Commit graph

445 commits

Author SHA1 Message Date
DarkGuardsman
c032625573 Started on switch and detector wires 2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be Added to the ore parser and added configs for it
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908 Steel and bronze dust recipes 2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5 Updated galacticraft api 2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a Attempting to force item nbt to send to client 2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7 worked a bit on ores and processor ore parser 2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55 Actually added ore dictionary parsing to ore processor
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
23f19c17a4 Auto-Sync 2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33 Worked on recipes 2013-10-25 03:02:00 -04:00
DarkGuardsman
d723e52bbb Added a few methods to entity dictionary 2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22 Toyed with the idea of XML help pages
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
e60a78b9e0 Toyed with wrench 2013-10-23 13:16:48 -04:00
DarkGuardsman
c38354b890 Cleaned up Heating code for thermal couple 2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310 Balanced ore generators to vinalla ores
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506 Added New tab and changed tab icons 2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea Possible fix for ore generation 2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380 Toyed with heat couple 2013-10-22 21:14:50 -04:00
DarkGuardsman
35b14aa38c Forcing github to refresh textures 2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56 ... 2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a ... 2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8 ... 2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96 Re-syncing item pictures 2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064 Forcing github to sync pictures 2013-10-22 19:13:16 -04:00
DarkGuardsman
4d12e4affe Possible fix for 'inconvertible types' error
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
6d7c6f4eac Auto-Sync 2013-10-22 17:44:38 -04:00
DarkGuardsman
7ab3936e72 Auto-Sync 2013-10-22 17:17:23 -04:00
DarkGuardsman
dcf0627d51 Updated scripts 2013-10-22 16:57:34 -04:00
DarkGuardsman
7ec4980de6 Created a single solar panel texture 2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5 Finished the bronze tool textures 2013-10-22 16:00:44 -04:00
DarkGuardsman
adc46d3345 Item clean up and change in item registration 2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22 Created texture for all tools, though still working
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f Worked on the tool some more and started on textures 2013-10-22 10:27:15 -04:00
DarkGuardsman
769156e9cb Fixed issues with tools
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
2013-10-22 09:43:00 -04:00
DarkGuardsman
25d0a4e876 Mostly finished basic hand tools
Still need to test them, do the textures, and lang files.
2013-10-21 11:56:19 -04:00
DarkGuardsman
2f5cd2a767 Worked on tools 2013-10-21 10:14:20 -04:00
DarkGuardsman
329c24fc0e Changed tool class name 2013-10-21 09:18:18 -04:00
DarkGuardsman
d967bd60dd Starting on transformer 2013-10-21 09:04:43 -04:00
DarkGuardsman
63b3c2001d Wire idea and new network design start
Read wires.txt for notes on new wire design. As for network i'm going to
create a way to store multi-networks in a block to allow for more
advanced control.
2013-10-21 09:04:31 -04:00
DarkGuardsman
048b398a63 Made an item loader 2013-10-20 17:46:36 -04:00
DarkGuardsman
24257c0c99 Added a recipe load method to mod prefab 2013-10-20 17:10:04 -04:00
DarkGuardsman
0d87f91c70 Worked on new access system 2013-10-20 12:38:01 -04:00
DarkGuardsman
cbe12e64db Did a bit of work on new user access system 2013-10-19 22:01:29 -04:00
DarkGuardsman
68b67bfc92 Toying with terminal and access stuff 2013-10-19 12:54:58 -04:00
DarkGuardsman
d7dc835aef Worked on a few things 2013-10-18 21:07:32 -04:00
DarkGuardsman
31e3c83dd9 Added Object load/save to NBTFileLoader
Helps with loading object were they are save/loaded without knowing the
exact data type.
2013-10-17 02:47:32 -04:00
DarkGuardsman
0a11559d6e Added a angle to forgeDirection method to math helper
Was used in the armbot and looks like a very useful method.
2013-10-17 02:46:18 -04:00
DarkGuardsman
6f1131653c Created tryToParse methods in UnitHelper
Should help convert an object into the value type. Mainly used for
string conversion though it also works on other basic types.
2013-10-17 02:45:42 -04:00
Archtikz
0c92637e0a Just looking, accidental edit. 2013-10-13 09:15:27 +01:00
DarkGuardsman
a2a1749b22 Added a constructor to the blockmachine 2013-10-13 04:14:32 -04:00
DarkGuardsman
784e05ef30 Added to the object reg 2013-10-13 04:14:22 -04:00