package resonantinduction.core.debug; import java.util.HashMap; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidTank; import net.minecraftforge.fluids.FluidTankInfo; import net.minecraftforge.fluids.IFluidHandler; /** * Designed to debug fluid devices by draining everything that comes in at one time * * @author DarkGuardsman */ public class TileEntityVoid extends TileEntity implements IFluidHandler { // TODO later add to this to make it actually have an ingame use other than debug public static HashMap storage = new HashMap(); FluidTank tank = new FluidTank(1000000); @Override public int fill(ForgeDirection from, FluidStack resource, boolean doFill) { // TODO add wrench toggle options to change amount actually drained return resource != null && this.canFill(from, resource.getFluid()) ? resource.amount : 0; } @Override public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) { // TODO Auto-generated method stub return null; } @Override public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) { // TODO Auto-generated method stub return null; } @Override public boolean canFill(ForgeDirection from, Fluid fluid) { // TODO add wrench settings to close off sides for testing return true; } @Override public boolean canDrain(ForgeDirection from, Fluid fluid) { // TODO Auto-generated method stub return false; } @Override public FluidTankInfo[] getTankInfo(ForgeDirection from) { return new FluidTankInfo[] { this.tank.getInfo() }; } }