Commit graph

400 commits

Author SHA1 Message Date
DarkGuardsman
c6bcb4ce17 Added Ray Trace class from code in the empire engine 2013-11-08 12:05:21 -05:00
DarkGuardsman
18fe6f072d CleanupFormatting 2013-11-08 12:04:19 -05:00
DarkGuardsman
3630324a2f Moved this over from FM 2013-11-08 05:22:16 -05:00
DarkGuardsman
6d437b9f1e Worked on gases a bit more 2013-11-08 05:22:08 -05:00
DarkGuardsman
fb58861207 Started up on redoing arch's gas system
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.
2013-11-08 03:55:55 -05:00
DarkGuardsman
e57ea196a2 Started working on active tile networks 2013-11-08 01:29:36 -05:00
DarkGuardsman
a4b618f5df Quick idea to create a help manual 2013-11-06 17:40:56 -05:00
DarkGuardsman
fd6c5d5990 Fixed an issue with the save helper 2013-11-06 17:11:39 -05:00
DarkGuardsman
06c88806dd Worked on save manager some more 2013-11-06 10:03:29 -05:00
DarkGuardsman
2d825496c4 Changing packages to reduce package count
Cleanup in other words
2013-11-06 08:41:00 -05:00
DarkGuardsman
78480e265b Recreating a save manager to handle object saving
This will help save object that are not saved by the world.
2013-11-06 08:28:06 -05:00
DarkGuardsman
6ee96828d7 Removed help page stuff
I'm not really working on it and its just adding to the file count so i
removed it.
2013-11-06 08:27:31 -05:00
DarkGuardsman
f87eec9af1 Worked on tools a bit 2013-11-05 03:39:39 -05:00
DarkGuardsman
96d136a3f4 Disabled salvaging function of ore processors
There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
2013-11-05 02:01:30 -05:00
DarkGuardsman
4537211850 Auto-Sync 2013-11-04 23:12:34 -05:00
DarkGuardsman
3793f44c4f Start in on a bit of the recipe handling 2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923 idea for complex autocrafting 2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd Cleanup on Processor Recipes 2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6 Added a tile that only stores NBT 2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a Fixed damage on tools 2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171 Worked on processor and toyed with a few things 2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d Working on correcting issues with processor recipes 2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e Added a date method to modprefab
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528 Removed loop issue 2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8 Added client side debug for packets per block 2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c Recipe Stuff 2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697 Documented properties of HeatingData container 2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6 Started toying with the idea of molten fluids 2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d Auto-Sync 2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4 Worked on a few recipes 2013-10-28 18:27:04 -04:00
DarkGuardsman
ae4e57c6e5 Removing the use of the recipe loader for small items
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba Changed the recipes for process to correct loading issues 2013-10-27 22:42:18 -04:00
DarkGuardsman
46cbf797ca Added ore name to wire 2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034 Made ruble to dust output random 2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b Changed battery from 1GJ to 5MJ 2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594 Created a system to load default groups into machines 2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5 Fixed owner group being null 2013-10-26 18:24:16 -04:00
DarkGuardsman
fd2db61d08 Added shears to common tools item 2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6 Fixed some critical recipe conversion errors 2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573 Started on switch and detector wires 2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be Added to the ore parser and added configs for it
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908 Steel and bronze dust recipes 2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5 Updated galacticraft api 2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a Attempting to force item nbt to send to client 2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7 worked a bit on ores and processor ore parser 2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55 Actually added ore dictionary parsing to ore processor
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
23f19c17a4 Auto-Sync 2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33 Worked on recipes 2013-10-25 03:02:00 -04:00
DarkGuardsman
d723e52bbb Added a few methods to entity dictionary 2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22 Toyed with the idea of XML help pages
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
e60a78b9e0 Toyed with wrench 2013-10-23 13:16:48 -04:00
DarkGuardsman
c38354b890 Cleaned up Heating code for thermal couple 2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310 Balanced ore generators to vinalla ores
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506 Added New tab and changed tab icons 2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea Possible fix for ore generation 2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380 Toyed with heat couple 2013-10-22 21:14:50 -04:00
DarkGuardsman
f6e6d5bf56 ... 2013-10-22 19:21:45 -04:00
DarkGuardsman
4d12e4affe Possible fix for 'inconvertible types' error
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
7ab3936e72 Auto-Sync 2013-10-22 17:17:23 -04:00
DarkGuardsman
adc46d3345 Item clean up and change in item registration 2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22 Created texture for all tools, though still working
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f Worked on the tool some more and started on textures 2013-10-22 10:27:15 -04:00
DarkGuardsman
769156e9cb Fixed issues with tools
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
2013-10-22 09:43:00 -04:00
DarkGuardsman
25d0a4e876 Mostly finished basic hand tools
Still need to test them, do the textures, and lang files.
