Commit graph

19 commits

Author SHA1 Message Date
Rseifert
5dea05a1d5 Cleanup and add ant script for jenkins 2013-04-10 05:35:51 -04:00
Rseifert
4e2f1243a4 moved build files
As we move AL to jenkins auto build system we don't really need these
right now. Latter these can be reformatted to work from this file but
are cluttering up the workspace.
2013-04-10 01:32:39 -04:00
Brian Ricketts
fcd46b3804 Added BC API to repo 2013-03-02 00:25:07 -06:00
Brian Ricketts
7bf55f5cac Updated .gitignore again 2013-03-01 23:18:25 -06:00
Brian Ricketts
377262a19a Updated GitIgnore 2013-03-01 23:13:55 -06:00
Rseifert
1b0a386f5c PowerTo command setup done
Now to just figure out how to actual apply power to a block and this
command will be done.

Also i still can't get 7zip cmd installed on my computer too use. So i
had to create my own include script for now.
2013-02-12 21:51:52 -05:00
Rseifert
9aceb50fd6 minor changes
Changed: drop command to drop the item at the exact location instead of
dropping it with velocity in a random direction
Moved: ArmHelper and DebugToPlayer back to my folder since i'm using
similar files in other repos
Moved: drop methods from the break command to my helper
Cleaned: my helper class up and finished the find all item methods to
wrok better
Added: powerTo command though it doesn't do anything for the moment
2013-02-08 00:32:52 -05:00
Henry Mao
3c027330a4 IC2 API Inclusion 2013-02-04 11:32:04 +08:00
Rseifert
27c4b3b197 Bug Fix on Manipulator Stack injection into chests
Manipulator was stacking up items more than there max stack size

Also i Change the .gitignore too support the fact i use the textures in
the src folder for my eclipse to function. I would have use the include
bat but it failed to function
I Also added a simple boolean in TileEntityAssemblyNetwork to test
everything without having a power supply attacked to the blocks.
2013-01-31 01:09:31 -05:00
Brian Ricketts
8dd86913b1 Added crane frame (model, not code) and updated format standards 2013-01-29 23:36:16 -06:00
Rseifert
c6e3320609 Changed out the model for the Block
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
2013-01-17 20:32:53 -05:00
Brian Ricketts
d89ad4a27f Aaaaaaaand fixed the .gitignore file and added the CC API back in -.- 2013-01-14 00:38:18 -06:00
Henry Mao
7d822b0cee Fixed up slanted belt render 2013-01-10 19:50:11 +08:00
Brian Ricketts
8491d8c6e6 Made a script based on "publish.bat" that simply packs a local-only test build 2012-12-29 23:43:34 -06:00
Brian Ricketts
c11a15b6d5 Merged Item Sensor (Sensor) into Assembly Line
Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao
937a4171d1 Git Ignore Changes 2012-12-18 21:13:23 +08:00
Henry Mao
ce66426131 AS 0.1.2 Release 2012-11-17 11:19:22 +08:00
Rseifert
449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Calclavia
e13a214549 Initial 1.4.2 and UE 1.0 update 2012-10-28 13:25:56 +08:00