Commit graph

12 commits

Author SHA1 Message Date
DarkGuardsman
788d4e406e removed UE prefabs 2013-09-18 07:04:32 -04:00
DarkGuardsman
841d891aa3 reworked energy prefabs
Plan to do a lot more work as i want more control over how the tiles
work even at the basic layer.
2013-09-18 06:53:42 -04:00
DarkGuardsman
4b55a3b648 Packet handler work 2013-09-08 05:17:02 -04:00
DarkGuardsman
05cd6b85f6 Working on changeLog creation 2013-09-06 20:30:59 -04:00
DarkGuardsman
5a563266cc folder rework 2013-09-02 15:28:00 -04:00
DarkGuardsman
acc0bec88d updated UE api 2013-08-28 15:12:04 -04:00
DarkGuardsman
07e2a7511a fixed Debug load and source blocks
This was honestly very stupid why it wasn't working. It all came down
the a method called getOutputdirections. Honestly why did this stupid
enumset stuff return when its a bad way to track connections. It makes
rotation more complex, and can connect is good enough to handle both.
Any complex connection mojo should be handled by the update tick or
custom mod method rather then by default be there.
2013-08-26 16:48:53 -04:00
DarkGuardsman
cd5f64d05e updated UE API and its required APIs 2013-08-26 13:36:24 -04:00
DarkGuardsman
f23060f0c1 updated APIs 2013-08-08 09:35:27 -04:00
DarkGuardsman
cec261a273 Worked on inv prefabs 2013-08-06 11:29:56 -04:00
DarkGuardsman
c6dcab98a6 Added an auto block ID finder
This should prevent issues with config files generating but will not
prevent Block ID conflict with other mods. However, later i might expand
this to try to pre-register the block and correct its block ID if
something goes wrong.
2013-07-24 15:26:41 -04:00
DarkGuardsman
090c84b48f moved API file 2013-07-22 01:20:20 -04:00