2013-10-21 11:56:19 -04:00
DarkGuardsman
2f5cd2a767 Worked on tools 2013-10-21 10:14:20 -04:00
DarkGuardsman
329c24fc0e Changed tool class name 2013-10-21 09:18:18 -04:00
DarkGuardsman
d967bd60dd Starting on transformer 2013-10-21 09:04:43 -04:00
DarkGuardsman
63b3c2001d Wire idea and new network design start
Read wires.txt for notes on new wire design. As for network i'm going to
create a way to store multi-networks in a block to allow for more
advanced control.
2013-10-21 09:04:31 -04:00
DarkGuardsman
048b398a63 Made an item loader 2013-10-20 17:46:36 -04:00
DarkGuardsman
24257c0c99 Added a recipe load method to mod prefab 2013-10-20 17:10:04 -04:00
DarkGuardsman
0d87f91c70 Worked on new access system 2013-10-20 12:38:01 -04:00
DarkGuardsman
cbe12e64db Did a bit of work on new user access system 2013-10-19 22:01:29 -04:00
DarkGuardsman
68b67bfc92 Toying with terminal and access stuff 2013-10-19 12:54:58 -04:00
DarkGuardsman
d7dc835aef Worked on a few things 2013-10-18 21:07:32 -04:00
DarkGuardsman
31e3c83dd9 Added Object load/save to NBTFileLoader
Helps with loading object were they are save/loaded without knowing the
exact data type.
2013-10-17 02:47:32 -04:00
DarkGuardsman
0a11559d6e Added a angle to forgeDirection method to math helper
Was used in the armbot and looks like a very useful method.
2013-10-17 02:46:18 -04:00
DarkGuardsman
6f1131653c Created tryToParse methods in UnitHelper
Should help convert an object into the value type. Mainly used for
string conversion though it also works on other basic types.
2013-10-17 02:45:42 -04:00
DarkGuardsman
a2a1749b22 Added a constructor to the blockmachine 2013-10-13 04:14:32 -04:00
DarkGuardsman
784e05ef30 Added to the object reg 2013-10-13 04:14:22 -04:00
DarkGuardsman
95c6fa1b85 API update 2013-10-12 06:12:59 -04:00
DarkGuardsman
fba2cfcd8d Auto-Sync 2013-10-09 12:25:34 -04:00
DarkGuardsman
b5fd22ff24 Corrected issues with filling fluid blocks 2013-10-08 06:54:32 -04:00
DarkGuardsman
d620e24ba0 Worked a bit on a new terminal system
This is more of me starting back up on global access lists for sentry
guns and chests. The idea right now is to create a system like bukkit
plugin permissions has. In which a player can create a group, assign
command node, and then assign players. As well can assign direct command
nodes to the player user instance. These groups will be managed from a
GUI that can be access anytime. The data will be saved to a NBT file in
the map, and can be access by any object. Objects will not save a copy
of the list but will request it to be loaded.
