeft.render(f5);
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baseRotation.render(f5);
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}
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GL11.glPopMatrix();
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}
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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GL11.glTranslatef(0f, 0.9f, 0f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.9f, 0f);
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{
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armLower.render(f5);
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GL11.glPushMatrix();
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GL11.glTranslatef(0f, 0.1f, -0.35f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.05f, 0.35f);
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{
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armUpper.render(f5);
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clampBody.render(f5);
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clampBody2.render(f5);
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clampClawLower.render(f5);
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clampClawLower2.render(f5);
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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@ -11,8 +11,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.relauncher.Side;
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/**
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* A class to be inherited by all machines on the assembly line. This will allow all machines to be
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* able to be powered through the powering of only one machine.
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* A class to be inherited by all machines on the assembly line. This will allow all machines to be able to be powered through the powering of only one machine.
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*
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* @author Calclavia
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*
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@ -170,13 +170,13 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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}
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// keep it within 0 - 360 degrees so ROTATE commands work properly
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if (this.rotationPitch <= -360)
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if (this.rotationPitch <= 0)
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{
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this.rotationPitch += 360;
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this.rotationPitch = 0;
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}
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if (this.rotationPitch >= 360)
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if (this.rotationPitch >= 135)
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{
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this.rotationPitch -= 360;
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this.rotationPitch = 135;
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}
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if (this.rotationYaw <= -360)
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{
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@ -189,20 +189,21 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
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if (Math.abs(this.renderYaw - this.rotationYaw) > 0.001f)
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{
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float speed;
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||||
float speedYaw;
|
||||
if (this.renderYaw > this.rotationYaw)
|
||||
{
|
||||
if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
|
||||
speed = this.ROTATION_SPEED;
|
||||
speedYaw = this.ROTATION_SPEED;
|
||||
else
|
||||
speed = -this.ROTATION_SPEED;
|
||||
speedYaw = -this.ROTATION_SPEED;
|
||||
}
|
||||
else if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
|
||||
speedYaw = -this.ROTATION_SPEED;
|
||||
else
|
||||
if (Math.abs(this.renderYaw - this.rotationYaw) > 180)
|
||||
speed = -this.ROTATION_SPEED;
|
||||
else
|
||||
speed = this.ROTATION_SPEED;
|
||||
|
||||
this.renderYaw += speed;
|
||||
|
||||
speedYaw = this.ROTATION_SPEED;
|
||||
|
||||
this.renderYaw += speedYaw;
|
||||
|
||||
if (this.renderYaw <= -360)
|
||||
{
|
||||
this.renderYaw += 360;
|
||||
|
@ -211,9 +212,10 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
|
|||
{
|
||||
this.renderYaw -= 360;
|
||||
}
|
||||
|
||||
if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.5 seconds long (20 ticks/second)
|
||||
Minecraft.getMinecraft().sndManager.playSound("assemblyline.conveyor", this.xCoord, this.yCoord, this.zCoord, 2f, 1.7f);
|
||||
|
||||
if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.25 seconds long (20 ticks/second)
|
||||
this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 2f, 1.7f, true);
|
||||
|
||||
if (Math.abs(this.renderYaw - this.rotationYaw) < this.ROTATION_SPEED + 0.1f)
|
||||
{
|
||||
this.renderYaw = this.rotationYaw;
|
||||
|
@ -224,6 +226,45 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
|
|||
}
|
||||
}
|
||||
|
||||
if (Math.abs(this.renderPitch - this.rotationPitch) > 0.001f)
|
||||
{
|
||||
float speedPitch;
|
||||
if (this.renderPitch > this.rotationPitch)
|
||||
{
|
||||
if (Math.abs(this.renderPitch - this.rotationPitch) > 180)
|
||||
speedPitch = this.ROTATION_SPEED;
|
||||
else
|
||||
speedPitch = -this.ROTATION_SPEED;
|
||||
}
|
||||
else if (Math.abs(this.renderPitch - this.rotationPitch) > 180)
|
||||
speedPitch = -this.ROTATION_SPEED;
|
||||
else
|
||||
speedPitch = this.ROTATION_SPEED;
|
||||
|
||||
this.renderPitch += speedPitch;
|
||||
|
||||
if (this.renderPitch <= 0)
|
||||
{
|
||||
this.renderPitch = 0;
|
||||
}
|
||||
if (this.renderPitch >= 60)
|
||||
{
|
||||
this.renderPitch = 60;
|
||||
}
|
||||
|
||||
if (this.ticks % 4 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) // sound is 0.25 seconds long (20 ticks/second)
|
||||
this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 2f, 2.5f, true);
|
||||
|
||||
if (Math.abs(this.renderPitch - this.rotationPitch) < this.ROTATION_SPEED + 0.1f)
|
||||
{
|
||||
this.renderPitch = this.rotationPitch;
|
||||
}
|
||||
if (Math.abs(this.renderPitch - this.rotationPitch) > 270f) // something's wrong!
