// Date: 9/21/2013 11:03:18 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package resonantinduction.old.client.model; import net.minecraft.client.model.ModelRenderer; public class ModelElecFurnace extends ModelMachine { // fields ModelRenderer body; ModelRenderer top; ModelRenderer bot; ModelRenderer door; ModelRenderer tube1; ModelRenderer tube2; ModelRenderer tube3; public ModelElecFurnace() { textureWidth = 128; textureHeight = 128; body = new ModelRenderer(this, 0, 25); body.addBox(-7.5F, 0F, -7.5F, 15, 12, 10); body.setRotationPoint(0F, 10F, 1F); body.setTextureSize(128, 128); body.mirror = true; setRotation(body, 0F, 0F, 0F); top = new ModelRenderer(this, 0, 0); top.addBox(-8F, 0F, -8F, 16, 2, 15); top.setRotationPoint(0F, 8F, 1F); top.setTextureSize(128, 128); top.mirror = true; setRotation(top, 0F, 0F, 0F); bot = new ModelRenderer(this, 0, 56); bot.addBox(-8F, 0F, -8F, 16, 2, 15); bot.setRotationPoint(0F, 22F, 1F); bot.setTextureSize(128, 128); bot.mirror = true; setRotation(bot, 0F, 0F, 0F); door = new ModelRenderer(this, 0, 81); door.addBox(-6F, 1F, -8.5F, 12, 10, 1); door.setRotationPoint(0F, 10F, 1F); door.setTextureSize(128, 128); door.mirror = true; setRotation(door, 0F, 0F, 0F); tube1 = new ModelRenderer(this, 0, 99); tube1.addBox(-7.5F, 0F, -7.5F, 3, 12, 4); tube1.setRotationPoint(1F, 10F, 11F); tube1.setTextureSize(128, 128); tube1.mirror = true; setRotation(tube1, 0F, 0F, 0F); tube2 = new ModelRenderer(this, 34, 99); tube2.addBox(-7.5F, 0F, -7.5F, 3, 12, 4); tube2.setRotationPoint(11F, 10F, 11F); tube2.setTextureSize(128, 128); tube2.mirror = true; setRotation(tube2, 0F, 0F, 0F); tube3 = new ModelRenderer(this, 15, 99); tube3.addBox(-7.5F, 0F, -7.5F, 5, 12, 4); tube3.setRotationPoint(5F, 10F, 11F); tube3.setTextureSize(128, 128); tube3.mirror = true; setRotation(tube3, 0F, 0F, 0F); } @Override public void render(float f5) { body.render(f5); top.render(f5); bot.render(f5); door.render(f5); tube1.render(f5); tube2.render(f5); tube3.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }