package dark.BasicUtilities.Blocks; import java.util.Random; import dark.BasicUtilities.BasicUtilitiesMain; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.liquids.ILiquid; import universalelectricity.core.vector.Vector3; /** * @author Cammygames This class contains the block for oil * */ public class BlockOilFlowing extends BlockFluid implements ILiquid { /** * Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source * blocks of the same liquid as the block using the field are counted. */ int numAdjacentSources = 0; /** * Indicates whether the flow direction is optimal. Each array index corresponds to one of the * four cardinal directions. */ boolean[] isOptimalFlowDirection = new boolean[4]; /** * The estimated cost to flow in a given direction from the current point. Each array index * corresponds to one of the four cardinal directions. */ int[] flowCost = new int[4]; public BlockOilFlowing(int id) { super(id, Material.water); this.setHardness(80F); this.setLightOpacity(0); this.setRequiresSelfNotify(); this.disableStats(); this.setBlockName("oilMoving"); } @Override public void onBlockAdded(World par1World, int x, int y, int z) { super.onBlockAdded(par1World, x, y, z); for (byte i = 0; i < 6; i++) { Vector3 neighborPosition = new Vector3(x, y, z); neighborPosition.modifyPositionFromSide(ForgeDirection.getOrientation(i)); int neighborBlockID = par1World.getBlockId(neighborPosition.intX(), neighborPosition.intY(), neighborPosition.intZ()); if (neighborBlockID == Block.fire.blockID || neighborBlockID == Block.lavaMoving.blockID || neighborBlockID == Block.lavaStill.blockID) { par1World.setBlockWithNotify(x, y, z, Block.fire.blockID); par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F); par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D); return; } } if (par1World.getBlockId(x, y, z) == this.blockID) { par1World.scheduleBlockUpdate(x, y, z, this.blockID, this.tickRate()); } } @Override public void onNeighborBlockChange(World par1World, int x, int y, int z, int blockID) { super.onNeighborBlockChange(par1World, x, y, z, blockID); if (blockID == Block.fire.blockID || blockID == Block.lavaMoving.blockID || blockID == Block.lavaStill.blockID) { par1World.setBlockWithNotify(x, y, z, Block.fire.blockID); par1World.playSoundEffect((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F); par1World.spawnParticle("largesmoke", (double) x + Math.random(), (double) y + 1.2D, (double) z + Math.random(), 0.0D, 0.0D, 0.0D); } } /** * Updates the flow for the BlockFlowing object. */ private void updateFlow(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockMetadata(par2, par3, par4); par1World.setBlockAndMetadata(par2, par3, par4, this.blockID + 1, var5); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); } /** * Gets the color of the water */ @Override public int colorMultiplier(IBlockAccess par1IBlockAccess, int x, int y, int z) { return 0; } /** * Ticks the block if it's been scheduled */ @Override public void updateTick(World par1World, int x, int y, int z, Random par5Random) { int var6 = this.getFlowDecay(par1World, x, y, z); byte var7 = 1; boolean var8 = true; int var10; if (var6 > 0) { byte var9 = -100; this.numAdjacentSources = 0; int var12 = this.getSmallestFlowDecay(par1World, x - 1, y, z, var9); var12 = this.getSmallestFlowDecay(par1World, x + 1, y, z, var12); var12 = this.getSmallestFlowDecay(par1World, x, y, z - 1, var12); var12 = this.getSmallestFlowDecay(par1World, x, y, z + 1, var12); var10 = var12 + var7; if (var10 >= 8 || var12 < 0) { var10 = -1; } if (this.getFlowDecay(par1World, x, y + 1, z) >= 0) { int var11 = this.getFlowDecay(par1World, x, y + 1, z); if (var11 >= 8) { var10 = var11; } else { var10 = var11 + 8; } } // Used to turn a flowing source with // two solid sources into a solid // source /** * if (this.numAdjacentSources >= 2 && this.blockMaterial == Material.water) { if * (par1World.getBlockMaterial(x, y - 1, z).isSolid()) { var10 = 0; } else if * (par1World.getBlockMaterial(x, y - 1, z) == this.blockMaterial && * par1World.getBlockMetadata(x, y, z) == 0) { var10 = 0; } } **/ if (var10 == var6) { if (var8) { this.updateFlow(par1World, x, y, z); } } else { var6 = var10; if (var10 < 0) { // updates block par1World.setBlockWithNotify(x, y, z, 0); } else { par1World.setBlockMetadataWithNotify(x, y, z, var10); par1World.scheduleBlockUpdate(x, y, z, this.blockID, this.tickRate()); par1World.notifyBlocksOfNeighborChange(x, y, z, this.blockID); } } } else { this.updateFlow(par1World, x, y, z); } if (this.liquidCanDisplaceBlock(par1World, x, y - 1, z)) { if (var6 >= 8) { this.flowIntoBlock(par1World, x, y - 1, z, var6); } else { this.flowIntoBlock(par1World, x, y - 1, z, var6 + 8); } } else if (var6 >= 0 && (var6 == 0 || this.blockBlocksFlow(par1World, x, y - 1, z))) { boolean[] var13 = this.getOptimalFlowDirections(par1World, x, y, z); var10 = var6 + var7; if (var6 >= 8) { var10 = 1; } if (var10 >= 8) { return; } if (var13[0]) { this.flowIntoBlock(par1World, x - 1, y, z, var10); } if (var13[1]) { this.flowIntoBlock(par1World, x + 1, y, z, var10); } if (var13[2]) { this.flowIntoBlock(par1World, x, y, z - 1, var10); } if (var13[3]) { this.flowIntoBlock(par1World, x, y, z + 