package resonantinduction.old.mechanics.machine.mining; import java.awt.Color; import java.util.HashMap; import java.util.List; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumMovingObjectType; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.oredict.OreDictionary; import resonantinduction.api.events.LaserEvent; import resonantinduction.old.transport.ResonantInductionTransport; import universalelectricity.api.item.ItemElectric; import universalelectricity.api.vector.Vector3; import calclavia.lib.utility.RayTraceHelper; import com.builtbroken.common.Pair; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import dark.lib.CoreRegistry; import dark.lib.IExtraInfo.IExtraItemInfo; /** * Stream laser mining tool, When held down it will slowly mine away at the block in front of it. * * * TODO create model for this that is 3D. The front should spin around the barrel as its mines * generating a laser. As well the player should be wearing a battery pack when the laser is out. * Other option is to force the player to wear a battery pack as armor when using the tool * * TODO when the laser hits the block there should be a flaring effect that simi blinds the player. * That way they are force to wear wielding googles. As well this will gear the player more towards * mining and less to fighting. Though the laser should still be a very effect fighting weapon, with * only down side being its battery, and that it slows you down when held. Eg its a heavy peace of * mining gear and the player will be simi-stationary when using it * * @author DarkGuardsman */ public class ItemMiningLaser extends ItemElectric implements IExtraItemInfo { long batterySize = 100000; float wattPerShot = 1; float damageToEntities = 3.3f; int blockRange = 50; int firingDelay = 5; int breakTime = 15; boolean createLava = true, setFire = true; HashMap> miningMap = new HashMap>(); public ItemMiningLaser() { super(ResonantInductionTransport.CONFIGURATION.getItem("LaserMiningGun", DarkCore.getNextItemId()).getInt()); this.setUnlocalizedName("MiningLaser"); this.setMaxStackSize(1); this.setCreativeTab(CreativeTabs.tabTools); } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { // TODO change render of the laser too show it slowly over heat, when it over heats eg gets // to max use damage the player, and tool return 1000; } @Override public void onUpdate(ItemStack itemStack, World par2World, Entity entity, int par4, boolean par5) { // Slow any entity that carries this down as a side effect of using heavy mining gear if (entity instanceof EntityLivingBase) { boolean flag = entity instanceof EntityPlayer && ((EntityPlayer) entity).capabilities.isCreativeMode; if (!flag) { ((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 5, 0)); } else { // ((EntityPlayer) entity).setItemInUse(itemStack, // this.getMaxItemUseDuration(itemStack)); } } } @Override public void onCreated(ItemStack stack, World par2World, EntityPlayer entityPlayer) { this.setEnergy(stack, 0); if (stack.getTagCompound() == null) { stack.setTagCompound(new NBTTagCompound()); } if (entityPlayer != null) { stack.getTagCompound().setString("Creator", entityPlayer.username); } } @Override public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count) { if (count > 5) { Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ); Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f); Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord); Vec3 playerViewOffset = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord * blockRange, playerPosition.yCoord + playerLook.yCoord * blockRange, playerPosition.zCoord + playerLook.zCoord * blockRange); MovingObjectPosition hit = RayTraceHelper.do_rayTraceFromEntity(player, new Vector3().toVec3(), blockRange, true); // TODO fix sound if (hit != null) { LaserEvent event = new LaserEvent.LaserFiredPlayerEvent(player, hit, stack); MinecraftForge.EVENT_BUS.post(event); if (!player.worldObj.isRemote && !event.isCanceled()) { if (hit.typeOfHit == EnumMovingObjectType.ENTITY && hit.entityHit != null) { // TODO re-implements laser damage source DamageSource damageSource = DamageSource.causeMobDamage(player); hit.entityHit.attackEntityFrom(damageSource, damageToEntities); hit.entityHit.setFire(5); } else if (hit.typeOfHit == EnumMovingObjectType.TILE) { int time = 1; boolean mined = false; if (miningMap.containsKey(player)) { Pair lastHit = miningMap.get(player); if (lastHit != null && lastHit.left() != null && lastHit.left().equals(new Vector3(hit))) { time = lastHit.right() + 1; if (time >= breakTime) { LaserEvent.onBlockMinedByLaser(player.worldObj, player, new Vector3(hit)); mined = true; miningMap.remove(player); } else { // TODO get the actual hit side from the angle of the ray trace LaserEvent.onLaserHitBlock(player.worldObj, player, new Vector3(hit), ForgeDirection.UP); } } } if (!mined) { miningMap.put(player, new Pair(new Vector3(hit), time)); } } } playerViewOffset = hit.hitVec; } // TODO make beam brighter the longer it has been used // TODO adjust the laser for the end of the gun float x = (float) (MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.4) - MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.1)); float z = (float) (MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.4) + MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.1)); CoreRegistry.proxy().renderBeam(player.worldObj, new Vector3(p).translate(new Vector3(x, -.25, z)), new Vector3(playerViewOffset), Color.ORANGE, 1); CoreRegistry.proxy().renderBeam(player.worldObj, new Vector3(p).translate(new Vector3(x, -.45, z)), new Vector3(playerViewOffset), Color.ORANGE, 1); } } @Override public ItemStack onItemRightClick(ItemStack itemStack, World par2World, EntityPlayer player) { if (player.capabilities.isCreativeMode || this.getEnergy(itemStack) > this.wattPerShot) { player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack)); } return itemStack; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer player, int par4) { if (miningMap.containsKey(player)) { miningMap.remove(player); } } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } @SideOnly(Side.CLIENT) @Override public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) { super.addInformation(stack, player, list, par4); if (stack.getTagCompound() == null) { stack.setTagCompound(new NBTTagCompound()); } String creator = stack.getTagCompound().getString("Creator"); if (!creator.equalsIgnoreCase("creative") && creator != "") { list.add("Created by: " + creator); } else if (creator.equalsIgnoreCase("creative")) { list.add("Created by Magic Dwarfs"); } } @Override public long getEnergyCapacity(ItemStack theItem) { return this.batterySize; } @Override public boolean hasExtraConfigs() { return true; } @Override public void loadExtraConfigs(Configuration config) { this.blockRange = config.get("Laser", "Range", this.blockRange).getInt(this.blockRange); this.firingDelay = config.get("Laser", "Delay", this.firingDelay).getInt(this.firingDelay); this.damageToEntities = (float) config.get("Laser", "Damage", this.damageToEntities).getDouble(this.damageToEntities); this.batterySize = (config.get("Energy", "BatteryCap", this.batterySize).getInt()); this.wattPerShot = (float) (config.get("Energy", "FiringCost", this.wattPerShot * 1000).getDouble(this.wattPerShot * 1000) / 1000); this.setFire = config.get("Laser", "SetFire", true, "Set plants, and wood on fire").getBoolean(true); this.createLava = config.get("Laser", "MakeLava", true, "Turn some blocks into lava like obby").getBoolean(true); } @Override public void loadOreNames() { OreDictionary.registerOre("MiningLaserGun", this); } }