Commit graph

3967 commits

Author SHA1 Message Date
Henry Mao
af74b4230b Make disks work on Armbot 2013-01-10 21:04:20 +08:00
Henry Mao
f1cd1bf848 Briman you doin' it wrong! :D 2013-01-10 19:54:25 +08:00
Henry Mao
7d822b0cee Fixed up slanted belt render 2013-01-10 19:50:11 +08:00
Rseifert
370681e042 Textured Slanted Model
well mostly, the Up slant needs a seperate texture unless someone can
think of a way to use the current without rotating the model alot.
2013-01-10 01:22:26 -05:00
Rseifert
d62c13e675 Correct Slanted Belt Render Issue
Some one on the forum noticed this issue with Slanted Belts not
rendering connected. I didn't know this was a feature that was usable or
i would have caught it sooner. Anyways its mostly fixed but needs a
texture which i'll try to create.

Also who every made the conveyor belt textures animated like that nice
job.
2013-01-09 23:11:17 -05:00
Rseifert
7a7ff20133 model edit
mainly just so i can sync my repo. But its also contains the half
finished Slanted belt model
2013-01-09 22:24:45 -05:00
Rseifert
6db9138c5a Finally fixed names
took me all week too get the name to work for the lang file but now
there done. Still not sure why they didn't work, most likely i should
find out but meh. Also:
*Added a way to ID Milk if someone adds it to minecraft as a liquid
block, might make it into a block later if not don by LiQuid.
*Change: ColorCode and LiquidHandler method to work a little better so i
don't have to manual change each liquid that is added to the LiquidData
2013-01-09 21:52:52 -05:00
Brian Ricketts
1fa56d7827 Major work on ArmBot.
Command/task management system still needs lots of work.
2013-01-09 19:54:07 -06:00
Brian Ricketts
ab51a5203d Removed list of commands from disk
Users will have too many commands! The list will be taller than the
screen! D:
2013-01-09 15:31:50 -06:00
Brian Ricketts
34abdcd933 Fixed merge errors 2013-01-09 15:27:34 -06:00
Brian Ricketts
2a7c9ff03c Finished GUI encoder.
(This is also an attempt to merge a Git conflict...let's see how it works)
2013-01-09 15:15:40 -06:00
Henry Mao
7e9073fe55 Cheapened Recipe 2013-01-09 21:42:22 +08:00
Henry Mao
e029a35c6a Added rotate command 2013-01-09 21:24:23 +08:00
Henry Mao
c5b703a48f Fixed minor render bug 2013-01-09 21:21:03 +08:00
Henry Mao
b96dfd8783 Reorganized Commands 2013-01-09 21:12:48 +08:00
Henry Mao
93352fb3df Made belts render as connected when slanted 2013-01-09 20:49:17 +08:00
Henry Mao
74c631c691 Made conveyor belts have stair collision 2013-01-09 20:43:42 +08:00
Brian Ricketts
52abadc662 Moved some armbot classes into the armbot package (yay organization! :D)
Also fixed typo in RenderArmbot
2013-01-08 12:05:27 -06:00
Brian Ricketts
47fba5551d Made ArmHelper methods static 2013-01-08 11:46:03 -06:00
Henry Mao
5821ac583d Build Bump 2013-01-08 21:38:27 +08:00
Henry Mao
4d95ce5621 Fixed Packet NPE 2013-01-08 21:28:32 +08:00
Henry Mao
2042a8625c Improved Armbot Render 2013-01-08 21:15:09 +08:00
Henry Mao
d81c015793 Added Armbot Blocks 2013-01-08 20:59:56 +08:00
Henry Mao
6fc94411b6 Version Bump 2013-01-08 19:51:28 +08:00
Henry Mao
b18db04b1e Added paramters 2013-01-08 19:22:26 +08:00
Henry Mao
f0dcceddb7 Improved Idle Command 2013-01-08 19:19:47 +08:00
Henry Mao
88f5e31eef Fixed NPE 2013-01-08 17:01:32 +08:00
Henry Mao
a4a54a784a Removed unused APIs 2013-01-08 16:56:52 +08:00
Rseifert
8b1179699f Added model to release valve
Model is not fully done since i want to get the valve to set on diffrent
faces when the top is in use. Also want it to rotate a bit when powered
by redstone.

Also worked on connectionHelper and switch a few of the itemRenders to
an actual itemRenderHelper so they look nice in the inventory and in the
players hand.
2013-01-07 15:19:00 -05:00
Rseifert
064ef38db9 changes/fixed stuff
*Finished basic version of new release valve
*Fixed a tank render issue
*Changed PipeColor to ColorCode
2013-01-07 11:37:13 -05:00
Rseifert
1e5c47ad3f nothing much
Moved some stuff around, and made LiquidHandler able to be used in the
api folder to help other people work with this mod. The api is not
actual needed to work with this mod but it contains helpers to make life
easier.

Also added a method to LiquidHandler to get the name of a LiquidStack
which for some reason can't be directly gotten from the liquidStack
itself. Too get it i had to iterate over the hashMap used to store
liquids. If the LiquidStack is linked to a LiquidData it will use the
LiquidData name first.