1, var10); } } } /** * flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at * the coordinates and changes the block type to the liquid. */ private void flowIntoBlock(World par1World, int par2, int par3, int par4, int par5) { if (this.liquidCanDisplaceBlock(par1World, par2, par3, par4)) { int var6 = par1World.getBlockId(par2, par3, par4); if (var6 > 0) { if (this.blockMaterial == Material.lava) { this.triggerLavaMixEffects(par1World, par2, par3, par4); } else { Block.blocksList[var6].dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); } } par1World.setBlockAndMetadataWithNotify(par2, par3, par4, this.blockID, par5); } } /** * calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int * previousDirectionOfFlow) - Used to determine the path of least resistance, this method * returns the lowest possible flow cost for the direction of flow indicated. Each necessary * horizontal flow adds to the flow cost. */ private int calculateFlowCost(World par1World, int par2, int par3, int par4, int par5, int par6) { int var7 = 1000; for (int var8 = 0; var8 < 4; ++var8) { if ((var8 != 0 || par6 != 1) && (var8 != 1 || par6 != 0) && (var8 != 2 || par6 != 3) && (var8 != 3 || par6 != 2)) { int var9 = par2; int var11 = par4; if (var8 == 0) { var9 = par2 - 1; } if (var8 == 1) { ++var9; } if (var8 == 2) { var11 = par4 - 1; } if (var8 == 3) { ++var11; } if (!this.blockBlocksFlow(par1World, var9, par3, var11) && (par1World.getBlockMaterial(var9, par3, var11) != this.blockMaterial || par1World.getBlockMetadata(var9, par3, var11) != 0)) { if (!this.blockBlocksFlow(par1World, var9, par3 - 1, var11)) { return par5; } if (par5 < 4) { int var12 = this.calculateFlowCost(par1World, var9, par3, var11, par5 + 1, var8); if (var12 < var7) { var7 = var12; } } } } } return var7; } /** * Returns a boolean array indicating which flow directions are optimal based on each * direction's calculated flow cost. Each array index corresponds to one of the four cardinal * directions. A value of true indicates the direction is optimal. */ private boolean[] getOptimalFlowDirections(World par1World, int par2, int par3, int par4) { int var5; int var6; for (var5 = 0; var5 < 4; ++var5) { this.flowCost[var5] = 1000; var6 = par2; int var8 = par4; if (var5 == 0) { var6 = par2 - 1; } if (var5 == 1) { ++var6; } if (var5 == 2) { var8 = par4 - 1; } if (var5 == 3) { ++var8; } if (!this.blockBlocksFlow(par1World, var6, par3, var8) && (par1World.getBlockMaterial(var6, par3, var8) != this.blockMaterial || par1World.getBlockMetadata(var6, par3, var8) != 0)) { if (this.blockBlocksFlow(par1World, var6, par3 - 1, var8)) { this.flowCost[var5] = this.calculateFlowCost(par1World, var6, par3, var8, 1, var5); } else { this.flowCost[var5] = 0; } } } var5 = this.flowCost[0]; for (var6 = 1; var6 < 4; ++var6) { if (this.flowCost[var6] < var5) { var5 = this.flowCost[var6]; } } for (var6 = 0; var6 < 4; ++var6) { this.isOptimalFlowDirection[var6] = this.flowCost[var6] == var5; } return this.isOptimalFlowDirection; } @Override public int getRenderBlockPass() { return 0; } /** * Returns true if block at coords blocks fluids */ private boolean blockBlocksFlow(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockId(par2, par3, par4); if (var5 != Block.doorWood.blockID && var5 != Block.doorSteel.blockID && var5 != Block.signPost.blockID && var5 != Block.ladder.blockID && var5 != Block.reed.blockID) { if (var5 == 0) { return false; } else { Material var6 = Block.blocksList[var5].blockMaterial; return var6 == Material.portal ? true : var6.blocksMovement(); } } else { return true; } } /** * getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks * up the flow decay at the coordinates given and returns the smaller of this value or the * provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value * will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has * dissipated. 0 indicates a source block. */ protected int getSmallestFlowDecay(World par1World, int par2, int par3, int par4, int par5) { int var6 = this.getFlowDecay(par1World, par2, par3, par4); if (var6 < 0) { return par5; } else { if (var6 == 0) { ++this.numAdjacentSources; } if (var6 >= 8) { var6 = 0; } return par5 >= 0 && var6 >= par5 ? par5 : var6; } } /** * Returns true if the block at the coordinates can be displaced by the liquid. */ private boolean liquidCanDisplaceBlock(World par1World, int par2, int par3, int par4) { Material var5 = par1World.getBlockMaterial(par2, par3, par4); return var5 == this.blockMaterial ? false : (var5 == Material.lava ? false : !this.blockBlocksFlow(par1World, par2, par3, par4)); } @Override public int stillLiquidId() { return BasicUtilitiesMain.oilStill.blockID; } @Override public boolean isMetaSensitive() { return false; } @Override public int stillLiquidMeta() { return 0; } @Override public boolean isBlockReplaceable(World world, int i, int j, int k) { return true; } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, * x, y, z, entity */ @Override public void onEntityCollidedWithBlock(World par1World, int x, int y, int z, Entity par5Entity) { if (par5Entity instanceof EntityLiving) { if (par5Entity.isInsideOfMaterial(this.blockMaterial)) { ((EntityLiving) par5Entity).addPotionEffect(new PotionEffect(Potion.blindness.id, 20, 2)); } } } }