Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
Everything is now converted to Forge Liquid API system. Everything also
works too some degree, but more bug testing is need.
Fixed: Issue with pump pumping none still sources
Fixed: Issue with EValve no getting powered on map load
ReAdded: StorageTank
etc etc minor cleanup, changes, stuff