package dark.BasicUtilities.api; import net.minecraftforge.common.ForgeDirection; public class Beam { //might need a more complex system for this later but for now this will work public int intensity; //Beam intensity level public boolean light; //Can prodcue light, might use this later public ForgeDirection movDir; //Used to find the beams current direction public Beam() { this(0,false,ForgeDirection.UNKNOWN); } Beam(int i, boolean light, ForgeDirection dir) { intensity = i; this.light = light; movDir = dir; } public static int getBeamLevel(Beam beam) { return beam.intensity; } }