|
||||
{
|
||||
this.renderPitch = this.rotationPitch;
|
||||
}
|
||||
}
|
||||
|
||||
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER && this.ticks % 20 == 0)
|
||||
{
|
||||
PacketManager.sendPacketToClients(this.getDescriptionPacket(), this.worldObj, new Vector3(this), 50);
|
||||
|
@ -578,7 +619,7 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
|
|||
|
||||
@Override
|
||||
public Object[] callMethod(IComputerAccess computer, int method, Object[] arguments) throws Exception
|
||||
{
|
||||
{
|
||||
switch (method)
|
||||
{
|
||||
case 0: // rotateBy: rotates by a certain amount
|
||||
|
@ -633,7 +674,9 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
|
|||
for (int i = 0; i < found.size(); i++)
|
||||
{
|
||||
if (found.get(i) != null && !(found.get(i) instanceof EntityPlayer) && found.get(i).ridingEntity == null) // isn't null, isn't a player, and isn't riding anything
|
||||
{ return new Object[] { true }; }
|
||||
{
|
||||
return new Object[] { true };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -119,8 +119,8 @@ public class TileEntityConveyorBelt extends TileEntityAssemblyNetwork implements
|
|||
|
||||
if (this.isRunning())
|
||||
{
|
||||
if (this.ticks % (10) == 0 && this.worldObj.isRemote) // sound is 0.5 seconds long (20 ticks/second)
|
||||
Minecraft.getMinecraft().sndManager.playSound("assemblyline.conveyor", this.xCoord, this.yCoord, this.zCoord, 0.125f, 0.3f);
|
||||
if (this.ticks % 10 == 0 && this.worldObj.isRemote && this.worldObj.getBlockId(xCoord - 1, yCoord, zCoord) != AssemblyLine.blockConveyorBelt.blockID && this.worldObj.getBlockId(xCoord, yCoord, zCoord - 1) != AssemblyLine.blockConveyorBelt.blockID) // sound is 0.5 seconds long (20 ticks/second)
|
||||
this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "assemblyline.conveyor", 0.125f, 0.3f, true);
|
||||
|
||||
this.wheelRotation += 40;
|
||||
|
||||
|
|
|
@ -9,8 +9,11 @@ public class CommandReturn extends CommandRotate
|
|||
@Override
|
||||
public void onTaskStart()
|
||||
{
|
||||
this.targetRotation = IDLE_ROTATION_YAW;
|
||||
this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
|
||||
this.targetRotationYaw = IDLE_ROTATION_YAW;
|
||||
this.targetRotationPitch = IDLE_ROTATION_PITCH;
|
||||
float totalTicksYaw = Math.abs(this.targetRotationYaw - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
|
||||
float totalTicksPitch = Math.abs(this.targetRotationPitch - this.tileEntity.rotationPitch) / this.tileEntity.ROTATION_SPEED;
|
||||
this.totalTicks = Math.max(totalTicksYaw, totalTicksPitch);
|
||||
}
|
||||
|
||||
/*@Override
|
||||
|
|
|
@ -8,7 +8,8 @@ package assemblyline.common.machine.command;
|
|||
*/
|
||||
public class CommandRotate extends Command
|
||||
{
|
||||
float targetRotation = 0;
|
||||
float targetRotationYaw = 0;
|
||||
float targetRotationPitch = 0;
|
||||
float totalTicks = 0f;
|
||||
|
||||
@Override
|
||||
|
@ -18,25 +19,45 @@ public class CommandRotate extends Command
|
|||
|
||||
this.ticks = 0;
|
||||
|
||||
if (this.getArg(0) == null)
|
||||
if (this.getArg(0) != null)
|
||||
{
|
||||
this.targetRotation = this.tileEntity.rotationYaw + 90;
|
||||
this.targetRotationYaw = this.tileEntity.rotationYaw + this.getFloatArg(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.targetRotation = this.tileEntity.rotationYaw + this.getFloatArg(0);
|
||||
}
|
||||
|
||||
while (this.targetRotation >= 360)
|
||||
{
|
||||
this.targetRotation -= 360;
|
||||
}
|
||||
while (this.targetRotation <= -360)
|
||||
{
|
||||
this.targetRotation += 360;
|
||||
this.targetRotationYaw = this.tileEntity.rotationYaw + 90;
|
||||
}
|
||||
|
||||
this.totalTicks = Math.abs(this.targetRotation - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
|
||||
if (this.getArg(1) != null)
|
||||
{
|
||||
this.targetRotationPitch = this.tileEntity.rotationPitch + this.getFloatArg(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.targetRotationPitch = this.tileEntity.rotationPitch;
|
||||
}
|
||||
|
||||
while (this.targetRotationYaw >= 360)
|
||||
{
|
||||
this.targetRotationYaw -= 360;
|
||||
}
|
||||
while (this.targetRotationYaw <= -360)
|
||||
{
|
||||
this.targetRotationYaw += 360;
|
||||
}
|
||||
|
||||
if (this.targetRotationPitch >= 60)
|
||||
{
|
||||
this.targetRotationPitch = 60;
|
||||
}
|
||||
if (this.targetRotationPitch <= 0)
|
||||
{
|
||||
this.targetRotationPitch = 0;
|
||||
}
|
||||
|
||||
float totalTicksYaw = Math.abs(this.targetRotationYaw - this.tileEntity.rotationYaw) / this.tileEntity.ROTATION_SPEED;
|
||||
float totalTicksPitch = Math.abs(this.targetRotationPitch - this.tileEntity.rotationPitch) / this.tileEntity.ROTATION_SPEED;
|
||||
this.totalTicks = Math.max(totalTicksYaw, totalTicksPitch);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -64,8 +85,10 @@ public class CommandRotate extends Command
|
|||
|
||||
//set the rotation to the target immediately and let the client handle animating it
|
||||
//wait for the client to catch up
|
||||
if (Math.abs(this.tileEntity.rotationYaw - this.targetRotation) > 0.001f)
|
||||
this.tileEntity.rotationYaw = this.targetRotation;
|
||||
if (Math.abs(this.tileEntity.rotationYaw - this.targetRotationYaw) > 0.001f)
|
||||
this.tileEntity.rotationYaw = this.targetRotationYaw;
|
||||
if (Math.abs(this.tileEntity.rotationPitch - this.targetRotationPitch) > 0.001f)
|
||||
this.tileEntity.rotationPitch = this.targetRotationPitch;
|
||||
|
||||
if (this.ticks < this.totalTicks)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue