// Date: 11/28/2013 6:18:31 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package resonantinduction.old.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; public class ModelTurkey extends ModelBase { // fields ModelRenderer head; ModelRenderer bill; ModelRenderer chin; ModelRenderer body; ModelRenderer body2; ModelRenderer rightLeg; ModelRenderer leftLeg; ModelRenderer rightWing; ModelRenderer leftWing; ModelRenderer neck; ModelRenderer fan; public ModelTurkey() { textureWidth = 128; textureHeight = 128; head = new ModelRenderer(this, 0, 0); head.addBox(0F, -1F, -4F, 4, 6, 3); head.setRotationPoint(-2F, 6F, -3F); head.setTextureSize(128, 128); head.mirror = true; setRotation(head, 0F, 0F, 0F); bill = new ModelRenderer(this, 14, 0); bill.addBox(0F, -1F, -4F, 4, 2, 2); bill.setRotationPoint(-2F, 8F, -5F); bill.setTextureSize(128, 128); bill.mirror = true; setRotation(bill, 0F, 0F, 0F); chin = new ModelRenderer(this, 14, 4); chin.addBox(0F, -1F, -4F, 2, 2, 2); chin.setRotationPoint(-1F, 10F, -4F); chin.setTextureSize(128, 128); chin.mirror = true; setRotation(chin, 0F, 0F, 0F); body = new ModelRenderer(this, 0, 9); body.addBox(0F, 0F, 0F, 8, 10, 9); body.setRotationPoint(-4F, 9F, -3F); body.setTextureSize(128, 128); body.mirror = true; setRotation(body, 0F, 0F, 0F); body2 = new ModelRenderer(this, 54, 9); body2.addBox(0F, 0F, 0F, 8, 8, 2); body2.setRotationPoint(-4F, 11F, -5F); body2.setTextureSize(128, 128); body2.mirror = true; setRotation(body2, 0.1396263F, 0F, 0F); rightLeg = new ModelRenderer(this, 0, 32); rightLeg.addBox(2F, 3F, 1F, 2, 5, 2); rightLeg.setRotationPoint(-1F, 16F, -2F); rightLeg.setTextureSize(128, 128); rightLeg.mirror = true; setRotation(rightLeg, 0F, 0F, 0F); leftLeg = new ModelRenderer(this, 0, 32); leftLeg.addBox(-2F, 3F, 1F, 2, 5, 2); leftLeg.setRotationPoint(-1F, 16F, -2F); leftLeg.setTextureSize(128, 128); leftLeg.mirror = true; setRotation(leftLeg, 0F, 0F, 0F); rightWing = new ModelRenderer(this, 36, 13); rightWing.addBox(-5F, -6F, 0F, 1, 7, 7); rightWing.setRotationPoint(0F, 16F, -2F); rightWing.setTextureSize(128, 128); rightWing.mirror = true; setRotation(rightWing, -0.1745329F, 0F, 0F); leftWing = new ModelRenderer(this, 36, 13); leftWing.addBox(5F, -6F, 0F, 1, 7, 7); leftWing.setRotationPoint(-1F, 16F, -2F); leftWing.setTextureSize(128, 128); leftWing.mirror = true; setRotation(leftWing, -0.1745329F, 0F, 0F); neck = new ModelRenderer(this, 34, 0); neck.addBox(0F, 0F, -4F, 3, 4, 4); neck.setRotationPoint(-1.5F, 8F, -2F); neck.setTextureSize(128, 128); neck.mirror = true; setRotation(neck, 0F, 0F, 0F); fan = new ModelRenderer(this, 0, 43); fan.addBox(0F, 0F, 0.05F, 12, 11, 0); fan.setRotationPoint(-6F, 4F, 6F); fan.setTextureSize(128, 128); fan.mirror = true; setRotation(fan, 0F, 0F, 0F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 5.0F * par7, 2.0F * par7); this.head.render(par7); this.bill.render(par7); this.chin.render(par7); this.neck.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.body.render(par7); this.body2.render(par7); this.fan.render(par7); this.rightLeg.render(par7); this.leftLeg.render(par7); this.rightWing.render(par7); this.leftWing.render(par7); GL11.glPopMatrix(); } else { this.head.render(par7); this.bill.render(par7); this.chin.render(par7); this.body.render(par7); this.body2.render(par7); this.fan.render(par7); this.rightLeg.render(par7); this.leftLeg.render(par7); this.rightWing.render(par7); this.leftWing.render(par7); } } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.head.rotateAngleX = par5 / (180F / (float) Math.PI); this.head.rotateAngleY = par4 / (180F / (float) Math.PI); this.bill.rotateAngleX = this.head.rotateAngleX; this.bill.rotateAngleY = this.head.rotateAngleY; this.chin.rotateAngleX = this.head.rotateAngleX; this.chin.rotateAngleY = this.head.rotateAngleY; // this.body.rotateAngleX = ((float)Math.PI / 2F); // this.body2.rotateAngleX = ((float)Math.PI / 2F); // this.fan.rotateAngleX = ((float)Math.PI / 2F); // this.neck.rotateAngleX = ((float)Math.PI / 2F); this.rightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.rightWing.rotateAngleZ = par3; this.leftWing.rotateAngleZ = -par3; } }