package resonantinduction.old.client.render; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import resonantinduction.core.Reference; import resonantinduction.old.client.model.ModelSink; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderSink extends TileEntitySpecialRenderer { int type = 0; private ModelSink model; public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_DIRECTORY + "Sink.png"); public RenderSink() { model = new ModelSink(); } @Override public void renderTileEntityAt(TileEntity te, double d, double d1, double d2, float f) { int meta = te.worldObj.getBlockMetadata(te.xCoord, te.yCoord, te.zCoord); bindTexture(TEXTURE); GL11.glPushMatrix(); GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); switch (meta) { case 3: GL11.glRotatef(90f, 0f, 1f, 0f); break; case 0: GL11.glRotatef(180f, 0f, 1f, 0f); break; case 1: GL11.glRotatef(270f, 0f, 1f, 0f); break; case 2: GL11.glRotatef(0f, 0f, 1f, 0f); break; } model.render(0.0625F); // TODO render fluid using fluid renderer GL11.glPopMatrix(); } }