Commit graph

3696 commits

Author SHA1 Message Date
Rseifert
74a7cce60e killed all the errors
This doesn't mean done as i'm sure there are bugs to smash plus i still
need to implement the new network system as well fix the pump.
2013-03-14 06:28:19 -04:00
RSeifert
feceea5b7b working on update to 1.5
Not done yet not sure if i will be any time soon.
2013-03-14 01:38:07 -04:00
RSeifert
01e0d80b85 renamed pump
mainly just a sync up
2013-03-12 22:58:16 -04:00
Brian Ricketts
e94ea438bc Push build #88 2013-03-12 13:49:46 -05:00
Brian Ricketts
deacd434a9 Cleaned up imports and reformatted RenderCrate.java and BlockCrate.java 2013-03-12 12:52:22 -05:00
Brian Ricketts
9f65322f78 Crate improvements
- Crate now accepts any IC2- or BC3-compatible wrench to drop keeping
  items
- Crate now renders item name and amount as a floating tag above itself
  when being looked at
- Item icon, name, and amount now glows on the side of the crate so it
  is visible at night
2013-03-12 12:51:10 -05:00
Henry Mao
a38c7f4b4d Split textures for MC 1.5
I split and reorganized the texture files to be compatible with MC 1.5.
2013-03-10 22:34:30 +08:00
RSeifert
21a60d5c13 cleanup 2013-03-09 04:24:49 -05:00
RSeifert
3783314c6f Worked on pump
Still need to work on this more to fix some issue before the 1.5 update
2013-03-09 04:24:42 -05:00
RSeifert
fc6fbcb560 . 2013-03-04 20:44:16 -05:00
Brian Ricketts
aae7782356 Fixed naming in manipulator 2013-03-03 00:31:45 -06:00
Brian Ricketts
ec4bb7fa6f Push build #87 2013-03-03 00:19:52 -06:00
Brian Ricketts
1346f22e4e Added full OmniWrench support and partial IC2 wrench support
IC2 team: if you're reading this, ADD FREAKING SHIFT-RIGHT-CLICK
FUNCTIONALITY TO YOUR STUPID WRENCH!
2013-03-03 00:12:17 -06:00
Brian Ricketts
bde31f8d30 Attempt to fix IC2 recipes 2013-03-02 23:01:51 -06:00
Brian Ricketts
8fede10d38 Changed logs to planks in belt recipe 2013-03-02 22:59:51 -06:00
Brian Ricketts
5edb3f813a Added messages for recipes 2013-03-02 22:57:59 -06:00
Brian Ricketts
226b02e2c1 Fixed invalid IC2 recipe 2013-03-02 22:29:36 -06:00
Brian Ricketts
7747a5525e Reverted bad builds 2013-03-02 22:27:44 -06:00
Brian Ricketts
5a1d3e5bd7 Merge branch 'master' of https://github.com/briman0094/Assembly-Line 2013-03-02 22:17:29 -06:00
RSeifert
f7c6588335 Corrected a possible pump connection issue 2013-03-02 18:22:08 -05:00
RSeifert
f2bdbd3cb0 Moved prefab out of core package 2013-03-02 18:21:36 -05:00
Henry Mao
615ae220da Version Bump to 0.2.8 2013-03-02 14:44:12 +08:00
Henry Mao
287aef601d Integrated crate pathfinding 2013-03-02 14:42:15 +08:00
Henry Mao
c1eee86fd2 Added pathfinding algorithm 2013-03-02 14:34:52 +08:00
Henry Mao
380ffc55ae Fixed build script 2013-03-02 14:26:28 +08:00
Brian Ricketts
fcd46b3804 Added BC API to repo 2013-03-02 00:25:07 -06:00
Henry Mao
4e84bf5090 Revert "Removed scripts. NO PASSWORD FOR YOU."
This reverts commit e50921e6c3.
2013-03-02 14:21:02 +08:00
Brian Ricketts
0c93388b73 Pushed build 2013-03-02 00:04:40 -06:00
Brian Ricketts
915cb257ec Fixed an invalid Detector recipe 2013-03-02 00:03:09 -06:00
Brian Ricketts
cbce2df04c Push build 2013-03-01 23:31:07 -06:00
Brian Ricketts
e50921e6c3 Removed scripts. NO PASSWORD FOR YOU. 2013-03-01 23:19:34 -06:00
Brian Ricketts
7bf55f5cac Updated .gitignore again 2013-03-01 23:18:25 -06:00
Brian Ricketts
4789830fa5 Something. 2013-03-01 23:15:34 -06:00
Brian Ricketts
377262a19a Updated GitIgnore 2013-03-01 23:13:55 -06:00
Brian Ricketts
6eb4a93b88 Added separate recipes for IC2, vanilla, and BasicComponents
Fixed "buildlocal.bat". Dark, make a copy...
Tried fixing an imprinter bug; seems like a vanilla problem
2013-03-01 23:08:31 -06:00
Rseifert
56eb239685 .. 2013-03-01 12:44:49 -05:00
Rseifert
ff3ff4ec50 reducing down path finder code
more work is still needed and no testing has been done yet.
2013-03-01 12:37:58 -05:00
Rseifert
9e3c7b0245 Converting Path Finder to Vector3
There might be a few issue here with how it should work and how it will
work now. As well for more advanced path finding that needs to check for
tileEntity it can be done in is Valid Node.
2013-03-01 12:20:14 -05:00
Rseifert
76d9927483 added a copy of Calclavia's Path Finder
For the moment its just added and not used. I will have to rewrite it in
a way that it doesn't care for TileEntities. This way i can use it for
the pump to make sure that water sources are connected to the pump.
2013-03-01 11:50:10 -05:00
Henry Mao
88c909c502 Update README.md 2013-02-27 21:41:50 +08:00
Henry Mao
bbe9c9b694 Update README.md 2013-02-27 21:41:05 +08:00
Brian Ricketts
5ebdfab827 Fixed thingies not being in the right creative tab 2013-02-27 01:29:12 -06:00
Brian Ricketts
43cf672769 Fixed block names and implemented BC wrench API 2013-02-27 00:54:42 -06:00
Brian Ricketts
394becf356 Push build 2013-02-26 20:28:13 -06:00
Brian Ricketts
f99ac5995b Removed Crane components from public view. They stay this way until
release! >:(
2013-02-25 19:56:03 -06:00
Rseifert
601a6e591e add colorCode support for new pipe 2013-02-25 13:47:21 -05:00
Rseifert
df0e745f4f Finished addFluidToNetwork Method
This method will take the input stack not carring where it came from and
try to add it to the tank with the lowest volume.
2013-02-25 13:41:29 -05:00
Rseifert
49cadce1ea reformating and removal of un usable methods
As nice as UE's network is it turns out i can use it that way due to
Forge Liquid Api. So i have to setup a network system that will just
track all TileEntities and add liquid or apply pressure as needed.
2013-02-25 13:03:43 -05:00
Rseifert
aa637ca861 got rid of packets 2013-02-25 13:02:32 -05:00
Rseifert
653c3ef5e0 Build #25 2013-02-25 13:02:22 -05:00