package ic2.api.energy.event; import ic2.api.energy.tile.IEnergyTile; /** * Event announcing terminated energy tiles. * * This event notifies subscribers of unloaded energy tiles, e.g. after getting unloaded through the * chunk they are in or after being destroyed by the player or another block pick/destruction * mechanism. * * Every energy tile which wants to get disconnected from the IC2 Energy Network has to either post * this event or alternatively call EnergyNet.removeTileEntity(). * * You may use this event to build a static representation of energy tiles for your own energy grid * implementation if you need to. It's not required if you always lookup energy paths on demand. * * See ic2/api/energy/usage.txt for an overall description of the energy net api. */ public class EnergyTileUnloadEvent extends EnergyTileEvent { public EnergyTileUnloadEvent(IEnergyTile energyTile) { super(energyTile); } }