Commit graph

608 commits

Author SHA1 Message Date
Rseifert
9e0cfe6201 untested basic update to 1.5
Still have to bug test and add textures but it looks to be mostly done.
2013-03-18 00:08:52 -04:00
Rseifert
5b6781e811 got rid of render for detector
Get icon method for block now contains world xyz so you can get the
tileEntity for better texture control of blocks
2013-03-17 23:33:20 -04:00
Rseifert
8ceb2dba22 Starting the update to 1.5
Thought you guys had this handled but guess since i'm doing the same
thing for 5 other mods i'll do this as well.
2013-03-17 23:32:32 -04:00
Brian Ricketts
e94ea438bc Push build #88 2013-03-12 13:49:46 -05:00
Brian Ricketts
deacd434a9 Cleaned up imports and reformatted RenderCrate.java and BlockCrate.java 2013-03-12 12:52:22 -05:00
Brian Ricketts
9f65322f78 Crate improvements
- Crate now accepts any IC2- or BC3-compatible wrench to drop keeping
  items
- Crate now renders item name and amount as a floating tag above itself
  when being looked at
- Item icon, name, and amount now glows on the side of the crate so it
  is visible at night
2013-03-12 12:51:10 -05:00
Henry Mao
a38c7f4b4d Split textures for MC 1.5
I split and reorganized the texture files to be compatible with MC 1.5.
2013-03-10 22:34:30 +08:00
Brian Ricketts
aae7782356 Fixed naming in manipulator 2013-03-03 00:31:45 -06:00
Brian Ricketts
ec4bb7fa6f Push build #87 2013-03-03 00:19:52 -06:00
Brian Ricketts
1346f22e4e Added full OmniWrench support and partial IC2 wrench support
IC2 team: if you're reading this, ADD FREAKING SHIFT-RIGHT-CLICK
FUNCTIONALITY TO YOUR STUPID WRENCH!
2013-03-03 00:12:17 -06:00
Brian Ricketts
bde31f8d30 Attempt to fix IC2 recipes 2013-03-02 23:01:51 -06:00
Brian Ricketts
8fede10d38 Changed logs to planks in belt recipe 2013-03-02 22:59:51 -06:00
Brian Ricketts
5edb3f813a Added messages for recipes 2013-03-02 22:57:59 -06:00
Brian Ricketts
226b02e2c1 Fixed invalid IC2 recipe 2013-03-02 22:29:36 -06:00
Brian Ricketts
7747a5525e Reverted bad builds 2013-03-02 22:27:44 -06:00
Brian Ricketts
5a1d3e5bd7 Merge branch 'master' of https://github.com/briman0094/Assembly-Line 2013-03-02 22:17:29 -06:00
Henry Mao
615ae220da Version Bump to 0.2.8 2013-03-02 14:44:12 +08:00
Henry Mao
287aef601d Integrated crate pathfinding 2013-03-02 14:42:15 +08:00
Henry Mao
c1eee86fd2 Added pathfinding algorithm 2013-03-02 14:34:52 +08:00
Henry Mao
380ffc55ae Fixed build script 2013-03-02 14:26:28 +08:00
Brian Ricketts
fcd46b3804 Added BC API to repo 2013-03-02 00:25:07 -06:00
Henry Mao
4e84bf5090 Revert "Removed scripts. NO PASSWORD FOR YOU."
This reverts commit e50921e6c3.
2013-03-02 14:21:02 +08:00
Brian Ricketts
0c93388b73 Pushed build 2013-03-02 00:04:40 -06:00
Brian Ricketts
915cb257ec Fixed an invalid Detector recipe 2013-03-02 00:03:09 -06:00
Brian Ricketts
cbce2df04c Push build 2013-03-01 23:31:07 -06:00
Brian Ricketts
e50921e6c3 Removed scripts. NO PASSWORD FOR YOU. 2013-03-01 23:19:34 -06:00
Brian Ricketts
7bf55f5cac Updated .gitignore again 2013-03-01 23:18:25 -06:00
Brian Ricketts
4789830fa5 Something. 2013-03-01 23:15:34 -06:00
Brian Ricketts
377262a19a Updated GitIgnore 2013-03-01 23:13:55 -06:00
Brian Ricketts
6eb4a93b88 Added separate recipes for IC2, vanilla, and BasicComponents
Fixed "buildlocal.bat". Dark, make a copy...
Tried fixing an imprinter bug; seems like a vanilla problem
2013-03-01 23:08:31 -06:00
Henry Mao
88c909c502 Update README.md 2013-02-27 21:41:50 +08:00
Henry Mao
bbe9c9b694 Update README.md 2013-02-27 21:41:05 +08:00
Brian Ricketts
5ebdfab827 Fixed thingies not being in the right creative tab 2013-02-27 01:29:12 -06:00
Brian Ricketts
43cf672769 Fixed block names and implemented BC wrench API 2013-02-27 00:54:42 -06:00
Brian Ricketts
394becf356 Push build 2013-02-26 20:28:13 -06:00
Brian Ricketts
f99ac5995b Removed Crane components from public view. They stay this way until
release! >:(
2013-02-25 19:56:03 -06:00
Rseifert
09f5353faa Fixed an item stacking issue with crates
Manipulators were not stacking items in crates above the items max stack
limit.
2013-02-22 13:16:00 -05:00
Rseifert
caf4f11c30 going to add a belt based sorter
The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
2013-02-21 20:43:16 -05:00
Rseifert
60fae11394 Done with crane model
Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.

CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block

craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
2013-02-19 22:35:45 -05:00
Rseifert
dea769dde1 Model Cleanup and upload
Uploaded Crane Mount point
Moved Files around to help my eyes find things
2013-02-19 21:39:41 -05:00
Henry Mao
5e59176c41 Fixed crane frame recipe conflict with boots 2013-02-19 19:56:06 +08:00
Henry Mao
d9f4c6146c Fixed armbot and manipulator dupe bug 2013-02-18 23:06:27 +08:00
Rseifert
b75bf7d092 added stuff to GrabDictionary
I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
2013-02-18 08:44:24 -05:00
Henry Mao
4fbea4c94e Fixed large crate bug 2013-02-18 19:49:41 +08:00
Rseifert
815e26818e fixed crash with last change
Also confirmed fix for grab command, Entities are now picked up and not
moved by the belt.
2013-02-17 05:10:31 -05:00
Rseifert
a69f2375a1 Re Added Ignore Entity to Belts
I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
2013-02-17 04:55:14 -05:00
Henry Mao
a4ea8ed8b2 Briman you failed! 2013-02-17 15:54:10 +08:00
Henry Mao
496c13405f AS 0.2.6 Release 2013-02-15 16:32:17 +08:00
Henry Mao
9afab004ff Refined IC2 support, making it work. 2013-02-15 16:10:52 +08:00
Henry Mao
cad749fa5c Fixed detector emitting from front
This causes belts to stop.
2013-02-15 16:10:41 +08:00