*added Name to the color Enum
*added a new liquid call Waste liquid
*added effect for mixing liquids in pipes
*stored+filling=outcome
*lava+water = obby
*water+lava=cobble
*other+other=waste liquid
*Improve pipe render and create 14 new pipe textures
*Improved Tank render and creates some new textures
*Fixed lang file for all Blocks, items still don't work
*Fixed save issue using Compent Tags to save liquids
*Fixed Universal Pipe working with pumps
*Removed: Some crafting recipes plus fixed others
*Removed: Item version of pipe,tank, though a similar version is used
just for naming as a BlockItem
*Bug: Tanks don't work at all
Still working on moving everything over to my new system. So far i've
got it mostly done for the tank and pipe though i have no way to test
them yet.
I would list the change but meh its break time, i'm tired and the code
says everything
Things that are still broken
*Lang file
*release Valve
*pipe
*Tank
*Some crafting
Still working on converting to a more universal liquid system.
*Added a enum to tack colors without having to use strings or #s
*Fixed LiquidData to not need to feed a LiquidData to get vars of itself
*Started Converting Pipes to new system. They will use metadata now to
select colors, this will remove any need to use packets.
*Created a Update Converter so that older version pipe/tank/etc will be
converted to the new system automaticly
Issues with push
*Just about everything is broken at the moment just backing code up
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.
Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type
Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
What i have is not much diffrent but its a start to allowing more liquid
types without having to add them myself. The current method has 3
defualt liquids that are preset. The new system also uses String names
to ID liquid instead of Enums. A new class Called LiquidData will keep
track of the data need to ID, and use the Liquids.
In the process i also fixed a few crafting recipes that were
removed/messed up in a patch a while back.
Plan for new system
*Have default liquid type that come with textures/renders
*Have several univeral pipes that can accept all Liquid types
*Have a way of placeing a universal pipe and then converting to a
regulated pipe, pipe that only take one liquid type
*Have a tool for doing the above
*Change the release Valve to be univeral with a GUI to restrict flow and
Liquid type extracted
Though it was the release valve but it turns out the Storage tanks
needed coding to drain themselves after giving the release valve the
liquid ammount present.
Other than that the rest of the changes are just renaming from past push