Commit graph

3600 commits

Author SHA1 Message Date
Rseifert
df0e745f4f Finished addFluidToNetwork Method
This method will take the input stack not carring where it came from and
try to add it to the tank with the lowest volume.
2013-02-25 13:41:29 -05:00
Rseifert
49cadce1ea reformating and removal of un usable methods
As nice as UE's network is it turns out i can use it that way due to
Forge Liquid Api. So i have to setup a network system that will just
track all TileEntities and add liquid or apply pressure as needed.
2013-02-25 13:03:43 -05:00
Rseifert
aa637ca861 got rid of packets 2013-02-25 13:02:32 -05:00
Rseifert
653c3ef5e0 Build #25 2013-02-25 13:02:22 -05:00
Rseifert
28a5429c2c registered Atomic Science's nuke gas 2013-02-25 08:31:09 -05:00
Rseifert
b9c91738ba Fixed release valves turning off 2013-02-25 08:30:48 -05:00
Rseifert
ca66742d6b Fixed Crash with valve and redstone
Also due to an F up i redownloaded some files to correct me trying to
remove the unkown liquid. I forgot i used that to prevent null errors,
and since i'll changing over system soon there is no point in correcting
it.
2013-02-23 18:10:07 -05:00
Rseifert
87308ec86b Fixed a pipe error plus changed some functions
This is were bug testers are so nice. Turns out that machine from other
mods could directly put the wrong liquid into the pipe the way i had it
coded.

Also i'm going to work threw my api and clean it up the best i can. A
few of the functions i have are unneed as well as not very well made.
2013-02-23 12:05:17 -05:00
Rseifert
09f5353faa Fixed an item stacking issue with crates
Manipulators were not stacking items in crates above the items max stack
limit.
2013-02-22 13:16:00 -05:00
Rseifert
f86ec909b7 Fixed a major duping bug with the release valve
Due to the way i was getting all the valid tanks inside of a block i
failed to get the block itself. This resulted in the release valve
draining the ILiquidTank varables rather than the ITankContainer block.
Its now fixed hower i need to go back threw and make changes to use
ForgeDirection later.
2013-02-22 10:16:36 -05:00
Rseifert
caf4f11c30 going to add a belt based sorter
The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
2013-02-21 20:43:16 -05:00
Rseifert
8abbbfdba2 cleanup of interfaces 2013-02-20 15:10:29 -05:00
Rseifert
0b2eec52e6 worked on new pipes 2013-02-20 14:51:49 -05:00
Rseifert
db2d9ca581 etc etc 2013-02-20 13:51:33 -05:00
Rseifert
b31c339be9 more cleanup 2013-02-20 13:48:46 -05:00
Rseifert
69abbd43f3 Cleanup 2013-02-20 13:44:38 -05:00
Rseifert
2779c99783 moved FM's Api into hydraulics 2013-02-20 13:37:29 -05:00
Rseifert
668fcf0fe9 failed to upload files correctly after name change
There also some work in there on the new hydralic api
2013-02-20 13:28:43 -05:00
Rseifert
60fae11394 Done with crane model
Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.

CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block

craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
2013-02-19 22:35:45 -05:00
Rseifert
dea769dde1 Model Cleanup and upload
Uploaded Crane Mount point
Moved Files around to help my eyes find things
2013-02-19 21:39:41 -05:00
Henry Mao
5e59176c41 Fixed crane frame recipe conflict with boots 2013-02-19 19:56:06 +08:00
Henry Mao
d9f4c6146c Fixed armbot and manipulator dupe bug 2013-02-18 23:06:27 +08:00
Rseifert
b75bf7d092 added stuff to GrabDictionary
I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
2013-02-18 08:44:24 -05:00
Rseifert
6396fa85a0 reformated + fixed pipe dropping
turns out the damage drop method was deleted a few version back which
told minecraft to drop this item in meta form.
2013-02-18 07:12:59 -05:00
Henry Mao
4fbea4c94e Fixed large crate bug 2013-02-18 19:49:41 +08:00
Rseifert
815e26818e fixed crash with last change
Also confirmed fix for grab command, Entities are now picked up and not
moved by the belt.
2013-02-17 05:10:31 -05:00
Rseifert
a69f2375a1 Re Added Ignore Entity to Belts
I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
2013-02-17 04:55:14 -05:00
Henry Mao
a4ea8ed8b2 Briman you failed! 2013-02-17 15:54:10 +08:00
Rseifert
9452d99470 Fixed Milk Pipe Crafting 2013-02-16 17:13:38 -05:00
Rseifert
e58d9b487c Added textures by Comply_cat_ed 2013-02-16 17:13:28 -05:00
Rseifert
10801ab0bf Cleanup and API update
Well nothing realy changed for the UE api but i did cleanup the console
spam after the LiquidHandler registered all the liquids
2013-02-15 20:39:59 -05:00
Henry Mao
496c13405f AS 0.2.6 Release 2013-02-15 16:32:17 +08:00
Henry Mao
9afab004ff Refined IC2 support, making it work. 2013-02-15 16:10:52 +08:00
Henry Mao
cad749fa5c Fixed detector emitting from front
This causes belts to stop.
2013-02-15 16:10:41 +08:00
Henry Mao
d3b8e7ab62 Updated UE API to 1.2.6 2013-02-15 15:49:12 +08:00
Rseifert
9e41c06f57 Fixed Grab command with new parms
You can now use the Entities name as well as say if you want to grab the
adult or child version of the Entity. The parms are reversable so the
user can use
grab Entity Child
grab child Entity
grab Entity
2013-02-14 05:12:24 -05:00
Henry Mao
d96d48ea2d Added laser drill model into code 2013-02-14 17:17:34 +08:00
Rseifert
29be8c5ce3 uploading <Comply_cat_Ed> Model for the lazer 2013-02-14 03:46:00 -05:00
Henry Mao
c9093d56e0 Added laser drill model by xiaoxiao 2013-02-13 23:04:51 +08:00
Rseifert
2afc52e5de removed player from being grabbed
Still need to make this possible but for some reason it errored out so i
readded the check for the player back to the Entity Checks
2013-02-13 01:03:49 -05:00
Rseifert
22915fbc26 fixed Entity IF checks for Grab cmd 2013-02-13 00:55:39 -05:00
Rseifert
00e1fb65e2 fixed null error
fixed it erroring out to debug but now it doesn't work at all
2013-02-13 00:17:57 -05:00
Rseifert
5714eb5f1f added child as an ult word for baby 2013-02-13 00:12:08 -05:00
Rseifert
663f4829f5 More work on grab command 2013-02-13 00:07:12 -05:00
Rseifert
e35eb3ab30 same as last 2013-02-12 23:37:01 -05:00
Rseifert
44d59abac5 improving grab command
Adding support to the command to specify what entity that it should
grab, as well as a way to register more Entities by name for the grab
command
2013-02-12 23:24:45 -05:00
Rseifert
c6e07dfc5a ;/ give up on the powerTo command for the moment 2013-02-12 22:50:35 -05:00
Rseifert
a9cdd654c4 more stuff for powerTo command
so far it doesn't work but with a little time and less of me beating my
head into the keyboard it will get done.
2013-02-12 22:26:31 -05:00
Rseifert
5330d60d8a Added method to armbot for PowerTo command
untested so far but just setting stuff up.
2013-02-12 22:15:24 -05:00
Rseifert
1b0a386f5c PowerTo command setup done
Now to just figure out how to actual apply power to a block and this
command will be done.

Also i still can't get 7zip cmd installed on my computer too use. So i
had to create my own include script for now.
2013-02-12 21:51:52 -05:00