Robert
ccc9dfbfd2
Added to ray trace helper
2013-11-11 19:13:53 -05:00
Robert
6d397bcf98
fixed a bug with inv helper
2013-11-11 17:45:54 -05:00
Robert
7f5b317cf9
Added Machine mining event
2013-11-11 16:36:57 -05:00
Robert
2866b49088
changed IExtendedStorage interface
2013-11-11 16:02:51 -05:00
Robert
5f50373ba6
Added inv helper from AL
2013-11-11 15:42:54 -05:00
Robert
516a1bbec4
Started new item textures
2013-11-11 13:13:04 -05:00
Robert
519d794308
Removed Recipe creator from recipe loader
...
In most instances it was not working so it is now removed
2013-11-11 12:22:36 -05:00
Robert
5178f52cf4
Added MM to the build path
...
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
84a37bd1c5
this and that
2013-11-11 09:51:21 -05:00
Robert
ca71a5cca1
Added laser damage event catch
...
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
2013-11-11 00:03:37 -05:00
Robert
603874d94c
Worked on car a bit
...
Noticed it has a flaw updating serverside
2013-11-11 00:02:23 -05:00
Robert
78fb37d51a
A few things
2013-11-10 22:50:24 -05:00
Robert
720d2c2aed
Added an auto craft event
2013-11-10 21:47:16 -05:00
Robert
3c40ae5af8
typo
2013-11-10 21:40:12 -05:00
Robert
d502b65934
Created a laser event
2013-11-10 21:37:48 -05:00
Robert
1e0d824ac2
Removed debug
2013-11-10 21:37:41 -05:00
Robert
e371d70b13
Made Object registry throw on blockID conflict
2013-11-10 20:28:02 -05:00
Robert
6e25105da9
Worked on car
2013-11-10 20:27:51 -05:00
Robert
7cfafeb7fa
Expanded raytrace class
2013-11-10 19:02:26 -05:00
Robert
0063335a7a
Worked on fluids and gases
2013-11-10 19:02:16 -05:00
Robert
b1983b2143
Temp removed IC2 and BC support
...
I need to recode this and i'm going to offer BC support threw an engine
block
2013-11-10 18:04:42 -05:00
Robert
24b6c36d70
Fixed a bug preventing tile despawn
2013-11-10 17:52:20 -05:00
Robert
e51ef7686d
Worked a bit on gas block
2013-11-10 15:17:58 -05:00
Robert
2a89c258f8
Started up on gas blocks
2013-11-10 13:18:28 -05:00
Robert
0f9721e0c2
Changed EntityDrivable into a prefab
...
It was designed to be one anyways but during testing it was treated as
an actual entity.
2013-11-10 11:54:21 -05:00
Robert
81cac14c90
Worked on a few things
2013-11-10 11:41:54 -05:00
Robert
1a227bf64e
Notes and started on a model
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This is just a model for the test car as most likely all the other
models will be obj models. That way i have more control over the look of
the vehicle.
2013-11-10 11:03:27 -05:00
Robert
03195177c8
re-added changes that got remove during the revert
2013-11-10 10:01:52 -05:00
Robert
3387b2a3d2
Reverted vehicle class back to "we have movement" commit
...
Not sure what i did but i changed just enough that nothing was working
2013-11-10 09:35:00 -05:00
Robert
372c83dc34
Made a packet handler for entities
2013-11-10 09:34:22 -05:00
Robert
87db72abdd
Changed the key event to stop when key is used
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Forgot to add this when i created the handler. This will cut down a bit
of CPU time when keys are received though i might be able to cut this
down more by sending this with the entity id. That way it goes directly
to the entity that is going to use it.
2013-11-09 19:57:26 -05:00
Robert
893ccb49d1
Change rotation of vehicle to a method
...
Also corrected the directions being reverse. As well changed it to a
method so vehicles extending this have more control.
2013-11-09 19:54:11 -05:00
Robert
36eee0272a
We have movement
...
The test car works now though i have a lot of work still too do.
2013-11-09 19:20:23 -05:00
Robert
ac9573ff83
Forgot to register the entity to receive key events
2013-11-09 18:53:06 -05:00
Robert
06006f32c0
bit of work on key binding for vehicles
...
If you notice i didn't create my own but am piggy backing every single
existing binding and sending it to the server. This way i can just pick
existing ones like forward and use it.
2013-11-09 18:42:23 -05:00
Robert
4e569bc1b5
Lets do this the hard way
...
After exploring several options to create a boat that is a car i'm now
going to do this from scratch. After all minecraft code kinda sucks and
so are the dozen of other examples using it.
2013-11-09 16:08:35 -05:00
Robert
9d9d69a5ab
Decide to work on a quick vehicle prefab
...
EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.
Anyway everything should be ready for testing.
2013-11-09 14:08:35 -05:00
Robert
cc87d1c393
Move GUIs into gui folder
...
forgot these were in the main client package
2013-11-09 13:14:55 -05:00
Robert
3d84ad3749
Worked more on GuiBar prefab
...
Changed the name since it has other uses than power. Though i'll need to
make a way to change the texture used to render the bar.
2013-11-09 13:13:56 -05:00
Robert
f1376aba74
Started on a power bar GUI component
...
Should be a simple and fast way for any GUI to create a power bar on the
screen
2013-11-09 12:54:57 -05:00
Robert
a039f46a6f
Idea reminder to create base Gui for machines
2013-11-09 12:43:57 -05:00
Robert
b41be74dec
Created two tank prefabs
2013-11-09 12:39:41 -05:00
Robert
68d725912b
Package changes
2013-11-09 12:39:33 -05:00
Robert
814a1333dd
Moved debug blocks to machine package
2013-11-09 12:25:32 -05:00
Robert
a2df91ec23
Suppressed a few warnings in the auto crafting helper
2013-11-09 11:53:40 -05:00
Robert
78a8659abc
Uploading my coding format for java
2013-11-09 11:28:15 -05:00
Robert
10215d9e2f
Added set methods to Pair class
2013-11-09 11:28:05 -05:00
Robert
4d17561a37
Working on item networks for AL
2013-11-09 11:27:56 -05:00
DarkGuardsman
06c4b331b6
Set network to invalidate when merging
2013-11-08 17:40:26 -05:00
DarkGuardsman
5fe979c5f0
Seems my git files got reset
2013-11-08 17:34:00 -05:00