Rseifert
d6f06e5276
mostly updated to 1.5
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doing bug testing now too see what i missed or need to work on
2013-03-18 00:45:36 -04:00
Robert WC Seifert
1c02582307
Merge pull request #2 from AssemblyLine/Minecraft-1.5
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Split textures for MC 1.5
2013-03-17 21:12:17 -07:00
Rseifert
9e0cfe6201
untested basic update to 1.5
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Still have to bug test and add textures but it looks to be mostly done.
2013-03-18 00:08:52 -04:00
Rseifert
5b6781e811
got rid of render for detector
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Get icon method for block now contains world xyz so you can get the
tileEntity for better texture control of blocks
2013-03-17 23:33:20 -04:00
Rseifert
8ceb2dba22
Starting the update to 1.5
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Thought you guys had this handled but guess since i'm doing the same
thing for 5 other mods i'll do this as well.
2013-03-17 23:32:32 -04:00
Brian Ricketts
e94ea438bc
Push build #88
2013-03-12 13:49:46 -05:00
Brian Ricketts
deacd434a9
Cleaned up imports and reformatted RenderCrate.java and BlockCrate.java
2013-03-12 12:52:22 -05:00
Brian Ricketts
9f65322f78
Crate improvements
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- Crate now accepts any IC2- or BC3-compatible wrench to drop keeping
items
- Crate now renders item name and amount as a floating tag above itself
when being looked at
- Item icon, name, and amount now glows on the side of the crate so it
is visible at night
2013-03-12 12:51:10 -05:00
Henry Mao
a38c7f4b4d
Split textures for MC 1.5
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I split and reorganized the texture files to be compatible with MC 1.5.
2013-03-10 22:34:30 +08:00
Brian Ricketts
aae7782356
Fixed naming in manipulator
2013-03-03 00:31:45 -06:00
Brian Ricketts
ec4bb7fa6f
Push build #87
2013-03-03 00:19:52 -06:00
Brian Ricketts
1346f22e4e
Added full OmniWrench support and partial IC2 wrench support
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IC2 team: if you're reading this, ADD FREAKING SHIFT-RIGHT-CLICK
FUNCTIONALITY TO YOUR STUPID WRENCH!
2013-03-03 00:12:17 -06:00
Brian Ricketts
bde31f8d30
Attempt to fix IC2 recipes
2013-03-02 23:01:51 -06:00
Brian Ricketts
8fede10d38
Changed logs to planks in belt recipe
2013-03-02 22:59:51 -06:00
Brian Ricketts
5edb3f813a
Added messages for recipes
2013-03-02 22:57:59 -06:00
Brian Ricketts
226b02e2c1
Fixed invalid IC2 recipe
2013-03-02 22:29:36 -06:00
Brian Ricketts
7747a5525e
Reverted bad builds
2013-03-02 22:27:44 -06:00
Brian Ricketts
5a1d3e5bd7
Merge branch 'master' of https://github.com/briman0094/Assembly-Line
2013-03-02 22:17:29 -06:00
Henry Mao
615ae220da
Version Bump to 0.2.8
2013-03-02 14:44:12 +08:00
Henry Mao
287aef601d
Integrated crate pathfinding
2013-03-02 14:42:15 +08:00
Henry Mao
c1eee86fd2
Added pathfinding algorithm
2013-03-02 14:34:52 +08:00
Henry Mao
380ffc55ae
Fixed build script
2013-03-02 14:26:28 +08:00
Brian Ricketts
fcd46b3804
Added BC API to repo
2013-03-02 00:25:07 -06:00
Henry Mao
4e84bf5090
Revert "Removed scripts. NO PASSWORD FOR YOU."
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This reverts commit e50921e6c3
.
2013-03-02 14:21:02 +08:00
Brian Ricketts
0c93388b73
Pushed build
2013-03-02 00:04:40 -06:00
Brian Ricketts
915cb257ec
Fixed an invalid Detector recipe
2013-03-02 00:03:09 -06:00
Brian Ricketts
cbce2df04c
Push build
2013-03-01 23:31:07 -06:00
Brian Ricketts
e50921e6c3
Removed scripts. NO PASSWORD FOR YOU.
2013-03-01 23:19:34 -06:00
Brian Ricketts
7bf55f5cac
Updated .gitignore again
2013-03-01 23:18:25 -06:00
Brian Ricketts
4789830fa5
Something.
2013-03-01 23:15:34 -06:00
Brian Ricketts
377262a19a
Updated GitIgnore
2013-03-01 23:13:55 -06:00
Brian Ricketts
6eb4a93b88
Added separate recipes for IC2, vanilla, and BasicComponents
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Fixed "buildlocal.bat". Dark, make a copy...
Tried fixing an imprinter bug; seems like a vanilla problem
2013-03-01 23:08:31 -06:00
Henry Mao
88c909c502
Update README.md
2013-02-27 21:41:50 +08:00
Henry Mao
bbe9c9b694
Update README.md
2013-02-27 21:41:05 +08:00
Brian Ricketts
5ebdfab827
Fixed thingies not being in the right creative tab
2013-02-27 01:29:12 -06:00
Brian Ricketts
43cf672769
Fixed block names and implemented BC wrench API
2013-02-27 00:54:42 -06:00
Brian Ricketts
394becf356
Push build
2013-02-26 20:28:13 -06:00
Brian Ricketts
f99ac5995b
Removed Crane components from public view. They stay this way until
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release! >:(
2013-02-25 19:56:03 -06:00
Rseifert
09f5353faa
Fixed an item stacking issue with crates
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Manipulators were not stacking items in crates above the items max stack
limit.
2013-02-22 13:16:00 -05:00
Rseifert
caf4f11c30
going to add a belt based sorter
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The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
2013-02-21 20:43:16 -05:00
Rseifert
60fae11394
Done with crane model
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Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.
CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block
craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
2013-02-19 22:35:45 -05:00
Rseifert
dea769dde1
Model Cleanup and upload
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Uploaded Crane Mount point
Moved Files around to help my eyes find things
2013-02-19 21:39:41 -05:00
Henry Mao
5e59176c41
Fixed crane frame recipe conflict with boots
2013-02-19 19:56:06 +08:00
Henry Mao
d9f4c6146c
Fixed armbot and manipulator dupe bug
2013-02-18 23:06:27 +08:00
Rseifert
b75bf7d092
added stuff to GrabDictionary
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I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
2013-02-18 08:44:24 -05:00
Henry Mao
4fbea4c94e
Fixed large crate bug
2013-02-18 19:49:41 +08:00
Rseifert
815e26818e
fixed crash with last change
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Also confirmed fix for grab command, Entities are now picked up and not
moved by the belt.
2013-02-17 05:10:31 -05:00
Rseifert
a69f2375a1
Re Added Ignore Entity to Belts
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I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
2013-02-17 04:55:14 -05:00
Henry Mao
a4ea8ed8b2
Briman you failed!
2013-02-17 15:54:10 +08:00
Henry Mao
496c13405f
AS 0.2.6 Release
2013-02-15 16:32:17 +08:00