Commit graph

3129 commits

Author SHA1 Message Date
DarkGuardsman
80dce03362 Added my own direction class
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce random changes to runnable machine 2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90 changed path finder to use tileEntity lists
This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba cleanup 2013-07-05 22:08:22 -04:00
DarkGuardsman
1fc0664683 rejector cleanup 2013-07-05 20:12:23 -04:00
DarkGuardsman
0621433663 slight package change 2013-07-05 19:52:51 -04:00
DarkGuardsman
f9f985b468 removed basic components submodule
no longer needed
2013-07-04 22:56:48 -04:00
DarkGuardsman
976f382fbd general work on belt network 2013-07-04 22:55:41 -04:00
DarkGuardsman
f231b67db3 cleanup 2013-07-04 02:10:47 -04:00
Robert WC Seifert
f96560d6a5 Merge pull request #30 from DarkGuardsman/Overhaul
changes for dark-Library
2013-07-03 23:03:51 -07:00
Robert WC Seifert
7d021d7998 Update LICENSE.txt 2013-07-02 15:47:54 -04:00
DarkGuardsman
6dc9cb3255 changed recipes 2013-07-01 19:41:54 -04:00
DarkGuardsman
e3816bb574 Changes for the dark-lib 2013-07-01 19:41:47 -04:00
DarkGuardsman
a18587e998 changes for dark-Library 2013-07-01 19:40:40 -04:00
DarkGuardsman
ce76d225ee removed basic components 2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a updated basic component lib 2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0 Changed RunnableMachine to function diffrent 2013-07-01 19:00:36 -04:00
DarkGuardsman
0d465abb7e working on belts 2013-06-30 22:35:01 -04:00
DarkGuardsman
c69ac743ee cleanup 2013-06-30 22:13:49 -04:00
DarkGuardsman
7de88e4d70 worked on packet handling and power
changed the packet handler to use a method allowing for super classes to
work with the packet. This is without losing the packet ID or needing to
reread the data from the packet again.

As well more improvement to how the tile understands how its powered
from the network. Added ways to detect if the tile was remove, no longer
connected, and a delay in case the power source missed a power cycle.
More improvement are to come especial with how much power is used by the
entire network.
2013-06-30 21:48:59 -04:00
DarkGuardsman
702e72227f updated subs 2013-06-30 19:26:51 -04:00
DarkGuardsman
12ea85d5b9 more work on tile network code 2013-06-30 19:25:37 -04:00
DarkGuardsman
6474b73099 updated subs 2013-06-30 19:24:20 -04:00
DarkGuardsman
30fc0c0914 cleanup 2013-06-30 19:23:37 -04:00
DarkGuardsman
1160213f47 more work on network code 2013-06-30 01:58:26 -04:00
DarkGuardsman
aca1e28a97 Changed how config file is handled 2013-06-27 13:39:31 -04:00
DarkGuardsman
bdd481f8c2 move TileEntity Registry to main file 2013-06-27 13:12:36 -04:00
DarkGuardsman
c479ce22ac changed base block file 2013-06-27 13:08:05 -04:00
DarkGuardsman
4e9da6a76f wrote a pathfinder to see if the tile has power
This path finder will track back to see if it can find a power source in
range to power it.
2013-06-25 23:29:31 -04:00
DarkGuardsman
f23892e224 Reworking assembly network
Changing the fake network like power system for the belts into a better
network. This way i can start to do more with the network and manage it
better.
2013-06-25 22:30:27 -04:00
DarkGuardsman
fe90843d44 updated subs 2013-06-25 15:37:24 -04:00
DarkGuardsman
b5bb3e6316 Worked on Manipulator
This has not fixed issue with mekanism interaction yet. However, i am
still working on this though i don't think it just the manipulator
causing the issue.

Changes:
*Fixed: Filter not resetting for inventory helper
*Fixed: Manipulator consume items
*Fixed: Manipulator taking more items than existed
*General: Cleanup, docs, and minor corrections
2013-06-25 14:52:23 -04:00
DarkGuardsman
50c1f30793 Fixed spaces in config file 2013-06-24 16:10:32 -04:00
DarkGuardsman
934814cfbf Fixed an error with give stack being null
All though this caused no crash it was still an issue
2013-06-22 23:00:23 -04:00
Calclavia
43f54a3d5d Fixed Buildcraft energy issue 2013-06-21 19:41:13 -04:00
DarkGuardsman
0b64248a5a updated dark lib 2013-06-19 06:25:22 -04:00
DarkGuardsman
dcac13647a updated dark lib 2013-06-19 06:24:08 -04:00
DarkGuardsman
84ae6e0118 imported classes from dark-library 2013-06-19 06:23:36 -04:00
DarkGuardsman
cf1d9f4598 cleaned up and reduced library
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00
DarkGuardsman
465a3093fe Made the give and take command use manipulator methods 2013-06-18 06:28:53 -04:00
Robert Seifert
9184ec9414 updated subs 2013-06-16 21:38:46 -04:00
Robert Seifert
3fa2c5e83f updated subs 2013-06-16 21:36:01 -04:00
Robert Seifert
ed2868d981 Fixed orbit manager radius 2013-06-15 11:38:18 -04:00
Robert Seifert
10f4384c5d updated build script 2013-06-14 12:45:24 -04:00
Robert Seifert
e758a930ef updated build script 2013-06-14 12:44:13 -04:00
Robert Seifert
9c97d98980 Add API-Bank Sumbmodule 2013-06-14 12:37:56 -04:00
Robert Seifert
af3b799161 Removed Calc's Modding Library 2013-06-14 12:36:54 -04:00
Robert Seifert
b561b90a3b Add API-Bank submodule 2013-06-14 12:35:22 -04:00
Robert Seifert
f8c50fa573 removed Calc's Modding Library 2013-06-14 12:33:03 -04:00
Robert Seifert
14d3054e5b Changed runnableMachine to not rely on Calc's code
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
2013-06-14 12:32:21 -04:00