Commit graph

11 commits

Author SHA1 Message Date
Rseifert
27c4b3b197 Bug Fix on Manipulator Stack injection into chests
Manipulator was stacking up items more than there max stack size

Also i Change the .gitignore too support the fact i use the textures in
the src folder for my eclipse to function. I would have use the include
bat but it failed to function
I Also added a simple boolean in TileEntityAssemblyNetwork to test
everything without having a power supply attacked to the blocks.
2013-01-31 01:09:31 -05:00
Brian Ricketts
8dd86913b1 Added crane frame (model, not code) and updated format standards 2013-01-29 23:36:16 -06:00
Rseifert
c6e3320609 Changed out the model for the Block
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
2013-01-17 20:32:53 -05:00
Brian Ricketts
d89ad4a27f Aaaaaaaand fixed the .gitignore file and added the CC API back in -.- 2013-01-14 00:38:18 -06:00
Henry Mao
7d822b0cee Fixed up slanted belt render 2013-01-10 19:50:11 +08:00
Brian Ricketts
8491d8c6e6 Made a script based on "publish.bat" that simply packs a local-only test build 2012-12-29 23:43:34 -06:00
Brian Ricketts
c11a15b6d5 Merged Item Sensor (Sensor) into Assembly Line
Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao
937a4171d1 Git Ignore Changes 2012-12-18 21:13:23 +08:00
Henry Mao
ce66426131 AS 0.1.2 Release 2012-11-17 11:19:22 +08:00
Rseifert
449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Calclavia
e13a214549 Initial 1.4.2 and UE 1.0 update 2012-10-28 13:25:56 +08:00