Commit graph

2119 commits

Author SHA1 Message Date
Brian Ricketts
0c93388b73 Pushed build 2013-03-02 00:04:40 -06:00
Brian Ricketts
915cb257ec Fixed an invalid Detector recipe 2013-03-02 00:03:09 -06:00
Brian Ricketts
cbce2df04c Push build 2013-03-01 23:31:07 -06:00
Brian Ricketts
e50921e6c3 Removed scripts. NO PASSWORD FOR YOU. 2013-03-01 23:19:34 -06:00
Brian Ricketts
7bf55f5cac Updated .gitignore again 2013-03-01 23:18:25 -06:00
Brian Ricketts
4789830fa5 Something. 2013-03-01 23:15:34 -06:00
Brian Ricketts
377262a19a Updated GitIgnore 2013-03-01 23:13:55 -06:00
Brian Ricketts
6eb4a93b88 Added separate recipes for IC2, vanilla, and BasicComponents
Fixed "buildlocal.bat". Dark, make a copy...
Tried fixing an imprinter bug; seems like a vanilla problem
2013-03-01 23:08:31 -06:00
Rseifert
56eb239685 .. 2013-03-01 12:44:49 -05:00
Rseifert
ff3ff4ec50 reducing down path finder code
more work is still needed and no testing has been done yet.
2013-03-01 12:37:58 -05:00
Rseifert
9e3c7b0245 Converting Path Finder to Vector3
There might be a few issue here with how it should work and how it will
work now. As well for more advanced path finding that needs to check for
tileEntity it can be done in is Valid Node.
2013-03-01 12:20:14 -05:00
Rseifert
76d9927483 added a copy of Calclavia's Path Finder
For the moment its just added and not used. I will have to rewrite it in
a way that it doesn't care for TileEntities. This way i can use it for
the pump to make sure that water sources are connected to the pump.
2013-03-01 11:50:10 -05:00
Henry Mao
88c909c502 Update README.md 2013-02-27 21:41:50 +08:00
Henry Mao
bbe9c9b694 Update README.md 2013-02-27 21:41:05 +08:00
Brian Ricketts
5ebdfab827 Fixed thingies not being in the right creative tab 2013-02-27 01:29:12 -06:00
Brian Ricketts
43cf672769 Fixed block names and implemented BC wrench API 2013-02-27 00:54:42 -06:00
Brian Ricketts
394becf356 Push build 2013-02-26 20:28:13 -06:00
Brian Ricketts
f99ac5995b Removed Crane components from public view. They stay this way until
release! >:(
2013-02-25 19:56:03 -06:00
Rseifert
601a6e591e add colorCode support for new pipe 2013-02-25 13:47:21 -05:00
Rseifert
df0e745f4f Finished addFluidToNetwork Method
This method will take the input stack not carring where it came from and
try to add it to the tank with the lowest volume.
2013-02-25 13:41:29 -05:00
Rseifert
49cadce1ea reformating and removal of un usable methods
As nice as UE's network is it turns out i can use it that way due to
Forge Liquid Api. So i have to setup a network system that will just
track all TileEntities and add liquid or apply pressure as needed.
2013-02-25 13:03:43 -05:00
Rseifert
aa637ca861 got rid of packets 2013-02-25 13:02:32 -05:00
Rseifert
653c3ef5e0 Build #25 2013-02-25 13:02:22 -05:00
Rseifert
28a5429c2c registered Atomic Science's nuke gas 2013-02-25 08:31:09 -05:00
Rseifert
b9c91738ba Fixed release valves turning off 2013-02-25 08:30:48 -05:00
Rseifert
ca66742d6b Fixed Crash with valve and redstone
Also due to an F up i redownloaded some files to correct me trying to
remove the unkown liquid. I forgot i used that to prevent null errors,
and since i'll changing over system soon there is no point in correcting
it.
2013-02-23 18:10:07 -05:00
Rseifert
87308ec86b Fixed a pipe error plus changed some functions
This is were bug testers are so nice. Turns out that machine from other
mods could directly put the wrong liquid into the pipe the way i had it
coded.

Also i'm going to work threw my api and clean it up the best i can. A
few of the functions i have are unneed as well as not very well made.
2013-02-23 12:05:17 -05:00
Rseifert
09f5353faa Fixed an item stacking issue with crates
Manipulators were not stacking items in crates above the items max stack
limit.
2013-02-22 13:16:00 -05:00
Rseifert
f86ec909b7 Fixed a major duping bug with the release valve
Due to the way i was getting all the valid tanks inside of a block i
failed to get the block itself. This resulted in the release valve
draining the ILiquidTank varables rather than the ITankContainer block.
Its now fixed hower i need to go back threw and make changes to use
ForgeDirection later.
2013-02-22 10:16:36 -05:00
Rseifert
caf4f11c30 going to add a belt based sorter
The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
2013-02-21 20:43:16 -05:00
Rseifert
8abbbfdba2 cleanup of interfaces 2013-02-20 15:10:29 -05:00
Rseifert
0b2eec52e6 worked on new pipes 2013-02-20 14:51:49 -05:00
Rseifert
db2d9ca581 etc etc 2013-02-20 13:51:33 -05:00
Rseifert
b31c339be9 more cleanup 2013-02-20 13:48:46 -05:00
Rseifert
69abbd43f3 Cleanup 2013-02-20 13:44:38 -05:00
Rseifert
2779c99783 moved FM's Api into hydraulics 2013-02-20 13:37:29 -05:00
Rseifert
668fcf0fe9 failed to upload files correctly after name change
There also some work in there on the new hydralic api
2013-02-20 13:28:43 -05:00
Rseifert
60fae11394 Done with crane model
Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.

CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block

craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
2013-02-19 22:35:45 -05:00
Rseifert
dea769dde1 Model Cleanup and upload
Uploaded Crane Mount point
Moved Files around to help my eyes find things
2013-02-19 21:39:41 -05:00
Henry Mao
5e59176c41 Fixed crane frame recipe conflict with boots 2013-02-19 19:56:06 +08:00
Henry Mao
d9f4c6146c Fixed armbot and manipulator dupe bug 2013-02-18 23:06:27 +08:00
Rseifert
b75bf7d092 added stuff to GrabDictionary
I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
2013-02-18 08:44:24 -05:00
Rseifert
6396fa85a0 reformated + fixed pipe dropping
turns out the damage drop method was deleted a few version back which
told minecraft to drop this item in meta form.
2013-02-18 07:12:59 -05:00
Henry Mao
4fbea4c94e Fixed large crate bug 2013-02-18 19:49:41 +08:00
Rseifert
815e26818e fixed crash with last change
Also confirmed fix for grab command, Entities are now picked up and not
moved by the belt.
2013-02-17 05:10:31 -05:00
Rseifert
a69f2375a1 Re Added Ignore Entity to Belts
I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
2013-02-17 04:55:14 -05:00
Henry Mao
a4ea8ed8b2 Briman you failed! 2013-02-17 15:54:10 +08:00
Rseifert
9452d99470 Fixed Milk Pipe Crafting 2013-02-16 17:13:38 -05:00
Rseifert
e58d9b487c Added textures by Comply_cat_ed 2013-02-16 17:13:28 -05:00
Rseifert
10801ab0bf Cleanup and API update
Well nothing realy changed for the UE api but i did cleanup the console
spam after the LiquidHandler registered all the liquids
2013-02-15 20:39:59 -05:00