Robert
f4f507913d
More work on raytrace helper
2013-11-14 12:11:03 -05:00
Robert
4fb31612be
A few small ray trace changes
2013-11-14 11:48:39 -05:00
Robert
d3928cff1a
Moved all the render registry calls to there blocks
...
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
2013-11-14 11:22:14 -05:00
Robert
1e5383f9a3
added a get vector method to the base prefab
2013-11-14 11:03:07 -05:00
Robert
46bb0f1eb4
worked on the advanced hopper
2013-11-13 19:33:50 -05:00
DarkGuardsman
3b1484e53c
Working on rewriting the hopper for advanced features
...
Working on creating an upgraded hopper that has features for control
when the hopper works, what it can handle, sorting, and direct
interaction with some machine. Including a version that has a create
built into it.
2013-11-13 12:01:47 -05:00
DarkGuardsman
ce739b47bb
Did a bit of work on the frames
2013-11-13 11:45:32 -05:00
DarkGuardsman
a0e1f73f1f
Wrote the network connection code for the frames
2013-11-13 11:26:17 -05:00
DarkGuardsman
fa2bcfc279
Starting on mechanic blocks in AL
...
Better pistons & frames. Pistons will be an extended version of the
pistons found in minecraft. Frames will be my own take on the redpower
frames, and the solution to creating cranes & quarries. Though they will
be much easier to use then the redpower frames.
2013-11-13 11:16:14 -05:00
DarkGuardsman
40fea038be
Changed main package name
...
was a bit long for my code editor
2013-11-13 11:04:49 -05:00
DarkGuardsman
e22c6b1af9
Packet handler change
2013-11-12 23:35:14 -05:00
DarkGuardsman
0afe037f51
Packet handler change
2013-11-12 23:34:31 -05:00
Robert
ce4c40c0fb
changed getPacket to getTilePacket for tileEntity requests
...
keep calling its overload by mistake
2013-11-12 21:43:25 -05:00
Robert
cc9b26b021
wrote some rotation code
2013-11-12 21:14:55 -05:00
Robert
3f7df44b3f
did a bit of work on the sentry prefabs
2013-11-12 20:35:10 -05:00
Robert
83a43748c2
Merge branch 'master' of https://github.com/DarksCoreMachine/CoreMachine
2013-11-12 15:55:34 -05:00
Robert
74c033b57f
updated apis
2013-11-12 15:55:24 -05:00
Robert
974fdde1f5
updated api files
2013-11-12 15:54:05 -05:00
Robert
4acb350cfd
Started work on the base sentry prefab
...
going to actually stop here for the moment and pick this up later
2013-11-12 15:42:08 -05:00
Robert
41aa838510
Setup a registration system for sentry guns
2013-11-12 15:12:44 -05:00
Robert
75ede59759
Starting on adding prefabs for sentrys
...
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
2013-11-12 14:28:09 -05:00
Robert
526d35e51c
Changed raytrace to not use quaterians
...
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
2013-11-12 14:23:25 -05:00
Robert
5568e0dd61
Removed debug
2013-11-12 10:45:09 -05:00
Robert
6a93f99f43
Added laser mining code to the laser event
...
Might be a bad place for the code but it makes it easy to access from
all the mods.
2013-11-11 22:15:07 -05:00
Robert
ccc9dfbfd2
Added to ray trace helper
2013-11-11 19:13:53 -05:00
Robert
6d397bcf98
fixed a bug with inv helper
2013-11-11 17:45:54 -05:00
Robert
7f5b317cf9
Added Machine mining event
2013-11-11 16:36:57 -05:00
Robert
2866b49088
changed IExtendedStorage interface
2013-11-11 16:02:51 -05:00
Robert
1e70387ac6
added crate interface to crate
2013-11-11 16:01:32 -05:00
Robert
54884c1091
Moved inv helper to core
2013-11-11 15:43:28 -05:00
Robert
5f50373ba6
Added inv helper from AL
2013-11-11 15:42:54 -05:00
Robert
516a1bbec4
Started new item textures
2013-11-11 13:13:04 -05:00
Robert
821ee1ef3e
change in recipe formate
2013-11-11 12:24:48 -05:00
Robert
17f5c82fef
Worked on some crafting
2013-11-11 12:23:48 -05:00
Robert
519d794308
Removed Recipe creator from recipe loader
...
In most instances it was not working so it is now removed
2013-11-11 12:22:36 -05:00
Robert
5178f52cf4
Added MM to the build path
...
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
84a37bd1c5
this and that
2013-11-11 09:51:21 -05:00
Robert
ca71a5cca1
Added laser damage event catch
...
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
2013-11-11 00:03:37 -05:00
Robert
603874d94c
Worked on car a bit
...
Noticed it has a flaw updating serverside
2013-11-11 00:02:23 -05:00
Robert
78fb37d51a
A few things
2013-11-10 22:50:24 -05:00
Robert
dc000f4740
Implemented AutoCraft event
...
Not that the armbot works right now but why not. We can just fix it
later if it doesn't work.
2013-11-10 21:48:20 -05:00
Robert
720d2c2aed
Added an auto craft event
2013-11-10 21:47:16 -05:00
Robert
3c40ae5af8
typo
2013-11-10 21:40:12 -05:00
Robert
d502b65934
Created a laser event
2013-11-10 21:37:48 -05:00
Robert
1e0d824ac2
Removed debug
2013-11-10 21:37:41 -05:00
Robert
e371d70b13
Made Object registry throw on blockID conflict
2013-11-10 20:28:02 -05:00
Robert
6e25105da9
Worked on car
2013-11-10 20:27:51 -05:00
Robert
7cfafeb7fa
Expanded raytrace class
2013-11-10 19:02:26 -05:00
Robert
0063335a7a
Worked on fluids and gases
2013-11-10 19:02:16 -05:00
Robert
b1983b2143
Temp removed IC2 and BC support
...
I need to recode this and i'm going to offer BC support threw an engine
block
2013-11-10 18:04:42 -05:00