package liquidmechanics.api.helpers; import liquidmechanics.common.handlers.LiquidData; import liquidmechanics.common.handlers.LiquidHandler; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.liquids.ILiquidTank; import net.minecraftforge.liquids.ITankContainer; import net.minecraftforge.liquids.LiquidStack; import universalelectricity.core.vector.Vector3; public class connectionHelper { /** * Used to find all tileEntities sounding the location you will have to filter for selective * tileEntities * * @param world - the world being searched threw * @param x * @param y * @param z * @return an array of up to 6 tileEntities */ public static TileEntity[] getSurroundings(World world, int x, int y, int z) { TileEntity[] list = new TileEntity[] { null, null, null, null, null, null }; for (int i = 0; i < 6; i++) { ForgeDirection d = ForgeDirection.getOrientation(i); TileEntity aEntity = world.getBlockTileEntity(x + d.offsetX, y + d.offsetY, z + d.offsetZ); if (aEntity instanceof TileEntity) { list[i] = aEntity; } } return list; } /** * Used to find which of 4 Corners this block is in a group of blocks * 0 = not a corner * 1-4 = a corner of some direction */ public static int corner(TileEntity entity) { TileEntity[] en = getSurroundings(entity.worldObj, entity.xCoord, entity.yCoord, entity.zCoord); if (en[4] != null && en[2] != null && en[5] == null && en[3] == null) { return 3; } if (en[2] != null && en[5] != null && en[3] == null && en[4] == null) { return 4; } if (en[5] != null && en[3] != null && en[4] == null && en[2] == null) { return 1; } if (en[3] != null && en[4] != null && en[2] == null && en[5] == null) { return 2; } return 0; } }