2013-10-08 06:11:43 -04:00
DarkGuardsman
5c1d3bdb48 Toyed with a unit conversion and string creator 2013-10-03 02:27:25 -04:00
DarkGuardsman
bd07aca95d Added imperial unit enum 2013-10-03 01:54:21 -04:00
DarkGuardsman
c2218ada40 Added a bunch of measurement unit enums
Not sure why but i decided to work on these. I know i'll end up using
them but not sure why i decided to make them now.

Converted UE Eletrical Display into two separate classes for my use.
EletricUnit enum, and MeticUnit enum.

Added enums for force, pressure, temperature. Force is filled out but
not completed. As well each of these are missing more units but the main
ones are there.
2013-10-03 01:31:05 -04:00
DarkGuardsman
94632ab515 Filled in a few more heating values for chemicals
Tbh i'm done for now as i need to think of a fast way to do this.
Possibly i might just want to consider only filling in the elements i
plan to use. Eg Fe, Ag, Au
2013-10-02 23:44:46 -04:00
DarkGuardsman
3fb9bf6b05 Merged Themal into Element enum
Did say i was going to do it. As i started to work down the list i
realized even though its hard to read its better this way. Still need to
test how much this impacts the system and if i should turn it into a
data base instead.
2013-10-02 23:15:47 -04:00
DarkGuardsman
a2d0817e44 Added all the densities for the elements
Well at least for those that actually have densities. Some of these
element are man made and don't really exist. So i assume there density
has never been measure or are not public knowledge yet. Either way i
have no use for most of this data so it doesn't bother me. The data i
need is the common elements the rest was just added to have a complete
periodic element list.
2013-10-02 22:58:47 -04:00
DarkGuardsman
d793d51288 Worked on chem element enum some more
Added room phase state to each as well classification to each. Generally
will not be used as much though i might handle how each work as a fluid.
2013-10-02 22:10:00 -04:00
DarkGuardsman
4457d96b97 This is going to take a while
Once done this enum will be worth the time. However, its going to take a
lot of time to flush out all the information. As well i still need to
add math helpers to calculate all the formulas that go with these.
2013-10-02 04:42:58 -04:00
DarkGuardsman
50b1dcabcd Started on ChemThermal enum
I might just merge this with chemElement enum when finished. However,
for now its a bit hard to work with just one. So i started to create a
version just for thermal properties. Main use for my mods will be
heating values.
2013-10-02 04:21:50 -04:00
DarkGuardsman
d70f858392 Filled out basic info for each element
Ctrl+v for the win. I honestly copied the data out of a csv file and
manually added the ( " , to each line. Honestly this was a stupid move
as i could code something to read and import that csv file. Though i'm
looking to create a code based version. I still need to at least add
density per element and then heating values for the ones i plan to use.
2013-10-02 04:01:14 -04:00
DarkGuardsman
f60df4fa9b Worked more on my chem element enum
I wish i found a pre-made one online but it looks like i need to make
one by hand.
2013-10-02 02:48:02 -04:00
DarkGuardsman
56b801a9cb Started work on a enum to contain element data
Plan is to include all elements from the periodic table with as much
information as possible per elements. This might get long so i might
want to consider constructing a data base that will be parsed per use.
That way only a few elements are loaded into memory instead of over 255.
2013-10-02 01:00:07 -04:00
DarkGuardsman
09952ce675 Started work on heat based machines
I was going to just work on and release the coal gen as a self contained
generator. Instead i'm going to make it a 2+ part system. The system
must contain a heat produce, and heat collector. It can also include
block to help contain, move, and maintain the heat.
2013-10-02 00:58:55 -04:00
DarkGuardsman
6ab0c8f188 CleanUp 2013-09-27 19:03:11 -04:00
DarkGuardsman
bbd334284c added to math helper 2013-09-27 18:56:56 -04:00
DarkGuardsman
53ca79a784 Updated packet handler
Changed it to actually use ISimplePacketReceiver instead of
TileEntityMachine prefab having a sub class to handle it. Shouldn't
really change anything but does reduce a little bit of code
2013-09-27 18:56:46 -04:00
DarkGuardsman
759e227e40 Toyed with rendering options 2013-09-25 16:37:06 -04:00