package EUI.SteamPower; import net.minecraft.client.Minecraft; import net.minecraft.src.Block; import net.minecraft.src.ItemStack; import net.minecraftforge.common.Configuration; import java.util.ArrayList; import java.util.Map; import java.io.*; import EUI.BasicPipes.BasicPipes; import EUI.SteamPower.boiler.TileEntityBoiler; import EUI.SteamPower.burner.TileEntityFireBox; import EUI.SteamPower.turbine.TileEntityGenerator; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import universalelectricity.UniversalElectricity; import universalelectricity.basiccomponents.BasicComponents; import universalelectricity.network.PacketManager; @Mod(modid = "SteamPower", name = "Steam Power", version = "V4") @NetworkMod(channels = { "SPpack" }, clientSideRequired = true, serverSideRequired = false, packetHandler = PacketManager.class) public class SteamPower{ static Configuration config = new Configuration((new File(Minecraft.getMinecraftDir(), "config/EUIndustry/SteamPower.cfg"))); private static int BlockID= configurationProperties(); public static int genOutput; public static int steamOutBoiler; public static int pipeLoss; public static int boilerHeat; public static int fireOutput; public static final String channel = "SPpack"; public static Block machine = new EUI.SteamPower.BlockMachine(BlockID).setBlockName("machine"); @Instance public static SteamPower instance; @SidedProxy(clientSide = "EUIClient.SteamPower.SteamClientProxy", serverSide = "EUI.SteamPower.SteamProxy") public static SteamProxy proxy; public static String textureFile = "/EUIClient/Textures/"; public static int configurationProperties() { config.load(); BlockID = Integer.parseInt(config.getOrCreateIntProperty("MachinesID", Configuration.CATEGORY_BLOCK, 3030).value); genOutput = Integer.parseInt(config.getOrCreateIntProperty("genOutputWattsmax", Configuration.CATEGORY_GENERAL, 1000).value); steamOutBoiler = Integer.parseInt(config.getOrCreateIntProperty("steamOutPerCycle", Configuration.CATEGORY_GENERAL, 10).value); boilerHeat = Integer.parseInt(config.getOrCreateIntProperty("boilerInKJNeed", Configuration.CATEGORY_GENERAL, 4500).value); fireOutput = Integer.parseInt(config.getOrCreateIntProperty("fireBoxOutKJMax", Configuration.CATEGORY_GENERAL,250).value); config.save(); return BlockID; } @PreInit public void preInit(FMLPreInitializationEvent event) { instance = this; NetworkRegistry.instance().registerGuiHandler(this, this.proxy); proxy.preInit(); GameRegistry.registerBlock(machine, ItemMachine.class); } @Init public void load(FMLInitializationEvent evt) { proxy.init(); GameRegistry.registerTileEntity(TileEntityNuller.class, "EUNuller"); //Names............... LanguageRegistry.addName((new ItemStack(machine, 1, 1)), "Boiler"); LanguageRegistry.addName((new ItemStack(machine, 1, 2)), "FireBox"); LanguageRegistry.addName((new ItemStack(machine, 1, 3)), "SteamGen"); LanguageRegistry.addName((new ItemStack(machine, 1, 15)), "EUVampire"); } @PostInit public void postInit(FMLPostInitializationEvent event) { proxy.postInit(); UniversalElectricity.registerMod(this,"SteamPower", "0.5.1"); //Crafting /** * case 0: return new TileEntityGrinder(); <-Removed case 1: return new TileEntityBoiler(); case 2: return new TileEntityFireBox(); case 3: return new TileEntityGenerator(); case 14: return new TileEntityCondenser();<-Removed case 15: return new TileEntityNuller();<-Just for testing Not craftable */ GameRegistry.addRecipe(new ItemStack(machine, 1, 1), new Object [] {"@T@", "OVO", "@T@", 'T',new ItemStack(BasicPipes.parts, 1,5), '@',new ItemStack(BasicComponents.itemSteelPlate), 'O',new ItemStack(BasicPipes.parts, 1,1), 'V',new ItemStack(BasicPipes.parts, 1,6)}); GameRegistry.addRecipe(new ItemStack(machine, 1, 2), new Object [] { "@", "F", 'F',Block.stoneOvenIdle, '@',new ItemStack(BasicComponents.itemSteelPlate)}); GameRegistry.addRecipe(new ItemStack(machine, 1, 3), new Object [] {"@T@", "PMP", "@T@", 'T',new ItemStack(BasicPipes.parts, 1,0), '@',new ItemStack(BasicComponents.itemSteelPlate), 'P',Block.pistonBase, 'M',new ItemStack(BasicComponents.itemMotor)}); } }