Also removed PipeInstance since its not actual needed anymore now that
PipeColor is directly linked the pipe as well as the PipeBlock metadata.
2013-01-06 23:15:21 -05:00
Rseifert
42474bc8ec getting Closer to being done
I'm getting closer to making this mod more universal for all liquids.
Right now after a bit of coding i can say i have:
*Fixed Pipes
*Fixed Tanks
*Removed Mengenta as a color(no need for another simi red/pinkish color)
*Create a IColor interface for future use with other color selective
blocks
*Created a object feed version of get for PipeColor so you can use
numbers, Strings, or LiquidData to ID a color. Useful for
setColor(Object obj)
*Worked on some textures however i need to either make a better model
for tanks or find a texture artist for help
*Found the tank model files so they can be edited

Issues still to be worked on
*Lang file, still item names are not working
*Release Valve
*Pipe Changer tool, not sure if i should use a GUI with the tool or have
15 color brushs. The ladder seems wasteful
*Block, and bucket for Waste Liquid
*Textures need some help, especial Tanks so i can add the rest of the
colored version to the creative menu
*Crafting for all Pipes, Tanks, and items need redone or added for the
new system
*Pumps needs reworked to have a diffrent version for lava,water, and
large area pumping. Small version for filling system, large for draining
source pools for constuction. Lava pump will fall under large. Might add
an oil pump, or create one for oil craft using the same design.
*Tanks still need to be tested and fixed to create pressure for Pipes if
side == down and liquid || side == up and gas
*LiquidHandler needs worked on to pre catch and add liquids to the
allowed List similar to how e methain, oil, fuel are register.
2013-01-06 22:24:28 -05:00
Henry Mao
dbe53cbe41 Fixed minor bugs 2013-01-06 17:20:11 +08:00
Rseifert
183dc35c47 more Changes
*added Name to the color Enum
*added a new liquid call Waste liquid
*added effect for mixing liquids in pipes
*stored+filling=outcome
*lava+water = obby
*water+lava=cobble
*other+other=waste liquid
*Improve pipe render and create 14 new pipe textures
*Improved Tank render and creates some new textures
*Fixed lang file for all Blocks, items still don't work
*Fixed save issue using Compent Tags to save liquids
*Fixed Universal Pipe working with pumps
*Removed: Some crafting recipes plus fixed others
*Removed: Item version of pipe,tank, though a similar version is used
just for naming as a BlockItem
*Bug: Tanks don't work at all
2013-01-06 00:13:09 -05:00
Rseifert
b9833f6327 more changes of the last
Still working on moving everything over to my new system. So far i've
got it mostly done for the tank and pipe though i have no way to test
them yet.

I would list the change but meh its break time, i'm tired and the code
says everything

Things that are still broken
*Lang file
*release Valve
*pipe
*Tank
*Some crafting
2013-01-05 15:05:53 -05:00
Henry Mao
cb22292c9a Encoder Texture Update 2013-01-06 02:22:42 +08:00
Henry Mao
25c417322e AS 0.2.2 Release 2013-01-06 00:57:28 +08:00
Rseifert
30c461bbea more changes
Still working on converting to a more universal liquid system.
*Added a enum to tack colors without having to use strings or #s
*Fixed LiquidData to not need to feed a LiquidData to get vars of itself
*Started Converting Pipes to new system. They will use metadata now to
select colors, this will remove any need to use packets.
*Created a Update Converter so that older version pipe/tank/etc will be
converted to the new system automaticly

Issues with push
*Just about everything is broken at the moment just backing code up
2013-01-05 11:47:53 -05:00
Henry Mao
41de6381e1 Fixed Imprinter Crafting 2013-01-06 00:33:07 +08:00
Henry Mao
589290c463 Fixed imprinter outputing only stacks of one 2013-01-06 00:03:41 +08:00
Henry Mao
23e432ac23 Added own creative tab 2013-01-05 23:19:56 +08:00
Henry Mao
0d978d5de4 Fixed Encoder Gui Render Issues 2013-01-05 23:07:35 +08:00
Henry Mao
351478ade7 Fixed crates connecting to wires 2013-01-05 12:09:04 +08:00
Rseifert
77de6e6353 Making Changes for the better
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.

Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type

Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
2013-01-04 19:03:34 -05:00
Brian Ricketts
9e528c8461 Fixed manipulator's "self-pulse" mode not being saved to the world data 2013-01-04 12:32:31 -06:00
Brian Ricketts
698847dfcd Semi-"hacky" fix for belt rotation getting out of sync between client
and server
2013-01-04 12:29:32 -06:00
Brian Ricketts
cb6cc049d2 Fixed duplication bug 2013-01-04 12:20:53 -06:00
Henry Mao
cd45492d2d Create README.md 2013-01-04 08:37:31 -08:00
Rseifert
a536dda462 Model upload
Can't find the pump model but that doesn't mater its getting redone.
LargePipe is the current pipe model
Pipe is the old crappy one
EValve was a rough idea for a model for the release valve
Generator is the current, old one is missing
2013-01-04 11:11:20 -05:00
Henry Mao
16d9bd48cd Build Bump 2013-01-05 00:10:40 +08:00