package liquidmechanics.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerRepair; import net.minecraft.inventory.ICrafting; import net.minecraft.item.ItemStack; import net.minecraft.network.packet.Packet250CustomPayload; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiReleaseValve extends GuiContainer { private ContainerRepair field_82327_o; private InventoryPlayer field_82325_q; public GuiReleaseValve(InventoryPlayer par1, World par2World, int par3, int par4, int par5) { super(new ContainerRepair(par1, par2World, par3, par4, par5, Minecraft.getMinecraft().thePlayer)); this.field_82325_q = par1; this.field_82327_o = (ContainerRepair)this.inventorySlots; } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { super.initGui(); Keyboard.enableRepeatEvents(true); int width = (this.width - this.xSize) / 2; int height = (this.height - this.ySize) / 2; } /** * Called when the screen is unloaded. Used to disable keyboard repeat events */ public void onGuiClosed() { super.onGuiClosed(); Keyboard.enableRepeatEvents(false); } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int par1, int par2) { GL11.glDisable(GL11.GL_LIGHTING); this.fontRenderer.drawString(StatCollector.translateToLocal("container.repair"), 60, 6, 4210752); GL11.glEnable(GL11.GL_LIGHTING); } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ protected void keyTyped(char par1, int par2) { super.keyTyped(par1, par2); } /** * Called when the mouse is clicked. */ protected void mouseClicked(int par1, int par2, int par3) { super.mouseClicked(par1, par2, par3); } /** * Draws the screen and all the components in it. */ public void drawScreen(int par1, int par2, float par3) { super.drawScreen(par1, par2, par3); GL11.glDisable(GL11.GL_LIGHTING); } /** * Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int tID = this.mc.renderEngine.getTexture("/gui/repair.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(tID); int width = (this.width - this.xSize) / 2; int height = (this.height - this.ySize) / 2; this.drawTexturedModalRect(width, height, 0, 0, this.xSize, this.ySize); } }