DarkGuardsman
adc46d3345
Item clean up and change in item registration
2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22
Created texture for all tools, though still working
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Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f
Worked on the tool some more and started on textures
2013-10-22 10:27:15 -04:00
Archtikz
0c92637e0a
Just looking, accidental edit.
2013-10-13 09:15:27 +01:00
DarkGuardsman
0968b54016
temp removed dependency file
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was not needed right now anyways
2013-09-30 22:19:41 -04:00
DarkGuardsman
c590609db2
Working on a way to load mod dependencies
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Based off chicken bone's core mod.
2013-09-23 10:59:10 -04:00
DarkGuardsman
913618afe6
Started work on electric furnace model
2013-09-21 23:31:10 -04:00
DarkGuardsman
4a2dd3eca1
Added metal fragment textures & other crafting
2013-09-21 22:22:33 -04:00
DarkGuardsman
be157ae1fc
corrected var names for ores in lang files
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Nothing has changed but the new ore setup need the vars to be lower
case, as well aluminum ore is now called by its correct name.
2013-09-21 11:38:57 -04:00
DarkGuardsman
687a966992
reworked how ores are setup
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Removed the dependency on using the material enum as it was adding ores
that should not generate which was causing a lot of issues. So to solve
this the block has its own enum set of ores it will work with. However,
i still need to reset the ore generator
2013-09-21 11:36:03 -04:00
Vexatos
4b7ac191cc
Update de_DE.properties
2013-09-21 11:43:28 +02:00
DarkGuardsman
0884cb61dd
Added solar panel
2013-09-20 13:48:57 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
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Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
Vexatos
1e09c1dcdb
Created de_DE.properties
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I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
f19ac591ae
Added Ilus Element mod for merging
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Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
972bb67835
Imported textures from FM, and minor work
2013-08-26 15:52:24 -04:00
DarkGuardsman
d95799cd0a
Fixed texture file name mod->asset
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Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
2013-08-26 13:32:47 -04:00
DarkGuardsman
bb0d5b6fad
Merged TheDarkMachine into core
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At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
Robert Seifert
1d146a3617
texture addition
2013-06-03 23:16:43 -04:00
Robert Seifert
64a3690375
removed white extra from gui
2013-05-25 20:44:38 -04:00
Robert Seifert
a599b20fb9
added bullet tracer effect
2013-05-06 02:24:52 -04:00
Robert Seifert
2ba22f5417
added global access gui
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Still have work too do with it to even use it but it opens threw greater
security till i can think of a way to manage the gui opening another
way.
2013-04-25 02:02:25 -04:00
Robert Seifert
a540820821
fixed guis
2013-04-21 07:33:43 -04:00
Robert Seifert
3a7b0e7951
added assets
2013-04-20 08:24:24 -04:00