DarkGuardsman
1e952c621a
Attempting to force item nbt to send to client
2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7
worked a bit on ores and processor ore parser
2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55
Actually added ore dictionary parsing to ore processor
...
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
7478369e13
Auto-Sync
2013-10-25 03:15:58 -04:00
DarkGuardsman
23f19c17a4
Auto-Sync
2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33
Worked on recipes
2013-10-25 03:02:00 -04:00
DarkGuardsman
ec93256cd2
Added recipes for ore processors
2013-10-25 02:46:45 -04:00
DarkGuardsman
cc37505fe0
Worked on rendering arrows in the GUI
2013-10-24 18:27:01 -04:00
DarkGuardsman
7baf08872d
Got the encoder to scale with the screen resolution
...
Took a lot of remembering how to do this unity than translating that to
java minecraft. As well to calculate the correct translation base on the
fact that my gui is scaled by .52 of a normal one.
2013-10-24 16:02:48 -04:00
DarkGuardsman
4de3b2ab39
Worked on encoder
...
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
2013-10-23 22:51:38 -04:00
DarkGuardsman
5cbfbec692
Got rid of grab dictionary
2013-10-23 16:53:28 -04:00
DarkGuardsman
d723e52bbb
Added a few methods to entity dictionary
2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22
Toyed with the idea of XML help pages
...
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
ddc5752820
Working on a GUI class to handle tasks in a GUI
2013-10-23 13:48:53 -04:00
DarkGuardsman
9fd3ddb66e
Starting on encoder
2013-10-23 13:32:27 -04:00
DarkGuardsman
8b41d7d6b2
Added vinalla block support to turn table
2013-10-23 13:17:33 -04:00
DarkGuardsman
e60a78b9e0
Toyed with wrench
2013-10-23 13:16:48 -04:00
DarkGuardsman
51b20025da
Added wrench support
2013-10-23 09:57:00 -04:00
DarkGuardsman
4faf6c72ef
Changed the turntable to be rotated when placed
2013-10-23 09:50:32 -04:00
DarkGuardsman
08bd443857
Add rotation for sides
2013-10-23 09:47:02 -04:00
DarkGuardsman
99b53635f1
Started working on turntable
...
Updating it including redoing rotation so it can function as a rotator
for all blocks including vanilla ones.
2013-10-23 09:44:56 -04:00
DarkGuardsman
c38354b890
Cleaned up Heating code for thermal couple
2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310
Balanced ore generators to vinalla ores
...
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506
Added New tab and changed tab icons
2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea
Possible fix for ore generation
2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380
Toyed with heat couple
2013-10-22 21:14:50 -04:00
DarkGuardsman
2dae212204
Fixed a few machine textures
2013-10-22 19:22:50 -04:00
DarkGuardsman
35b14aa38c
Forcing github to refresh textures
2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56
...
2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a
...
2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8
...
2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96
Re-syncing item pictures
2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064
Forcing github to sync pictures
2013-10-22 19:13:16 -04:00
DarkGuardsman
42fa9724a8
inconvertible types fixes
2013-10-22 18:03:01 -04:00
DarkGuardsman
4d12e4affe
Possible fix for 'inconvertible types' error
...
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
dff9f952fa
Auto-Sync
2013-10-22 17:44:48 -04:00
DarkGuardsman
f37482c096
Auto-Sync
2013-10-22 17:44:45 -04:00
DarkGuardsman
c57517c7bf
Auto-Sync
2013-10-22 17:44:42 -04:00
DarkGuardsman
6d7c6f4eac
Auto-Sync
2013-10-22 17:44:38 -04:00
DarkGuardsman
a127f663ff
Auto-Sync
2013-10-22 17:17:28 -04:00
DarkGuardsman
7ab3936e72
Auto-Sync
2013-10-22 17:17:23 -04:00
DarkGuardsman
dcf0627d51
Updated scripts
2013-10-22 16:57:34 -04:00
DarkGuardsman
bab12f761d
Created textures for ore machines
2013-10-22 16:44:52 -04:00
DarkGuardsman
7ec4980de6
Created a single solar panel texture
2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5
Finished the bronze tool textures
2013-10-22 16:00:44 -04:00
DarkGuardsman
5d8cc09dd3
Small crafting change
...
Will need to come back to this and fix any issue were iron tube will be
missing.
2013-10-22 15:52:04 -04:00
DarkGuardsman
adc46d3345
Item clean up and change in item registration
2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22
Created texture for all tools, though still working
...
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f
Worked on the tool some more and started on textures
2013-10-22 10:27:15 -04:00
DarkGuardsman
769156e9cb
Fixed issues with tools
...
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
2013-10-22 09:43:00 -04:00