Commit graph

13 commits

Author SHA1 Message Date
DarkGuardsman
d1cd75c612 Worked on power issues 2013-09-06 04:23:36 -04:00
DarkGuardsman
e1256face0 cleanup 2013-09-04 22:56:51 -04:00
DarkGuardsman
d617d914e5 Added force and pressure to connection types 2013-09-04 22:23:05 -04:00
DarkGuardsman
1065f3e66e Changed ITileConnector
added a sub enum system to better ID connections.
2013-09-04 18:44:35 -04:00
DarkGuardsman
08c51bf14d Moved api stuff around 2013-09-04 18:43:26 -04:00
DarkGuardsman
e8bbe5796f Moved files around
The ammount of files in this project are getting out of hand tbh. I will
need to sit down later and sort them all out and remove any that are not
needed.
2013-08-28 16:07:15 -04:00
DarkGuardsman
794600d71f Added to tools set 2013-08-06 11:30:04 -04:00
DarkGuardsman
cec261a273 Worked on inv prefabs 2013-08-06 11:29:56 -04:00
DarkGuardsman
e306156684 Added IPowerLess interface
Mainly worthless but is used to make it easier for other classes to
check if a tile runs without power. Example is in NetworkSharedPower
class were it need to check for to see if it can run power less based
off it network parts.
2013-07-29 02:35:10 -04:00
DarkGuardsman
1c234740eb reformatting and cleanup 2013-07-26 02:17:17 -04:00
DarkGuardsman
a1400a1a12 Add init() to network after merge/split
This should remove the need for other networks to have custom split or
merge code just to add a few lines of code. Example was the removal of
the needed for Fluid networks in FM to have custom split/merge code to
add balanceTanks() method.
2013-07-25 07:19:55 -04:00
DarkGuardsman
7e1ef517b9 massive package and file movement 2013-07-22 01:00:00 -04:00
DarkGuardsman
bb0d5b6fad Merged TheDarkMachine into core
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00